Mission Repository

Hosting Missions & Files for Iron Front: Liberation 1944  

Questions, concerns, problems, ask on the release thread/s:
Bohemia Interactive Forums

# Where to download it

# What is the AIO version

  • AIO stands for All in one this includes all soldiers, tanks, weapons, objects, and maps (terrains).
  • High resolution assets

# What are the plans for the future

  • We will support and continue to improve the Arma 3 version 
  • Further polish (less bugs, better performance, improved data structure and naming)
  • Add the remaining new A3 technology not yet available.
  • We also want to achieve as good compatibility as feasible with other mods most importantly upcoming WW2 mods.
  • To achieve this we plan to replace the scripted systems (artillery, towing, mines) with native A3 engine functionality as much as possible.
  • Drop the scripted damage system for vehicles, as much as possible, and switching to
  • Old's Real Armor Mod system instead (and redo a few the remaining missing scripted functionality)
  • Make the all units/weapons/vehicles possible to reskin.
  • Offer winter and desert variants of the assets.
  • Standalone release of the terrains - maybe even the terrain objects separate as well for terrain designers to make use of.
  • Our team is growing and the future sounds good
  • Native FULL Iron Front for Arma 3 one way or another

# What is there to play

Play community made missions/campaigns:

  • Create your own missions with the classic editor or the new Eden editor
  • Try all the content in the Arsenal
  • Dynamic missions made with ZEUS
  • Blitzkrieg - Dynamic game mode for SP, COOP and PvP
  • ALiVE (soon)
  • Ported missions, game modes and generic mission systems:

We will convert existing missions/game modes/generic mission systems on popular request.
Cast your vote here or suggest your own favorite here!

Test server:

Name: IFA3 test server
Port: 2302
AdminPW: 1

# Can this version be modded

Right now you can:

  • Make missions
  • Reskins the following models
  • Tweak config values with mods
  • Create and load along additional content (your own or 3rd party), like new units/weapons/vehicles, FX or gameplay/feature mods or more terrains

In the near future you will be able to:

  • Extract the pbos and allowed to redistribute any files from the LITE version
  • Import the terrains into visitor to modify them and re-release them for example
  • With the source model (MLOD) release, change/improve the existing assets
  • or create new variants/types altogether
  • Submit patches at our development platform to have the core mod get improved

# How to participate

  • Try it, play it, enjoy it
  • Tell your friends or reddit, if you like it
  • Share your screenshots and videos
  • Tell popular streamers to try it or steam playing it yourself
  • Give feedback/report issues
  • Join our discord server for assistance, discussions or just to have a chat
  • Create new missions or new content (reskins/weapons/vehicles/new terrains),
  • or make it more realistic by tweaking
  • Or join the team to improve the mod itself:

# Joining the team

Mainly we are looking for:

  • Modellers to help polish p3d, model.cfg and related config parameters
  • Modellers to help port the vehicles to Old's RAM system
  • Texture artists to help create winter/desert versions
  • PhysX gurus to help tweak the vehicles
  • Web designer to help realize a decent web presence
  • IT/server admin to help with configuration and maintaining our backend (web server, build pipeline, CI, distribution, etc)

Join our discord server and we will have a chat.