1.06 and 1.01 DLC - Based on the unpublished AWAR 1.06 patch
- Hundreds of improvements and fixes
- New: Air Force units by Lennard
- New: stormtrooper tank units by Stagler
- New: Polish guerrilla units by Panzer_Baron - AWAR Dev
- New: Improved explosion effects by SofD - AWAR Dev
- New: reload animation for Garandgewehr
- Rapid fire mode for M1918A2 BAR
- German infantry models improved
- U.S. Infantry models improved
- Various models of weapons improved
- Various vehicle models improved
- Various performance and netcode improvements
- Updated and additional unit groups for the editor
- Improved animations for vehicle crews
- The towing of artillery improved
- Fixed some weapon names / descriptions
- And a lot more!
Credits
- AWAR - created the base of the 1.06 patch
- kju
- enduring dedication and lots of time spent to get all parties to
approve the project, getting the source files, lots of fixing and
optimization, setting up a project space, managing the project,
distributing test versions on a constant basis, finally building the
patch and making this all possible
- norrin - setting up the test plan and fixing various issues
- Gunter Severloh - DLC testing, setting up a patch progress file list
- Major Mayhem and his group - multiplayer testing
- scars09, norrin, Heavyax - weapons testing/fixes
- Rydygier - testing the pak, arty, flakvierling, and guerrilla units
- Joarius - testing the tanks
- Poor Old Spike - promotional shots
- Lennard - created the luftwaffe units
- Stagler - created the stormtrooper tank units
- OMAC - providing several campaign fixes
More details at: https://dev.withsix.com/versions/1499
Visit the Iron Front fans forum for more information and promotion screenshots. 1.07 and 1.02 DLC - Added: Polish troops with clothing (A3 only).
- Fixed: Cars are indestructible.
- Fixed: Secondary explosions of tanks are created multiple times in some cases.
- Fixed: Mines are causing massive RPT spam and slowdowns.
- Fixed: Error with the Panzershreck smoke trail in Arma 2.
- Fixed: Market object can cause visual glitch in A2:CO.
- Fixed: Omaha map has Polish placenames.
More details at: https://dev.withsix.com/versions/1568 1.08 and 1.03 DLC - Added: Make DLC weapons support A3 muzzle flashes.
- Added: Make DLC weapons support A3 effects.
- Fixed: Cars are indestructable under certain conditions.
- Fixed: Market object crashes the game in A2:CO.
More details at: https://dev.withsix.com/versions/1571 1.09 and 1.04 DLC - Added: Convert tanks to use new PhysX simulation (PzKpfw IV Ausf.H, PzKpfw V Ausf.A Panther, SPG StuG III Ausf.G).
- Added: Convert cars to use new PhysX simulation (Kubelwagen, Willys MB, Scout M3, Studebaker US6, ZiS-5V).
- Fixed: materials parameters are not applied to infantry weapons.
- Fixed: LIB_M1A1_Bazooka crashes the game.
- Fixed: Tank gun reticles are not working.
- Fixed: Lack of viewfinder adjustment device GUI element for gunner optics view: PaK40, ZiS-3, StuG-III.
- Fixed: As infantry one still has the old weapon interface.
- Fixed: Grenade type is not shown in the top right display.
- Fixed: Third person view camera angle of infantry is different to Iron Front standalone.
- Fixed: Artillery disappears after hitching.
- Fixed: Missing Sound Details in Trigger Effects.
More details at: https://dev.withsix.com/versions/1611 1.10 and 1.05 DLC - Added: more converted wheeled models to use new PhysX
simulation (BM13 'Katyusha', Opel Blitz family, Studebaker US6 (Open),
ZiS-5V (Repair), ZiS-5V (Fuel), ZiS-5V (Ambulance)) (tierprot).
- Added: Soviet PL-1 Parachute - classes: B_LIB_Parachute_PL, Lib_sov_Parachute_F (Kostya).
- Changed: improved wheeled models (tierprot).
- Changed: improved PhysX behavior of cars (tierprot).
- Changed: improved sounds of cars (tierprot).
- Changed: added exhausts for cars (tierprot).
- Changed: epeImpulseDamageCoef for cars (tierprot).
- Changed: added Shield useraction for LIB_Scout_m3 (tierprot).
- Changed: improved tank models (Shvetz).
- Changed: improved PhysX for tanks (Shvetz).
- Changed: improved sounds for tanks (Shvetz).
- Changed: added new AnimationSource for PzKpfwV (Shvetz).
- Changed: updated textures of PzKpfwIV_H (Shvetz).
- Changed: sound volume of vehicle weapons (Shvetz).
- Changed: magazine reload sound volume of infantry weapons (tierprot).
- Changed: LIB_PISTOL inheritance.
- Fixed: path to sky textures.
- Fixed: floating DLC/US vehicles.
- Fixed: disabled RenderTargets for cars not yet converted.
- Fixed: disabled all old sound definitions of cars.
- Fixed: Li-2 cannot use PhysX simulation yet as the model is not yet adjusted.
More details at: https://dev.withsix.com/versions/1614
Special mentioning: Virtual Soviet Army [BCA] and especially lyotchik-sniper for big assistance! 1.11 and 1.06 DLC - Fixed: [Workaround] Opening the campaign or scenario selection crashed the game.
1.12 and 1.07 DLC - Added: More converted tank models to use new PhysX simulation (SPG SU-85, JS-122 '43, PzKpfw VI Ausf.B Kingtiger) (Shvetz).
- Added: New US infantry models by LODU (tierprot).
- Added: New backpack models by LODU to German infantry (tierprot).
-
Changed: Transmissions, suspension, some motor parameters, parameters
of wheels (for better braking when idle) and more for all tanks
(Shvetz).
- Changed: Tweaked volume and distance of tank sounds (Shvetz).
- Changed: Configure backpacks to A3 standards (tierprot).
- Changed: Separate animations to their own containers.
- Changed: Add icons to factions (Keeway).
- Changed: Add terrain pictures (Keeway).
- Changed: Improved Polish translation (Keeyway).
- Changed: Sorted 'updating class' rpt spam for the most part.
- Changed: Sorted 'Error: Bone (more) doesnt exist in skeleton OFP2_ManSkeleton' rpt spam for the most part.
- Changed: Show DLC version in the main menu.
- Fixed: Panzerschreck crashes game (Alwarren).
- Fixed: Tank sounds is broken when in 1st person and the engine is on (Shvetz).
- Fixed: All the units (all IF factions) got the exact same face (RobertoCro).
- Fixed: Polish sniper clothing cannot get changed or taken back on (tierprot).
- Fixed: LIB_guer_characters helmet and vest class names are faulty (tierprot).
More details at: https://dev.withsix.com/versions/1643 1.13 and 1.08 DLC - Added: Support for galzohar's wind ballistics mod. (Shvetz)
- Changed: Add version number for IFA3 in the main menu.
- Changed: Improve Zeus compatibility for IFA3.
- Changed: Adjust zoom of SVT_40. (Shvetz)
- Changed: Limit load for radios and paradrop backpacks. (Prarock)
- Changed: Set mass to mines and related equipment. (Prarock)
- Changed: Add short names of throwable items for top right weapon/magazine display. (Shvetz)
- Changed: Add silenced sound mode for LIB_M9130. (Shvetz)
- Changed: Make dead crew get auto ejected from static weapons. (Shvetz)
- Changed: Reduce rpt spam from UI classes.
- Changed: Set author tag in LIB/IF classes.
- Fixed: Silent AI team members in IFA2 - no voice order issuing nor confirmations.
- Fixed: GER and SOV faction speak only English in IFA3.
- Fixed: AT mines are not getting triggered by tanks. Most AP mines just disappear without any effect. (Prarock)
- Fixed: Drop of equipped sapper tools causes mines to disappear from inventory. (Prarock)
- Fixed: Taking mines from crates is not working correctly. (Prarock)
- Fixed: Panzerschreck has no reload animation. (Shvetz)
- Fixed: When object gets towed, it disappears under certain conditions. (Adanteh)
- Fixed: Reload animation of launchers is bugged. (Shvetz)
- Fixed: Smoke grenade of RKKA side gets replaced by standard A3 model. (tierprot)
- Fixed: Faction icon for US army is wrong. (Keeway)
|