MR News
IFA3WarMod v1.12 Released
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Gunter Severloh has released a new version of IFA3WarMod
See the release thread for more details
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Description:
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This version of IFA3WarMod is a rebuild of the mod,
The mod started with full version 1.6 and then all patches to v1.11 were applied from there
the following things were done:
- Updated all ace files to the latest version
- Updated few mods to their latest versions
- tweaked userconfig
Removed the following files:
- ada_weaponsfatigue_if - this was based on the new mg's but did not work anymore
- Bullet_Hits_Value - this was for tank/at rockets penetration values, IFA3 Lite has it better
- Damage - failed to work
- GL5_Radio_Chatter - did not work and when it did was not immersive
- ifa3_ammorepack - failed to work
- IFA3_core - spitting up errors
- ifa3_dispersion - failed to work
- ifa3_mines - worked with IFA3 Core, cause issues and error was coming up
- IFA3_newbox - new ammo box fails to appear ingame now
- ifa3_pz3 - New tanks, these are the panzer 3's all their gun sites are broke, missing textures, and no sound for mgs
- ifa3_recoil - Ace already has something for recoil, this file is redundant plus it didn't work
- ifa3_weapons - Some of the new weapons, they have missing/broken textures, and a couple distort the character model
- ifa3_weaponsdamage - Had to do with grenades, grenades were fixed in IFA3 Lite so this file is redundant
- mags - used by the new weapons
- mines - Did not work
- ragdols - Does not work anymore
- sakueditor - This file does not work, it was built for the editor before Eden
- sakumapinventory - Same as above
- slx_cloud
- slx_effects
- slx_explosiondust - Does not work
- tb_cargo_if - redundant
- vehicles_optic - not needed
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Mod performs better, errors removed except two which are based on IFA3 Lite compatibility.
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Categories: Addons & Mods