briefing.html% jSbriefing.sqf'NjS79description.extSllSFSF-SCRIPTS\FSF-DEBUG\actualiseMenu.sqf|O- FSF-SCRIPTS\FSF-DEBUG\afficheCamera.sqf|OFSF-SCRIPTS\FSF-DEBUG\afficheConsole.sqf|ONFSF-SCRIPTS\FSF-DEBUG\afficheCoordonnee.sqf|OFSF-SCRIPTS\FSF-DEBUG\afficheUnitesAmies.sqf|OFSF-SCRIPTS\FSF-DEBUG\afficheUnitesAmiesMenu.sqf|OFSF-SCRIPTS\FSF-DEBUG\afficheUnitesEnnemies.sqf|OFSF-SCRIPTS\FSF-DEBUG\afficheUnitesEnnemiesMenu.sqf|OFSF-SCRIPTS\FSF-DEBUG\Changelog.txt|OXFSF-SCRIPTS\FSF-DEBUG\FSF-DEBUG.sqf|O FSF-SCRIPTS\FSF-DEBUG\joueurInvisibleMenu.sqf|OQFSF-SCRIPTS\FSF-DEBUG\ouvrirMenu.sqf|O8FSF-SCRIPTS\FSF-DEBUG\seTeleporterSurCarte.sqf|OFSF-SCRIPTS\FSF-DEBUG\teleporteUnitesSurCarte.sqf|O FSF-SCRIPTS\FSF-TELEPORT\Changelog.txt|O-FSF-SCRIPTS\FSF-TELEPORT\FSF-TELEPORT.sqf|OFSF-SCRIPTS\FSF-TELEPORT\MontreUnitesSurCarte.sqf|OFSF-SCRIPTS\FSF-TELEPORT\TeleporteUnitesSurCarte.sqf|O images\[TvT]_TeddyBear_-_Logo_512x512.paaVJSs}images\CDO_-_Logo.paaoQTimages\Clan_des_Officiers_-_Logo_512x512.paa^RUimages\flag_uk.paa%L;images\flag_US_ca.paaPgimages\SCdM.paagQimages\USA_Insigne_101st_Airborne_Division_128x128.paafXSVinit.sqf jS JiP.sqf jS'mission.sqm`S musiques\Briefing_01_11025Hz.ogg@Rsmusiques\Briefing_03_22050Hz.ogg SISmusiques\GER_Victoire_8000Hz.oggڟ@Qdmusiques\In_The_Mood_16000Hz.ogg|VSmusiques\Match_Nul_8000Hz.oggc0Smusiques\USA_Victoire_02_8000Hz.ogg VSmusiques\USA_Victoire_03_8000Hz.ogg2eSPscripts\I44-IFR_-_Caisse_GER_Munitions.sqf kSscripts\I44-IFR_-_Caisse_GER_PanzerFaust.sqfWkSscripts\I44-IFR_-_Caisse_US_Munitions.sqfkSscripts\IF_-_Caisse_Cartes-Jumelles.sqf~RPSscripts\IF_-_Caisse_RUS_Munitions.sqf(Sscripts\IF_-_Camion_Ridelle.sqftRscripts\Player_Name.sqf\S scripts\Player_Respawn.sqf!S> scripts\Teleportation.sqfVOVscripts\Uniforme_Script.sqfbkS|scripts\Vehicle_Camo_-_Deploy_M3HalTrack.sqfZSscripts\Vehicle_Camo_-_Deploy_SdKfz251.sqfZSscripts\Vehicle_Camo_-_Reploy.sqfKXSscripts\Vehicle_Equipage_-_Affichage.sqf Sscripts\Vehicle_Equipage_-_Filtrage_Plane.sqf{!Scscripts\Vehicle_Equipage_-_Filtrage_Tank.sqfSscripts\Vehicle_Heal.sqfajRWscripts\Vehicle_Respawn.sqfRscripts\x_reload.sqfJR [TvT-CDO] - Saint-Cme-du-Mont v1.0.A -D +G +S

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[TvT-CDO] - Saint-Cme-du-Mont v1.0.A + I44 +IFR +G +S




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[TvT-CDO] - Saint-Cme-du-Mont v1.0.A + I44 +IFR +G +S


// // ----- [TvT-CDO] - Saint-Côme-du-Mont v1.0.A + I44 +IFR +G +S ----- \\ // // placer les objectifs en sens inverse \\ // waitUntil {!isNull player}; waitUntil { player == player }; /* || ################################################# || || ########## OBJECTIFS ########## || || ################################################# || */ // ----- 3ème et dernier Objectif ----- \\ obj3 = player createSimpleTask["Fin par dépassement de temps"]; obj3 setSimpleTaskDescription["
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Fin par dépassement de temps

La partie se termine au bout de 1 heure.

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End by timeout

The game ends after 1 hour.

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", "Fin par dépassement de temps", "FIN PAR DÉPASSEMENT DE TEMPS"]; // ----- 2ème Objectif ----- \\ obj2 = player createSimpleTask["Objectif des Allemands"]; obj2 setSimpleTaskDescription["
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Objectif des Allemands

Les Allemands doivent empêcher les Américains de prendre le contrôle de Saint-Côme-du-Mont et de détruire tous les canons FLAK aux alentours.

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German Objectives

The Germans have to prevent Americans to take control of Saint-Côme-du-Mont and destroy all the FLAK cannons around.

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", "Objectif des Allemands", "OBJECTIF DES ALLEMANDS"]; // ----- 1er Objectif ----- \\ obj1 = player createSimpleTask["Objectif des Américains"]; obj1 setSimpleTaskDescription["
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Objectif des Américains

Les Américains doivent prendre le contrôle de Saint-Côme-du-Mont et détruire tous les canons FLAK aux alentours.

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American Objectives

The Americans have to take control of Saint-Côme-du-Mont and destroy all the FLAK cannons around.

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", "Objectif des Américains", "OBJECTIF DES AMÉRICAINS"]; // ----- Objectif en cours ----- \\ player setCurrentTask obj1; /* || ############################################# || || ########## NOTES ########## || || ############################################# || */ player createDiaryRecord ["Diary", ["Respawn", "
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Si votre personnage est tué, vous pouvez prendre une Jeep, une Kubelwagen ou un camion afin de retourner sur les lieux des combats (ou à l'Aérodrome Américain pour le pilote américain) depuis le point de respawn de chaque camp.
Au début, le chemin du retour est indiqué par deux panneaux jaunes de chaque côté de la route, positionnés APRÈS chaque intersection.
Pour se rendre à l'aérodrome américain ou au QG du 2nd Battalion, les joueurs américains peuvent utiliser la téléportation depuis la tente radio (en choisissant respectivement Aérodrome Américain ou HQ of 2nd Battalion.
Il est demandé aux participants d'essayer, si possible, de revenir à plusieurs dans un même véhicule, ceci afin d'économiser ces 'derniers'.

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If your character is killed, you can take a Jeep, a Kubelwagen or a truck to return to the scene of the fighting (or the airfield for the U.S. pilot) from the spawn point of each camp.
At first, the way back is indicated by two yellow panels on each side of the road, positioned AFTER each intersection.
To get to the U.S. airfield or the HQ of 2nd Battalion, U.S. players can use teleportation from the tent radio (choosing respectively American Airfield or HQ of 2nd Battalion.
It asked participants to try, if possible, to return to several in the same vehicle, in order to save the 'last' vehicles.

= = = = = = = = = = "]]; player createDiaryRecord ["Diary", ["Conditions de victoire", "
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Victoire des Américains
Les Américains gagnent :
- Si tous les canons FLAK autour de Saint-Côme-du-Mont sont détruits.
OU
- Si tous les Allemands sont tués dans la zone des combats.

Victoire des Allemands
Les Allemands gagnent :
- Si aucun canon FLAK n'est détruit.
OU
- Si tous les Américains sont tués dans la zone des combats.

Match nul :
- Si aucun des deux camps ne parvient à remplir son objectif.

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American Victory
The Americans win :
If all the FLAK cannons are destroyed around Saint-Côme-du-Mont.
OR
- If all Germans are killed in the battle zone.

German Victory
The Germans win :
- If no FLAK cannon is destroyed.
OR
- If all Americans are killed in the battle zone.

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Match nul :
- Si aucun des deux camps ne parvient à remplir son objectif.

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Draw :
- If neither side fails to fulfill its purpose.

= = = = = = = = = = "]]; player createDiaryRecord ["Diary", ["Annotations sur carte", "
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- A l'occasion d'un vol de reconnaissance, nous avons pu repérer et noter sur carte certaines positions de FLAK. Il doit cependant y en avoir d'autres dans le secteur.

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- On the occasion of a reconnaissance flight, we were able to identify and note on map certain FLAK positions. However, there must be any other in the sector.

= = = = = = = = = = "]]; player createDiaryRecord ["Diary", ["Unité de soutien", "
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Des éléments du 746th Tank Battalion attendent au QG du 2eme Bataillon du 506th Parachute Infantry Regiment, prêts à appuyer l'attaque.

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Elements of the 746th Tank Battalion wait at the headquarters of the 2nd Battalion, 506th Parachute Infantry Regiment, ready to support the attack.

= = = = = = = = = = "]]; player createDiaryRecord ["Diary", ["506th PRI - 101st Airborne Div.", "
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' Screaming Eagles '

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Vous appartenez au 2nd Battalion du 506th Parachute Infantry Regiment, sous les ordres du Lt. Colonel Robert L. Strayer.
Votre unité prendra part à l'attaque que nous allons déclencher, pour ouvrir les portes de Carentan, par le nord-ouest de la ville de Saint-Côme-du-Mont.
À noter que l'ennemi semble s'être solidement retranché dans la ville et ses alentours. Donc, attendez-vous à une forte resistance...

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You belong to the 2nd Battalion of the 506th Parachute Infantry Regiment, under the command of Lt. Col. Robert L. Strayer.
Your unit will take part in the attack that we will start, in order to open the doors of Carentan, by the north-west of the city of Saint-Côme-du-Mont.
Note that the enemy seems to be firmly entrenched in the city and its surroundings. So, expect a strong resistance...

= = = = = = = = = = "]]; player createDiaryRecord ["Diary", ["La route de Carentan", "
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Dans le cadre de notre progression en direction de Carentan, il est nécessaire de nous emparer de Saint-Côme-du-Mont et d'en sécuriser les alentours.
Les Allemands occupent la ville et sa périphérie. Nous ne savons précisément pas ce qu'ils alignent mais il semblerait qu'il s'agisse d'éléments du 1058eme Régiment de Grenadiers (Grenadier-Regiment 1058) et du 6eme Regiment de Parachutistes (Fallschirmjäger Regiment 6) de la 91eme Division d'Infanterie (91. Infanterie Division). Il est possible que l'ennemi dispose d'autres forces en appui, même s'il s'avère que ce dernier apparaisse comme quelque peu affaibli.

Le 501st PRI se chargera quant à lui de couper la route entre Saint-Côme-du-Mont et Carentan à d'éventuels renforts ennemis.

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As part of our progress toward Carentan, it is necessary to grab Saint-Côme-du-Mont and to secure the area.
The Germans occupied the city and its periphery. We don't know exactly what they align but it would appear to be elements of the 1058th Regiment of Grenadiers (Grenadier-Regiment 1058) and 6th Parachute Regiment (Fallschirmjäger Regiment 6) belonging to the 91st Infantry Division (91. Infanterie Division). It is possible that the enemy has other forces in support, even if it turns out that it appears to be somewhat weakened.

The 501st PRI will take care meanwhile cut the road between Saint-Come-du-Mont and Carentan to potential enemy reinforcements.

= = = = = = = = = = "]]; /* || ############################################### || || ########## CRÉDITS ########## || || ############################################### || */ credits = player createDiarySubject ["Credits","Credits"]; player createDiaryRecord ["Credits", ["Partenaires", "
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* Visitez ' Le Clan Des Officiers ' : www.leclandesofficiers.com
* Visitez ' La Virtual Force ' : www.virtual-force.net
* Visitez ' Les Ailes Libres ' : foxforum.forumactif.com
* Visitez ' GMNET.RU ' : www.gmnet.ru/forums/
* Visitez ' VETERANI.PL ' : veterani.pl

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Musique 'In the Mood' par Glenn Miller.

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* Visit ' Le Clan Des Officiers ' : www.leclandesofficiers.com
* Visit ' La Virtual Force ' : www.virtual-force.net
* Visit ' Les Ailes Libres ' : foxforum.forumactif.com
* Visit ' GMNET.RU ' : www.gmnet.ru/forums/
* Visit ' VETERANI.PL ' : veterani.pl

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Music 'In the Mood' by Glenn Miller.

= = = = = = = = = = "]]; player createDiaryRecord ["Credits", ["Mission", "
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Mission originelle CooP de Mogwaii, adaptée au TvT par Joarius.

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Original CooP Mission by Mogwaii, adapted to TvT by Joarius.

= = = = = = = = = = "]]; /* || ##################################################### || || ########## REMERCIEMENTS ########## || || ##################################################### || */ remerciements = player createDiarySubject ["Remerciements","Remerciements"]; player createDiaryRecord ["Remerciements", ["Remerciements", "
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Merci à Mogwaii pour sa mission originelle.
Merci à Catsy pour ses scripts et son aide.

Merci à tous ceux qui ont apporté leur aide et leurs conseils.
Merci tous ceux qui ont accepté de participer aux tests, longs ou courts.

Merci aux membres du CDO, de la VF, des LAL, du projet IFHM et des VETERANI.PL de participer à cette rencontre TvT.

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Thanks to Mogwaii to its original mission.
Thanks to Catsy for his scripts and help.

Thanks to all those who gave their help and advice.
Thanks all those who agreed to participate in testing, long or short.

Thanks to the members of CDO, VF, LAL, IFHM project, and VETERANI.PL to participate in this game TvT.

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POWWAAAHHHH IRON FRONT ! ! ! POWWAAAHHHH ArmA 2 !!!

= = = = = = = = = = "]]; /* || ################################################################## || || ########## Durée Minutes <=> Secondes ########## || || ################################################################## || */ // 1 min = 60 s // 2 min = 120 s // 3 min = 180 s // 4 min = 240 s // 5 min = 300 s // 10 min = 600 s // 15 min = 900 s // 20 min = 1200 s // 25 min = 1500 s // 30 min = 1800 s // 35 min = 2100 s // 40 min = 2400 s // 45 min = 2700 s // 50 min = 3000 s // 55 min = 3300 s // 60 min = 3600 s // 65 min = 3900 s // 70 min = 4200 s // 75 min = 4500 s // 80 min = 4800 s // 85 min = 5100 s // 90 min = 5400 s // 95 min = 5700 s // 100 min = 6000 s // 105 min = 6300 s // // // ----- [TvT-CDO] - Saint-Côme-du-Mont v1.0.A + I44 +IFR +G +S ----- \\ // class Header { // gameType = Coop; gameType = TvT; minPlayers = 2; maxPlayers = 110; // maxPlayers = 42; }; onLoadMission = "[TvT-CDO] - St-Côme-du-Mont v1.0.A (+I44 +IFR +GEIST +ReSpawn)"; onLoadMissionTime = true; loadScreen = "images\Clan_des_Officiers_-_Logo_512x512.paa"; // loadScreen = "images\[TvT]_TeddyBear_-_Logo_512x512.paa"; class Params { class TimeOfDay { title = "Heure (début de Mission) : "; values[] = {0,0.25,0.5,0.75,1,1.25,1.5,1.75,2,2.25,2.5,2.75,3,3.25,3.5,3.75,4,4.25,4.5,4.75,5,5.25,5.5,5.75,6,6.25,6.5,6.75,7,7.25,7.5,7.75,8,8.25,8.5,8.75,9,9.25,9.5,9.75,10,10.25,10.5,10.75,11,11.25,11.5,11.75,12,12.25,12.5,12.75,13,13.25,13.5,13.75,14,14.25,14.5,14.75,15,15.25,15.5,15.75,16,16.25,16.5,16.75,17,17.25,17.5,17.75,18,18.25,18.5,18.75,19,19.25,19.5,19.75,20,20.25,20.5,20.75,21,21.25,21.5,21.75,22,22.25,22.5,22.75,23,23.25,23.5,23.75}; texts[] = {"0h00","0h15","0h30","0h45","1h00","1h15","1h30","1h45","2h00","2h15","2h30","2h45","3h00","3h15","3h30","3h45","4h00","4h15","4h30","4h45","5h00","5h15","5h30","5h45","6h00","6h15","6h30","6h45","7h00","7h15","7h30","7h45","8h00","8h15","8h30","8h45","9h00","9h15","9h30","9h45","10h00","10h15","10h30","10h45","11h00","11h15","11h30","11h45","12h00","12h15","12h30","12h45","13h00","13h15","13h30","13h45","14h00","14h15","14h30","14h45","15h00","15h15","15h30","15h45","16h00","16h15","16h30","16h45","17h00","17h15","17h30","17h45","18h00","18h15","18h30","18h45","19h00","19h15","19h30","19h45","20h00","20h15","20h30","20h45","21h00","21h15","21h30","21h45","22h00","22h15","22h30","22h45","23h00","23h15","23h30","23h45"}; // default = 4; => Heure par défaut = 4h00 default = 4; }; class Revive { title = "Nombre de Revives :"; values[] = {0,1,5,7,10,20,1000}; texts[] = {"Pas de Revive","Trompe-la-Mort (1 Revive)","Extrême - (5 Revives)","Difficile - (7 Revives)","Normal - (10 Revives)","Facile - (20 Revives)","Cadet (Revives Infinis)"}; default = 10; }; }; disabledAI = 1; disableChannels[]={0,1,2,3,6}; // Désactive les channels : 0 = Global / 1 = Side / 2 = Command / 3 = Group / 4 = Vehicle / 5 = Direct / 6 = System showCompass = 1; showWatch = 1; showMinimap = 1; enableItemsDropping = 0; // Désactive ou non la perte des armes lors de la nage : 0 = Disable / 1 = Enable respawn = 3; // Marqueurs = respawn_west + respawn_east respawndelay = 7; respawnDialog = 0; class CfgMusic { tracks[]={music1,music2,music3,music4,music5,music6,music7}; class music1 { name = "Briefing_01"; sound[] = {"musiques\Briefing_01_11025Hz.ogg", db+0, 1.0}; // Durée = 07 s }; class music2 { name = "Briefing_02"; sound[] = {"musiques\Briefing_02_11025Hz.ogg", db+0, 1.0}; // Durée = 9 s 30 }; class music3 { name = "Briefing_03"; sound[] = {"musiques\Briefing_03_22050Hz.ogg", db+0, 1.0}; // Durée = 3 s }; class music4 { name = "In_the_Mood"; sound[] = {"musiques\In_The_Mood_16000Hz.ogg", db+0, 1.0}; }; class music5 { name = "Victoire_Americaine"; sound[] = {"musiques\USA_Victoire_03_8000Hz.ogg", db+0, 1.0}; // Durée = 34 s }; class music6 { name = "Victoire_Allemande"; sound[] = {"musiques\SOV_Victoire_8000Hz.ogg", db+0, 1.0}; // Durée = 44 s }; class music7 { name = "Match_Nul"; sound[] = {"musiques\Match_Nul_8000Hz.ogg", db+0, 1.0}; // Durée = 19 s }; }; /* FSF-DEBUG Actualise Menu Script integrant le pack FSF-DEBUG 07/01/2012 -------------------- Par [F.S.F] ToF -------------------- */ player removeAction FSFDebug_Menu; player removeAction FSFDebug_joueurInvisible; player removeAction FSFDebug_autoTeleportation; player removeAction FSFDebug_teleportation; player removeAction FSFDebug_afficheAmi; player removeAction FSFDebug_afficheEnnemi; player removeAction FSFDebug_afficheCamera; player removeAction FSFDebug_afficheConsole; player removeAction FSFDebug_afficheCoordonnee; FSFDebug_menu=player addAction ["+ FSF-DEBUG (v 1.02 )", "FSF-SCRIPTS\FSF-DEBUG\ouvrirMenu.sqf", [], 0, false, true, "", "true"]; if (MENU_ouvert) then { FSFDebug_autoTeleportation=player addAction ["|--Se téléporter", "FSF-SCRIPTS\FSF-DEBUG\seTeleporterSurCarte.sqf", [], 0, false, true, "", "true"]; if (MENU_joueurInvisible) then { FSFDebug_joueurInvisible=player addAction ["|--GOD mode : ON","FSF-SCRIPTS\FSF-DEBUG\joueurInvisibleMenu.sqf", [], 0, false, true, "", "true"]; } else { FSFDebug_joueurInvisible=player addAction ["|--GOD mode : OFF","FSF-SCRIPTS\FSF-DEBUG\joueurInvisibleMenu.sqf", [], 0, false, true, "", "true"]; }; FSFDebug_teleportation=player addAction ["|--Téléportation toute Unité", "FSF-SCRIPTS\FSF-DEBUG\TeleporteUnitesSurCarte.sqf", [], 0, false, true, "", "true"]; if (MENU_afficheAmi) then { FSFDebug_afficheAmi=player addAction ["|--Affiche unités amies : ON","FSF-SCRIPTS\FSF-DEBUG\afficheUnitesAmiesMenu.sqf", [], 0, false, true, "", "true"]; } else { FSFDebug_afficheAmi=player addAction ["|--Affiche unités amies : OFF","FSF-SCRIPTS\FSF-DEBUG\afficheUnitesAmiesMenu.sqf", [], 0, false, true, "", "true"]; }; if (MENU_afficheEnnemi) then { FSFDebug_afficheEnnemi=player addAction ["|--Affiche unités ennemies : ON","FSF-SCRIPTS\FSF-DEBUG\afficheUnitesEnnemiesMenu.sqf", [], 0, false, true, "", "true"]; } else { FSFDebug_afficheEnnemi=player addAction ["|--Affiche unités ennemies : OFF","FSF-SCRIPTS\FSF-DEBUG\afficheUnitesEnnemiesMenu.sqf", [], 0, false, true, "", "true"]; }; FSFDebug_afficheCamera=player addAction ["|--Affiche Caméra","FSF-SCRIPTS\FSF-DEBUG\afficheCamera.sqf", [], 0, false, true, "", "true"]; FSFDebug_afficheConsole=player addAction ["|--Envoyer une commande console","FSF-SCRIPTS\FSF-DEBUG\afficheConsole.sqf", [], 0, false, true, "", "true"]; FSFDebug_afficheCoordonnee=player addAction ["|--Afficher coordonnée sur MAP","FSF-SCRIPTS\FSF-DEBUG\afficheCoordonnee.sqf", [], 0, false, true, "", "true"]; };/* FSF-DEBUG Affiche Camera Script integrant le pack FSF-DEBUG 07/01/2012 -------------------- Par [F.S.F] ToF -------------------- */ player exec "camera.sqs";/* MiniConsole.sqf par Pumpkin Console de ligne de commande basique "RscDisplayChat" : cf. ressource dans "bin.pbo" */ hint "Tapez la ligne de commande dans le dialogue puis sortir par 'ECHAP'"; DlgOK = createDialog "RscDisplayChat"; waituntil {dialog}; _retVal = ""; ctrlSetText [101, "player globalchat format [""%1"",]"]; for [{_infinite = 0},{_infinite <= 1},{_infinite = _infinite + 1}] do { if (not dialog) exitWith {}; _retVal = ctrlText 101; _infinite = 0; sleep 0.1; }; hint format ["commande : %1",_retVal]; call compile format ["%1",_retVal];/* FSF-DEBUG recuperer coordonnée sur map Script integrant le pack FSF-DEBUG 16/01/2012 -------------------- Par [F.S.F] ToF -------------------- */ //// GESTION DU CLIC SUR LA MAP clic1 = true; // Clic onMapSingleClick "clicSurMap = _pos; clic1 = false;"; hint "cliquer sur la map pour obtenir les coordonnées du point"; waitUntil{!clic1}; hint format["Position :\n X = %1\nY = %2\nZ = %3\n CTRL + V pour récuperer dans votre presse papier",clicSurMap select 0,clicSurMap select 1,clicSurMap select 2]; copyToClipboard (format["%1",clicSurMap]); /* MONTRE UNITES SUR MAP FSF-TELEPORT 06/12/2011 -------------------- Par [F.S.F] ToF -------------------- Basé sur le script VTS de Le Culto */ // on test que ce script s'execute uniquement chez le client if (local player) then { // // Affiche les marqueur sur la carte // _couleur = "ColorGreen"; _markertype=""; //Ajoutons toutes les unites presentes vivantes ou mortes _Units=[]; _grp=[]; _ngrp=0; { // On ajoute le Groupe uniquement si il fait parti de la faction du joueur if (side _x==side player) then { _grp=units _x; _ngrp=count _grp; for "_u" from 0 to _ngrp-1 do { _Units set [count _Units,(_grp select _u)]; }; }; } forEach allGroups; // on ajoute les vehicules _vehicule=vehicles; _Units = _Units + _vehicule; // Creation des marqueurs pour chaque unité. la variable _Unit comporte toutes les unités de la faction identique à celle du joueur de la map { if (!isnull _x) then { if (side _x == side player) then // creation du { _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; createMarkerLocal [_nom_marqueur, getPos _x]; _nom_marqueur setMarkerTypeLocal "arrow"; _nom_marqueur setMarkerSizeLocal [0.1, 0.1]; _nom_marqueur setMarkerColorLocal _couleur; }; }; } forEach _Units; // Tant que la variable globale 'MENU_afficheAmi' est vrai while{MENU_afficheAmi} do { { if (!isnull _x) then { // affiche les marqueurs _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; if (side _x==WEST) then {_couleur = "ColorBlue"}; if (side _x==EAST) then {_couleur = "ColorRed"}; if (side _x==RESISTANCE) then {_couleur = "ColorGreen"}; if (side _x==CIVILIAN) then {_couleur = "ColorOrange"}; if (count (crew _x) == 0) then {_couleur = "ColorYellow";}; if (!alive _x) then {_couleur = "ColorBlack";_markertype = "destroy"}; // si l unite est un véhicule if (vehicle _x != _x) then { _markertype = "n_empty"; if (vehicle _x iskindof "Tank") then {_markertype = "o_armor"}; if (vehicle _x iskindof "Plane") then {_markertype = "o_plane"}; if (vehicle _x iskindof "Helicopter") then {_markertype = "o_air"}; _nom_marqueur setMarkerSizeLocal [1, 1]; _nom_marqueur setMarkerPosLocal (getPos _x); _nom_marqueur setMarkerTypeLocal _markertype; _nom_marqueur setMarkerColorLocal _couleur; _nom_marqueur setMarkerTextLocal (name _x); _nom_marqueur setMarkerDirLocal (getDir _x); } else // sinon on dessine une fleche { _markertype = "arrow"; if (!alive _x) then {_markertype = "hd_destroy";}; _nom_marqueur setMarkerSizeLocal [0.5, 0.5]; _nom_marqueur setMarkerPosLocal (getPos _x); _nom_marqueur setMarkerTypeLocal _markertype; _nom_marqueur setMarkerColorLocal _couleur; _nom_marqueur setMarkerTextLocal (name _x); _nom_marqueur setMarkerDirLocal (getDir _x); }; }; } ForEach _Units; sleep .05; // petite pause mais pas trop pour permettre de cliquer sur une unité en deplacement }; // on remonte au debut de la boucle pour actualiser les marqueurs tant que la variable globale 'MENU_afficheAmi' est vrai // // On efface les marqueur // { if (!isnull _x) then { _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; deletemarker _nom_marqueur; }; } ForEach _Units; sleep .05; }; /* FSF-DEBUG Affiche unités amies Script integrant le pack FSF-DEBUG 06/12/2011 -------------------- Par [F.S.F] ToF -------------------- */ if (MENU_afficheAmi) then { hint"Affichage unités amies DESACTIVES"; MENU_afficheAmi = false; } else { hint "Affichage unités amies ACTIVES"; MENU_afficheAmi = true; _null= [] execvm "FSF-SCRIPTS\FSF-DEBUG\afficheUnitesAmies.sqf"; }; _null = [] execvm "FSF-SCRIPTS\FSF-DEBUG\actualiseMenu.sqf"; /* MONTRE UNITES SUR MAP FSF-TELEPORT 06/12/2011 -------------------- Par [F.S.F] ToF -------------------- Bas� sur le script VTS de Le Culto */ // on test que ce script s'execute uniquement chez le client if (local player) then { // // Affiche les marqueur sur la carte // _couleur = "ColorGreen"; _markertype=""; //Ajoutons toutes les unites presentes vivantes ou mortes _Units=[]; _grp=[]; _ngrp=0; { // Ajout de l'unité uniquement si la faction n'est pas celle du joueur if (side _x!=side player) then { _grp=units _x; _ngrp=count _grp; for "_u" from 0 to _ngrp-1 do { _Units set [count _Units,(_grp select _u)]; }; }; } forEach allGroups; // Creation des marqueurs pour chaque unité. la variable _Unit comporte toutes les unités ennemies de la map { if (!isnull _x) then { // creation du _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; createMarkerLocal [_nom_marqueur, getPos _x]; _nom_marqueur setMarkerTypeLocal "arrow"; _nom_marqueur setMarkerSizeLocal [0.1, 0.1]; _nom_marqueur setMarkerColorLocal _couleur; }; } forEach _Units; // Tant que la variable globale 'MENU_afficheEnnemi' est vrai while{MENU_afficheEnnemi} do { { if (!isnull _x) then { // affiche les marqueurs _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; if (side _x==WEST) then {_couleur = "ColorBlue"}; if (side _x==EAST) then {_couleur = "ColorRed"}; if (side _x==RESISTANCE) then {_couleur = "ColorGreen"}; if (side _x==CIVILIAN) then {_couleur = "ColorOrange"}; if (count (crew _x) == 0) then {_couleur = "ColorYellow";}; if (!alive _x) then {_couleur = "ColorBlack";_markertype = "destroy"}; // si l unite est un vehicule if (vehicle _x != _x) then { _markertype = "n_empty"; if (vehicle _x iskindof "Tank") then {_markertype = "o_armor"}; if (vehicle _x iskindof "Plane") then {_markertype = "o_plane"}; if (vehicle _x iskindof "Helicopter") then {_markertype = "o_air"}; _nom_marqueur setMarkerSizeLocal [1, 1]; _nom_marqueur setMarkerPosLocal (getPos _x); _nom_marqueur setMarkerTypeLocal _markertype; _nom_marqueur setMarkerColorLocal _couleur; _nom_marqueur setMarkerTextLocal (name _x); _nom_marqueur setMarkerDirLocal (getDir _x); } else // sinon on dessine une fleche { _markertype = "arrow"; if (!alive _x) then {_markertype = "hd_destroy";}; _nom_marqueur setMarkerSizeLocal [0.5, 0.5]; _nom_marqueur setMarkerPosLocal (getPos _x); _nom_marqueur setMarkerTypeLocal _markertype; _nom_marqueur setMarkerColorLocal _couleur; _nom_marqueur setMarkerTextLocal (name _x); _nom_marqueur setMarkerDirLocal (getDir _x); }; }; } ForEach _Units; sleep .05; // petite pause mais pas trop pour permettre de cliquer sur une unité en deplacement }; // on remonte au debut de la boucle pour actualiser les marqueurs tant que la variable globale 'MENU_afficheEnnemi' est vrai // // On efface les marqueur // { if (!isnull _x) then { _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; deletemarker _nom_marqueur; }; } ForEach _Units; sleep .05; }; /* FSF-DEBUG Affiche unitsamies Script integrant le pack FSF-DEBUG 06/12/2011 -------------------- Par [F.S.F] ToF -------------------- */ if (MENU_afficheEnnemi) then { hint"Affichage unités ennemies DESACTIVES"; MENU_afficheEnnemi = false; } else { hint"Affichage unités ennemies ACTIVES"; MENU_afficheEnnemi = true; _null= [] execvm "FSF-SCRIPTS\FSF-DEBUG\afficheUnitesEnnemies.sqf"; }; _null = [] execvm "FSF-SCRIPTS\FSF-DEBUG\actualiseMenu.sqf"; FSF-DEBUG Init Script integrant le pack FSF-DEBUG 09/01/2012 -------------------- Par [F.S.F] ToF -------------------- Inspiré par le travail de Tom_48_97, Zygène, Le Culto, L'etranger, Gonza, Pumpkin, Jack French et autre grand nom de la communauté. Je me suis permis de vous repiquer quelques bouts de code de ci de là. Sans vous, cette compilation n'aurait jamais pu voir le jour. Merci encore a vous CHANGELOG : 17-03-2012 : version 1.03 - Correction d'un bug de boucle pouvant deboucher sur un depassement de memoire. - augmentation du delai de 15 à 25 secondes pour selectionner et deplacer une unité sur carte. 24-01-2012 : version 1.02 - Ouverture de la map automatiquement pour toute action de teleportation. - Correction d'un bug qui faisait disparaitre le menu après un respawn du joueur 17-01-2012 : Version 1.01 - Ajout d'un module Execution commande console (Script de PUMPKIN) - Ajout d'un module récupération et copie dans le presse papier des coordonnées d'une map. 09-01-2012 : version 1.00 - Initiale Release /* FSF-DEBUG Init Script integrant le pack FSF-DEBUG -------------------- Par [F.S.F] ToF -------------------- Inspiré par le travail de Tom_48_97, Zygène, Dogpatch, WattDix, Enima, Le Culto, L'etranger, Gonza, Pumpkin, Jack French et autre grand nom de la communauté. Je me suis permis de vous repiquer quelques bouts de code de ci de là. Sans vous, cette compilation n'aurait jamais pu voir le jour. Merci encore a vous !!! */ while {true} do { MENU_ouvert = false; MENU_afficheAmi = false ; MENU_afficheEnnemi = false ; MENU_joueurInvisible = false ; _labelDuJoueur = format ["%1",player]; /* Le tableau _listeLabelAutorise regroupe l'ensemble des unités pouvant utiliser le script. si vous saisissez la valeur "ALL", toutes les unités de la missions seront capable de lancer le script --> AJOUTER/ENLEVER les 2 // devant "ALL", pour INTERDIRE/AUTORISER toutes les unités à utiliser le script */ _listeLabelAutorise = [ "ALL", "s1", // Delta 2 "s2", // Delta 2 Medic "s3", // Delta 2 Ghost "s4", // Delta 2 TE "s9", // Leader FOXTROT "s13", // Leader ZULU "s22", // Leader YANKEE "s55", // Leader ROMEO "s10" // Et ToF bien evidemment ;-) ]; { if (( _x ==_labelDuJoueur)||(_x == "ALL")) then {_null = [] execvm "FSF-SCRIPTS\FSF-DEBUG\actualiseMenu.sqf";}; } foreach _listeLabelAutorise; // attend la mort du joueur waituntil{!alive player}; // attend la resurrection du joueur waituntil{alive player}; sleep 5; };/* FSF-DEBUG Joueur Invisible pour les IAs Script integrant le pack FSF-DEBUG 06/12/2011 -------------------- Par [F.S.F] ToF -------------------- */ if (MENU_joueurInvisible) then { player allowDamage true; player setCaptive false; hint "Vous etes VISIBLE et VULNERABLE aux yeux des unités ennemies !"; MENU_joueurInvisible = false; } else { player allowDamage false; player setCaptive true; hint "Vous etes INVISIBLE et INVINCIBLE aux yeux des unités ennemies !"; MENU_joueurInvisible = true; }; _null = [] execvm "FSF-SCRIPTS\FSF-DEBUG\actualiseMenu.sqf"; /* FSF-DEBUG Ouvrir Menu Script integrant le pack FSF-DEBUG 06/12/2011 -------------------- Par [F.S.F] ToF -------------------- */ if (MENU_ouvert) then { hint""; MENU_ouvert = false; } else { hint ""; MENU_ouvert = true; }; _null= [] execvm "FSF-SCRIPTS\FSF-DEBUG\actualiseMenu.sqf";/* FSF-DEBUG Se teleporter sur Carte Script integrant le pack FSF-DEBUG 07/01/2012 -------------------- Par [F.S.F] ToF -------------------- */ //// GESTION DU CLIC SUR LA MAP - VOUS AVEZ DIX SECONDES openmap true; clic1 = false; _clic1valid = false; // Clic onMapSingleClick "spawnJoueur = _pos; clic1 = true;"; for "_j" from 10 to 0 step -1 do { hint format["Sélectionner la destination avant %1 secondes pour téléporter %2",_j,name _source]; sleep 1; if (clic1) then { hint ""; _j=0; _clic1valid = true; }; }; sleep 0.5; if (_clic1valid) then { hint "téléportation effectuée !!!"; player setPos spawnJoueur; } else { hint "Opération abandonnée"; }; /* TELEPORTE UNITE SUR CARTE Script integrant le pack FSF-DEBUG 06/01/2012 -------------------- Par [F.S.F] ToF -------------------- Basé sur le systeme de script VTS. Merci encore a vous !!! */ //// GESTION DU CLIC SUR LA MAP - VOUS AVEZ 15 SECONDES openmap true; clic1 = false; clic2 = false; _clic1valid = false; _clic2valid = false; _source = false; //Récuperation des coordonnées de la carte onMapSingleClick "spawn_x = _pos select 0; spawn_y = _pos select 1; spawn_z = _pos select 2; publicVariable ""spawn_x""; publicVariable ""spawn_y""; publicVariable ""spawn_z""; clic1 = true; onMapSingleClick """";"; for "_j" from 25 to 0 step -1 do { hint format["Sur la carte, %1 secondes pour choisir l'unité à téléporter ",_j]; sleep 1; if (clic1) then { hint ""; _j=0; _posclick = [spawn_x,spawn_y,spawn_z]; _marker_Take = createMarkerLocal ["Nmarker",_posclick]; _marker_Take setMarkerShapeLocal "ELLIPSE"; _marker_Take setMarkerSizeLocal [3, 3]; _marker_Take setMarkerDirLocal 0; _marker_Take setMarkerColorLocal "Colorgreen"; _list = nearestObjects [[spawn_x,spawn_y],["Car","Truck","Tank","Helicopter","Plane","Ship","Man"],100]; _source = _list select 0; sleep 1; deletemarker "Nmarker"; _clic1valid = true; if ((count _list)==0) exitwith {_clic1valid = false;hint "!!! Aucune unité amie à proximité !!!";}; }; }; // Clic 2 if (_clic1valid) then { onMapSingleClick "spawnJoueur = _pos; clic2 = true;"; for "_j" from 25 to 0 step -1 do { hint format["Sélectionner la destination avant %1 secondes pour téléporter %2",_j,name _source]; sleep 1; if (clic2) then { hint ""; _j=0; clic2 = false; _clic2valid = true; }; clic2 = false; }; sleep 0.5; if (_clic2valid) then { hint "téléportation effectuée !!!"; _source setPos spawnJoueur; } else { hint "Opération abandonnée"; }; } else { hint "Operation abandonnée"; }; FSF-TELEPORT -------------------- Par [F.S.F] ToF -------------------- les labels correspondent à ceux du Template FSF tenu a jour sur le FORUM F.S.F -------------------- Credit : Inspiré par le Script VTS affichage unité par Le Culto Changelog : 17-03-2012 : version 1.04 - correction d'un bug pour causer un depassement de memoire. 26-01-2012 : version 1.03 - correction d'un bug concernant le slot ROMEO Leader. 24-01-2012 : version 1.02 - Ouverture de la map automatiquement pour toute action de teleportation. - correction d'un bug qui faisait disparaitre le menu après un respaw 09-01-2012 version 1.01 : -[MODIF] Affiche uniquement les unités jouables pour permettre la téléportation -[MODIF] Légère optimisation du code et de la gestion des variables -[AJOUT] creation d'une valeur "ALL" pour activer le script par toutes les unités de la missions -[MODIF] Augmentation du temps pour selectionner et reinserrer une unité à 15 secondes 07-01-2012 version 1.00 : - release initiale /* FSF-TELEPORT v. 1.03 (09/01/2012) -------------------- Par [F.S.F] ToF -------------------- les labels correspondent à ceux du Template FSF tenu a jour sur le FORUM F.S.F -------------------- Credit : Inspiré notamment par les Scripts VTS par Le Culto */ while {true} do { _labelDuJoueur = format ["%1",player]; /* Le tableau suivant regroupe l'ensemble des unités pouvant utiliser le script. si vous saisissez la valeur "ALL", toutes les unités de la missions seront capable de lancer le script --> AJOUTER/ENLEVER les 2 // devant "ALL", pour INTERDIRE/AUTORISER toutes les unités à utiliser le script */ _listeLabelAutorise = [ //"ALL", "s1", // Delta 2 "s2", // Delta 2 Medic "s3", // Delta 2 Ghost "s4", // Delta 2 TE "s9", // Leader FOXTROT "s13", // Leader ZULU "s22", // Leader YANKEE "s5", // Leader ROMEO "s10" // Et ToF bien evidemment ;-) ]; { if (( _x ==_labelDuJoueur)||(_x == "ALL")) then { FSF_Teleportation=player addAction ["[FSF] Téléporter Unité", "FSF-SCRIPTS\FSF-TELEPORT\TeleporteUnitesSurCarte.sqf", [], 0, false, true, "", "true"]; }; } foreach _listeLabelAutorise; // attend la mort du joueur waituntil{!alive player}; // attend la resurrection du joueur waituntil{alive player}; sleep 5; // relance le script }; /* MONTRE UNITES SUR MAP FSF-TELEPORT 09/12/2011 -------------------- Par [F.S.F] ToF -------------------- Inspiré par le Script VTS affichage unité par Le Culto */ // on test que ce script ne s'execute uniquement chez le client if (local player) then { // // Affiche les marqueur sur la carte // _couleur = "ColorGreen"; _markertype=""; //Ajoutons toutes les unites _Units=[]; _grp=[]; _ngrp=0; { _grp=units _x; _ngrp=count _grp; // uniquement pour la faction du joueur if (side _x == side player) then { for "_u" from 0 to _ngrp-1 do { _Units set [count _Units,(_grp select _u)]; }; }; } forEach playableUnits; // Creation des marqueurs pour chaque unité. la variable _Unit comporte toutes les unités connues de la map { if (!isnull _x) then { _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; createMarkerLocal [_nom_marqueur, getPos _x]; _nom_marqueur setMarkerTypeLocal "arrow"; _nom_marqueur setMarkerSizeLocal [0.1, 0.1]; _nom_marqueur setMarkerColorLocal _couleur; }; } forEach _Units; // Tant que la variable globale 'montreUnitesSurMap' est vrai while{montreUnitesSurMap} do { { if (!isnull _x) then { // affiche les marqueurs _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; if (side _x==WEST) then {_couleur = "ColorBlue"}; if (side _x==EAST) then {_couleur = "ColorRed"}; if (side _x==RESISTANCE) then {_couleur = "ColorGreen"}; if (side _x==CIVILIAN) then {_couleur = "ColorOrange"}; if (count (crew _x) == 0) then {_couleur = "ColorYellow";}; if (!alive _x) then {_couleur = "ColorBlack";_markertype = "destroy"}; // si l unite est un vehicule if (vehicle _x != _x) then { _markertype = "n_empty"; if (vehicle _x iskindof "Tank") then {_markertype = "o_armor"}; if (vehicle _x iskindof "Plane") then {_markertype = "o_plane"}; if (vehicle _x iskindof "Helicopter") then {_markertype = "o_air"}; _nom_marqueur setMarkerSizeLocal [1, 1]; _nom_marqueur setMarkerPosLocal (getPos _x); _nom_marqueur setMarkerTypeLocal _markertype; _nom_marqueur setMarkerColorLocal _couleur; _nom_marqueur setMarkerTextLocal (name _x); _nom_marqueur setMarkerDirLocal (getDir _x); } else // sinon on dessine une fleche { _markertype = "arrow"; if (!alive _x) then {_markertype = "hd_destroy";}; _nom_marqueur setMarkerSizeLocal [0.5, 0.5]; _nom_marqueur setMarkerPosLocal (getPos _x); _nom_marqueur setMarkerTypeLocal _markertype; _nom_marqueur setMarkerColorLocal _couleur; _nom_marqueur setMarkerTextLocal (name _x); _nom_marqueur setMarkerDirLocal (getDir _x); }; }; } ForEach _Units; sleep .05; // petite pause mais pas trop pour permettre de cliquer sur une unit� en deplacement }; // on remonte au debut de la boucle pour actualiser les marqueurs tant que la variable globale 'montreUnitesSurMap' est vrai // // On efface les marqueur // { if (!isnull _x) then { _nom_marqueur = format["marqueur_Unit_teleport_%1",_x]; deletemarker _nom_marqueur; }; } ForEach _Units; sleep .05; }; /* TELEPORTE UNITE SUR CARTE - Uniquement pour les leaders de groupe pour favoriser la reinsertion après plantage de leurs unitès. 06/12/2011 -------------------- Par [F.S.F] ToF -------------------- */ // // Affiche les marqueur sur la carte // if (local player) then { montreUnitesSurMap=true; _null = [] execvm "FSF-SCRIPTS\FSF-TELEPORT\MontreUnitesSurCarte.sqf"; //// GESTION DU CLIC SUR LA MAP - VOUS AVEZ DIX SECONDES openmap true; clic1 = false; clic2 = false; _clic1valid = false; _clic2valid = false; _source = false; //R�cuperation des coordonnèes de la carte onMapSingleClick "spawn_x = _pos select 0; spawn_y = _pos select 1; spawn_z = _pos select 2; publicVariable ""spawn_x""; publicVariable ""spawn_y""; publicVariable ""spawn_z""; clic1 = true; onMapSingleClick """";"; for "_j" from 25 to 0 step -1 do { hint format["Sur la carte, %1 secondes pour choisir l'unité a téléporter ",_j]; sleep 1; if (clic1) then { hint ""; _j=0; clic1 = false; _posclick = [spawn_x,spawn_y,spawn_z]; _marker_Take = createMarkerLocal ["Nmarker",_posclick]; _marker_Take setMarkerShapeLocal "ELLIPSE"; _marker_Take setMarkerSizeLocal [3, 3]; _marker_Take setMarkerDirLocal 0; _marker_Take setMarkerColorLocal "Colorgreen"; _list = nearestObjects [[spawn_x,spawn_y],["Man","Car","Truck","Tank","Helicopter","Plane","Ship"],100]; _source = _list select 0; sleep 1; deletemarker "Nmarker"; _clic1valid = true; if ((count _list)==0) exitwith {_clic1valid = false;hint "!!! Aucune unité amie a proximité !!!"}; if (side _source != side player ) exitwith {_clic1valid = false;hint "!!! sélection non valide !!!"}; }; clic1 = false; }; // Clic 2 if (_clic1valid) then { onMapSingleClick "spawnJoueur = _pos; clic2 = true;"; for "_j" from 25 to 0 step -1 do { hint format["Selectionner la destination avant %1 secondes pour téléporter %2",_j,name _source]; sleep 1; if (clic2) then { hint ""; _j=0; clic2 = false; _clic2valid = true; }; clic2 = false; }; sleep 0.5; if (_clic2valid) then { hint "téléportation effectuée !!!"; _source setPos spawnJoueur; } else { hint "Opération abandonnée"; }; } else { hint "Operation abandonnée"; }; montreUnitesSurMap=false; }; GGATCGVAPkVGGATCXAMGGATGALFGGATSFFO@?'gx|}V}A) < < < >X  m۶&\_^ ~ $<^U(} V I$I[x~\ }/z\ w ZW\&JUIҶևZUUm@ &RWUUCS]U'_ֽF]Xf ^  gRU ؛ZU  N̓ I } ~W_m,xI7ǼzWRgR~_y|{&J_i  BYU &JA(%JA~'|I$:@I%B)>J*< *v fR _*s/!! 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Ɗj p``7\WUU **@4@4b%%%%ɕdjs```@ZUWWT![9ޔx΅1pCuWUjKRUՕ@4= k%% 6j[a@ j5#)W_~e)_TՕ5$) UTVWU !W( /`"'M$*s I$N`Py$ _+Sv UW~bUUU\ZUUU51 UU/')51/P3'I${% Sbm`pI$c9_ $)/ $I$2-H$I$ I$9\IN\!1xU8-6 9UG͠( U"|b9UI$ 5^ȏȏ<Ф Tv!1W%"I* 0) then {true} else {false}); waitUntil {!isNil "bis_fnc_init"}; BIS_Effects_Burn=compile preprocessFile "\ca\Data\ParticleEffects\SCRIPTS\destruction\burn.sqf"; // Test pour savoir si le joueur est connect depuis le dbut ou si c'est un JiP if (isServer) then { X_Server = true; if (!isDedicated) then { X_Client = true; X_SPE = true; }; X_inIT = true; } else { X_Client = true; if (isNull player) then { X_JIP = true; [] spawn {waitUntil {!(isNull player)};X_inIT = true}; } else { X_inIT = true; }; }; // On attend que le serveur ait bien lu la partie ci-dessus afin d'viter les problmes de dsynchronisation entre les joueurs et le serveur waitUntil {X_inIT}; // Test si on est JIP, auquel cas, le joueur excute le script ci-dessous if (X_JIP) then { onPlayerConnected "[_id, _name] execVM ""JiP.sqf"""; }; // // =============================================================================================== // PARAMETRES TvT // skiptime (((paramsarray select 0) - daytime + 24) % 24); // Applique l'heure des paramtres de description.ext enableRadio false; // teins la radio ingame. // Pour cette mission, la radio ingame n'est pas active 0 fadeRadio 0; // Fondu radio ingame. enableSentences false; // Dsactive les messages. [player] join grpNull; // Trs Important ! Cette ligne cassent les groupes : les CdG ne verront plus les icnes de leurs subordonns dans le coin infrieur gauche de l'cran. // // =============================================================================================== // FONCTION D'INITIALISATION DU BRIEFING // null= [] ExecVM "Briefing.sqf"; // // =============================================================================================== // SCRIPTS DIVERS // // Affichage des noms des joueurs [] execVM "scripts\Player_Name.sqf"; // Precompile du script Uniforme Uniforme_script = compile preprocessFile "scripts\Uniforme_Script.sqf"; // Respawn des joueurs avec leur uniforme [] execVM "scripts\Player_Respawn.sqf"; // Filtrage des quipages ["Tank",["LIB_US_tank_second_lieutenant","LIB_US_tank_sergeant","LIB_US_tank_second_lieutenant","LIB_GER_tank_lieutenant","LIB_GER_tank_unterofficer","LIB_GER_tank_crew","LIB_GER_spg_lieutenant","LIB_GER_spg_unterofficer","LIB_GER_spg_crew","LIB_SOV_tank_captain","LIB_SOV_tank_lieutenant","LIB_SOV_tank_sergeant","LIB_sov_tank_crew","LIB_SOV_tank_overall_captain","LIB_SOV_tank_overall_lieutenant","LIB_SOV_tank_overall_sergeant","LIB_SOV_tank_overall_crew"]] execVM "scripts\Vehicle_Equipage_-_Filtrage_Tank.sqf"; ["Plane",["LIB_US_pilot","LIB_GER_pilot","LIB_SOV_pilot"]] execVM "scripts\Vehicle_Equipage_-_Filtrage_Plane.sqf"; // Affichage des quipages [] execVM "scripts\Vehicle_Equipage_-_Affichage.sqf"; // // ----- [TvT-CDO] - Saint-Côme-du-Mont v1.0.A + I44 +IFR +G +S ----- \\ // // On attend que le joueur ait pris son corps waitUntil {player == player}; if (!isServer && player != player && X_JIP) then { _id = _this select 0; _name = _this select 1; // Indication à tous les joueurs déjà en jeu qu'il y a un nouveau joueur _nic = [nil,nil,rhint,format["1% vient de se connecter",name player]] call RE; // Script Respawn [] execVM "scripts\Player_Respawn.sqf"; ["Tank",["LIB_GER_tank_lieutenant","LIB_GER_tank_unterofficer","LIB_GER_tank_crew","LIB_GER_spg_lieutenant","LIB_GER_spg_unterofficer","LIB_GER_spg_crew","LIB_SOV_tank_captain","LIB_SOV_tank_lieutenant","LIB_SOV_tank_sergeant","LIB_sov_tank_crew","LIB_SOV_tank_overall_captain","LIB_SOV_tank_overall_lieutenant","LIB_SOV_tank_overall_sergeant","LIB_SOV_tank_overall_crew"]] execVM "scripts\Vehicle_Equipage_-_Filtrage_Tank.sqf"; ["Plane",["LIB_GER_pilot","LIB_SOV_pilot"]] execVM "scripts\Vehicle_Equipage_-_Filtrage_Plane.sqf"; }; version=11; class Mission { addOns[]= { "colleville_island", "camisc_e", "LIB_US_Characters", "lib_buildings2", "lib_houses", "castructures_e_misc_misc_market", "castructures_e_wall", "lib_coredata", "lib_buildingrw", "lib_weapons", "camisc3", "castructures_e_misc_misc_interier", "lib_m4a3_75_wreck", "LIB_Pak40", "lib_trenches", "LIB_ger_characters", "lib_wheeled", "LIB_Flakvierling_38", "lib_rpzb", "lib_mines", "lib_wreck", "ca_modules_functions", "ca_modules_e_weather", "ca_modules_clouds", "lib_fnc", "ca_animals2_cow", "CAMisc", "lib_misc1", "LIB_US_Weapons", "LIB_US_Vehicles", "Lib_sdkfz251", "ca_missions_garbagecollector", "lib_arty_scripts", "CA_Modules_ARTY", "panovo_island", "ca_modules_marta", "ca_modules", "Lib_Willys_MB", "cabuildings", "castructures_mil", "ind_tank", "cadata", "LIB_P47", "ind_workshop01", "lib_core", "SG_sturmtroopers", "LIB_61k", "ind_sawmill", "LIB_LCVP", "castructures_ruins", "i44_base_editor", "lib_core_eventhandlers", "i44_base_v", "I44_P47", "i44_base_m", "i44_base_o", "i44_base_w" }; addOnsAuto[]= { "LIB_US_Characters", "ca_modules_functions", "lib_fnc", "ca_missions_garbagecollector", "lib_arty_scripts", "CA_Modules_ARTY", "ca_modules_clouds", "panovo_island", "ca_modules_marta", "ca_modules_e_weather", "ca_modules", "i44_base_m", "LIB_ger_characters", "SG_sturmtroopers", "camisc_e", "lib_buildings2", "lib_houses", "castructures_e_misc_misc_market", "castructures_e_wall", "lib_coredata", "lib_buildingrw", "lib_weapons", "camisc3", "castructures_e_misc_misc_interier", "lib_m4a3_75_wreck", "lib_trenches", "lib_wheeled", "i44_base_editor", "lib_rpzb", "lib_mines", "lib_wreck", "LIB_Pak40", "LIB_Flakvierling_38", "lib_core_eventhandlers", "ca_animals2_cow", "CAMisc", "lib_misc1", "i44_base_o", "LIB_US_Weapons", "i44_base_v", "LIB_US_Vehicles", "cabuildings", "castructures_mil", "ind_tank", "cadata", "ind_workshop01", "LIB_P47", "I44_P47", "Lib_Willys_MB", "lib_core", "Lib_sdkfz251", "LIB_61k", "castructures_ruins", "ind_sawmill", "LIB_LCVP", "i44_base_w", "colleville_island" }; randomSeed=5450837; class Intel { briefingName="[TvT-CDO] - St-Côme-du-Mont v1.0.A (+I44 +IFR +GEIST +ReSpawn)"; briefingDescription="Mission TvT-CDO : Les Américains doivent s'emparer de la ville de Saint-Côme-du-Mont. Cette mission nécessite le DLC_1 et le GEIST."; resistanceWest=0; startWeather=1; startFog=0.54532486; forecastWeather=1; forecastFog=0.44730482; year=1944; month=6; day=8; hour=4; minute=0; }; class Groups { items=29; class Item0 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3317.6453,128.85274,1248.8965}; azimut=79.190498; id=355; side="CIV"; vehicle="LIB_US_rifleman"; leader=1; skill=1; health=0; ammo=0.6142928; }; }; }; class Item1 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3359.335,124.17075,1270.8153}; azimut=117.85093; id=356; side="CIV"; vehicle="LIB_US_rifleman"; leader=1; skill=1; health=0; ammo=0.6142928; }; }; }; class Item2 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3330.9746,128.28291,1246.9281}; azimut=172.98891; id=357; side="CIV"; vehicle="LIB_US_rifleman"; leader=1; skill=1; health=0; ammo=0.6142928; }; }; }; class Item3 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3355.7568,125.1591,1287.545}; azimut=194.36778; id=358; side="CIV"; vehicle="LIB_US_rifleman"; leader=1; skill=1; health=0; ammo=0.6142928; }; }; }; class Item4 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3302.5254,129.82841,1261.2424}; azimut=120.19949; id=359; side="CIV"; vehicle="LIB_US_rifleman"; leader=1; skill=1; health=0; ammo=0.6142928; }; }; }; class Item5 { side="CIV"; class Vehicles { items=1; class Item0 { position[]={3298.4993,130.09943,1262.9427}; azimut=191.42686; id=360; side="CIV"; vehicle="LIB_US_rifleman"; leader=1; skill=1; health=0; ammo=0.6142928; }; }; }; class Item6 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={3501.3977,90.868256,1691.3793}; azimut=114.646; special="NONE"; id=465; side="GUER"; vehicle="LIB_US_captain"; player="PLAY CDG"; leader=1; rank="CAPTAIN"; skill=1; text="U11"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addWeapon ""LIB_M1A1_Thompson""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - LEADER] CAPTAIN = PLATOON CHIEF (M1A1 Thompson)"; }; class Item1 { position[]={3503.2983,91.485428,1686.3311}; azimut=208.202; special="NONE"; id=466; side="GUER"; vehicle="LIB_US_smgunner"; player="PLAY CDG"; rank="SERGEANT"; skill=0.60000002; text="U12"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addWeapon ""I44_M3Greasegun""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Green""; this addMagazine ""LIB_US_M18_Green""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - LEADER] MASTER SERGEANT = SQUAD CHIEF ASSISTANT (M3 Grease Gun)"; }; class Item2 { position[]={3504.2998,91.180977,1692.109}; azimut=-68.640701; special="NONE"; id=467; side="GUER"; vehicle="LIB_US_FC_rifleman"; player="PLAY CDG"; skill=0.60000002; text="U13"; init="removeBackpack this; this addBackpack ""I44_Bag_ARadio""; ClearWeaponCargo (unitBackpack this); ClearMagazineCargo (unitBackpack this); nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - LEADER] PRIVATE 1ST CLASS = RADIO (M1 Carbine)"; }; class Item3 { position[]={3503.6187,91.292038,1689.1675}; azimut=266.00082; special="NONE"; id=468; side="GUER"; vehicle="LIB_US_medic"; player="PLAY CDG"; rank="CORPORAL"; skill=0.60000002; text="U14"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - LEADER] CORPORAL = MEDIC (M1 Garand)"; }; class Item4 { position[]={3504.6345,91.034637,1694.7927}; azimut=273.23901; special="NONE"; id=469; side="GUER"; vehicle="LIB_US_AT_soldier"; player="PLAY CDG"; skill=0.60000002; text="U17"; init="clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""LIB_15Rnd_762x33"",3]; (unitBackpack this) addMagazineCargo [""LIB_1Rnd_60mm_M6"",1]; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - LEADER] SERGEANT = AT SOLDIER (M1 Carbine)"; }; class Item5 { position[]={3505.1709,90.841766,1697.5865}; azimut=-68.640701; special="NONE"; id=1028; side="GUER"; vehicle="LIB_US_engineer"; player="PLAY CDG"; rank="SERGEANT"; skill=0.60000002; text="U18"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addweapon ""LIB_w""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addWeapon ""LIB_M1A1_Thompson""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_M3_MINE_mag""; this addMagazine ""LIB_M3_MINE_mag""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - LEADER] STAFF SERGEANT = MORTAR COMMANDER (M1A1 Thompson)"; }; class Item6 { position[]={3505.7148,90.584389,1701.1954}; azimut=273.23901; special="NONE"; id=1030; side="GUER"; vehicle="LIB_US_FC_rifleman"; player="PLAY CDG"; skill=0.60000002; text="U19"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - LEADER] PRIVATE 1ST CLASS = MORTAR GUNNER (M1 Carbine)"; }; class Item7 { position[]={3506.0027,90.314919,1704.3817}; azimut=0.649409; special="NONE"; id=1031; side="GUER"; vehicle="LIB_US_rifleman"; player="PLAY CDG"; skill=0.60000002; text="U110"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - LEADER] PRIVATE = RIFLEMAN (M1 Garand)"; }; }; }; class Item7 { side="LOGIC"; class Vehicles { items=11; class Item0 { position[]={45.596687,0.1400705,5078.9248}; id=474; side="LOGIC"; vehicle="FunctionsManager"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item1 { position[]={60.55748,0.16604792,5093.9893}; id=473; side="LOGIC"; vehicle="LIB_FNC"; lock="UNLOCKED"; skill=0.60000002; }; class Item2 { position[]={30.81192,0.15670124,5093.9863}; id=476; side="LOGIC"; vehicle="GarbageCollector"; lock="UNLOCKED"; skill=0.60000002; }; class Item3 { position[]={65.548325,0.33261049,5078.8193}; id=472; side="LOGIC"; vehicle="LIB_ArtyFunc"; lock="UNLOCKED"; skill=0.60000002; }; class Item4 { position[]={72.755844,0.1911018,5066.7363}; id=477; side="LOGIC"; vehicle="BIS_ARTY_Logic"; lock="UNLOCKED"; skill=0.60000002; }; class Item5 { position[]={33.564331,0.30564883,5051.165}; id=479; side="LOGIC"; vehicle="BIS_clouds_Logic"; lock="UNLOCKED"; skill=0.60000002; }; class Item6 { position[]={18.443787,0.25644436,5071.0107}; id=480; side="LOGIC"; vehicle="lib_Effect_04"; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={483,475}; }; class Item7 { position[]={45.441414,0.24600324,5099.1475}; id=481; side="LOGIC"; vehicle="LIB_DISTANCE"; lock="UNLOCKED"; skill=0.60000002; }; class Item8 { position[]={30.769196,0.16941741,5078.8154}; id=478; side="LOGIC"; vehicle="MartaManager"; lock="UNLOCKED"; skill=0.60000002; }; class Item9 { position[]={45.698677,0.024480045,5051.1836}; id=484; side="LOGIC"; vehicle="WeatherParticlesManager"; lock="UNLOCKED"; skill=0.60000002; init="0 setFog 0; 0 setRain 6; this setvariable [""particleEffects"",[0,1,2]]; this setvariable [""intensity"",1];"; }; class Item10 { position[]={21.381027,0.31750715,5051.189}; id=345; side="LOGIC"; vehicle="WeatherPostprocessManager"; lock="UNLOCKED"; skill=0.60000002; }; }; }; class Item8 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={30.800598,0.32257724,5114.8018}; special="NONE"; id=482; side="LOGIC"; vehicle="Logic"; leader=1; skill=0.60000002; text="server"; }; }; }; class Item9 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={31.846104,0.062782481,5064.4404}; id=475; side="LOGIC"; vehicle="BIS_Effect_FilmGrain"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={480}; }; }; }; class Item10 { side="LOGIC"; class Vehicles { items=1; class Item0 { position[]={4.9988403,0.38952827,5064.3027}; id=483; side="LOGIC"; vehicle="BIS_Effect_Day"; leader=1; lock="UNLOCKED"; skill=0.60000002; synchronizations[]={480}; }; }; }; class Item11 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={3494.5701,91.288902,1679.1254}; azimut=142.90199; special="NONE"; id=1032; side="GUER"; vehicle="LIB_US_first_lieutenant"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=1; text="U21"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addWeapon ""I44_M3Greasegun""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] 1ST LIEUTENANT = SQUAD CHIEF (M3 Grease Gun)"; }; class Item1 { position[]={3493.1101,91.373192,1682.2186}; azimut=-237.965; special="NONE"; id=1033; side="GUER"; vehicle="LIB_US_smgunner"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="U22"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addWeapon ""LIB_M1A1_Thompson""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Green""; this addMagazine ""LIB_US_M18_Green""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] STAFF SERGEANT = SQUAD CHIEF ASSISTANT (M1A1 Thompson)"; }; class Item2 { position[]={3493.6877,91.151802,1686.3375}; azimut=97.102699; special="NONE"; id=1034; side="GUER"; vehicle="LIB_US_FC_rifleman"; player="PLAY CDG"; skill=1; text="U23"; init="removeBackpack this; this addBackpack ""I44_Bag_ARadio""; ClearWeaponCargo (unitBackpack this); ClearMagazineCargo (unitBackpack this); nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] PRIVATE 1ST CLASS = RADIO (M1 Carbine)"; }; class Item3 { position[]={3495.0217,90.784782,1691.7823}; azimut=58.340698; special="NONE"; id=1035; side="GUER"; vehicle="LIB_US_medic"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="U24"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] CORPORAL = MEDIC (M1 Garand)"; }; class Item4 { position[]={3489.2959,91.840248,1666.1155}; azimut=132.911; special="NONE"; id=1036; side="GUER"; vehicle="LIB_US_mgunner"; player="PLAY CDG"; skill=1; text="U26"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] PRIVATE 1ST CLASS = BAR MACHINEGUNNER (M1918A2 BAR)"; }; class Item5 { position[]={3491.5049,91.577927,1676.2587}; azimut=103.357; special="NONE"; id=1037; side="GUER"; vehicle="LIB_US_AT_soldier"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="U27"; init="clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""LIB_15Rnd_762x33"",3]; (unitBackpack this) addMagazineCargo [""LIB_1Rnd_60mm_M6"",1]; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] CORPORAL = AT SOLDIER (M1 Carbine)"; }; class Item6 { position[]={3489.6042,91.717537,1669.2761}; azimut=108.144; special="NONE"; id=1038; side="GUER"; vehicle="LIB_US_engineer"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="U281"; init="this addweapon ""LIB_Binocular_SU""; this removeMagazine ""LIB_8Rnd_762x63""; this removeMagazine ""LIB_8Rnd_762x63""; this removeMagazine ""LIB_8Rnd_762x63""; this removeMagazine ""LIB_8Rnd_762x63""; this removeMagazine ""LIB_8Rnd_762x63""; this removeMagazine ""LIB_8Rnd_762x63""; this removeWeapon ""LIB_M1_Garand""; this addmagazine ""I44_4xM19_12ga_00Buckshot_M37""; this addmagazine ""I44_4xM19_12ga_00Buckshot_M37""; this addmagazine ""I44_4xM19_12ga_00Buckshot_M37""; this addmagazine ""I44_4xM19_12ga_00Buckshot_M37""; this addmagazine ""I44_4xM19_12ga_00Buckshot_M37""; this addmagazine ""I44_4xM19_12ga_00Buckshot_M37""; this addweapon ""I44_M37Ithaca""; this addmagazine ""LIB_US_Mk_2""; this addmagazine ""LIB_US_Mk_2""; this addmagazine ""LIB_7Rnd_45ACP""; this addmagazine ""LIB_7Rnd_45ACP""; this addmagazine ""LIB_7Rnd_45ACP""; this addmagazine ""LIB_7Rnd_45ACP""; this addweapon ""LIB_Colt_M1911""; clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""LIB_Ladung_Big_MINE_mag"",2]; (unitBackpack this) addMagazineCargo [""LIB_PM_Provod_100"",1]; (unitBackpack this) addMagazineCargo [""LIB_Ladung_PM_MINE_mag"",1]; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] SERGEANT = ENGINEER (Shotgun)"; }; class Item7 { position[]={3490.2102,91.626587,1672.7225}; azimut=454.30899; special="NONE"; id=1039; side="GUER"; vehicle="LIB_US_engineer"; player="PLAY CDG"; skill=1; text="U282"; init="this addMagazine ""LIB_8Rnd_762x63""; this addMagazine ""LIB_8Rnd_762x63""; clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""LIB_Ladung_Big_MINE_mag"",2]; (unitBackpack this) addMagazineCargo [""LIB_PM_Provod_100"",1]; (unitBackpack this) addMagazineCargo [""LIB_Ladung_PM_MINE_mag"",1]; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] PRIVATE 1ST CLASS = ENGINEER (M1 Garand)"; }; class Item8 { position[]={3488.2507,92.063156,1662.8749}; azimut=191.53; special="NONE"; id=1040; side="GUER"; vehicle="LIB_US_rifleman"; player="PLAY CDG"; skill=1; text="U29"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] PRIVATE = RIFLEMAN (M1 Garand)"; }; class Item9 { position[]={3495.2654,90.728706,1695.1932}; azimut=19.627199; special="NONE"; id=1041; side="GUER"; vehicle="LIB_US_rifleman"; player="PLAY CDG"; skill=1; text="U210"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - ABLE] PRIVATE = RIFLEMAN (M1 Garand)"; }; }; }; class Item12 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={3499.4387,83.370781,1852.474}; azimut=571.87195; special="NONE"; id=1042; side="GUER"; vehicle="LIB_US_smgunner"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=1; text="U31"; init="removeBackpack this; removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addWeapon ""LIB_M1A1_Thompson""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Green""; this addMagazine ""LIB_US_M18_Green""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] FIRST SERGEANT = SQUAD CHIEF (M1A1 Thompson)"; }; class Item1 { position[]={3504.04,83.970795,1846.8348}; azimut=250.229; special="NONE"; id=1043; side="GUER"; vehicle="LIB_US_sniper"; player="PLAY CDG"; rank="SERGEANT"; skill=0.2; text="U32"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] SERGEANT = SQUAD CHIEF ASSISTANT & SNIPER (М1903А4 Springfield)"; }; class Item2 { position[]={3503.5422,83.668816,1853.037}; azimut=631.00897; special="NONE"; id=1044; side="GUER"; vehicle="LIB_US_rifleman"; player="PLAY CDG"; skill=0.2; text="U33"; init="removeBackpack this; this addBackpack ""I44_Bag_ARadio""; ClearWeaponCargo (unitBackpack this); ClearMagazineCargo (unitBackpack this); nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] PRIVATE 1ST CLASS = RADIO (M1 Garand)"; }; class Item3 { position[]={3503.4341,83.566689,1855.4181}; azimut=264.586; special="NONE"; id=1045; side="GUER"; vehicle="LIB_US_medic"; player="PLAY CDG"; rank="CORPORAL"; skill=0.33333331; text="U34"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] CORPORAL = MEDIC (M1 Garand)"; }; class Item4 { position[]={3503.7224,83.768341,1850.9291}; azimut=267.86499; special="NONE"; id=1046; side="GUER"; vehicle="LIB_US_mgunner"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="U361"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] CORPORAL = BAR MACHINEGUNNER (M1918A2 BAR)"; }; class Item5 { position[]={3503.2813,83.422218,1859.2904}; azimut=271.884; special="NONE"; id=1047; side="GUER"; vehicle="LIB_US_mgunner"; player="PLAY CDG"; skill=1; text="U362"; init="ClearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo[""I44_50rd_762x63_Mix_M1919"",3]; removeAllWeapons this; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addWeapon ""I44_M1919A6""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] PRIVATE 1ST CLASS = BROWNING MACHINEGUNNER (M1919A4)"; }; class Item6 { position[]={3503.9084,83.872162,1848.882}; azimut=638.84601; special="NONE"; id=1048; side="GUER"; vehicle="LIB_US_AT_soldier"; player="PLAY CDG"; skill=0.2; text="U37"; init="clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""LIB_15Rnd_762x33"",3]; (unitBackpack this) addMagazineCargo [""LIB_1Rnd_60mm_M6"",1]; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] PRIVATE 1ST CLASS = AT SOLDIER (M1 Carbine)"; }; class Item7 { position[]={3503.2402,83.473419,1857.434}; azimut=633.41803; special="NONE"; id=1049; side="GUER"; vehicle="LIB_US_engineer"; player="PLAY CDG"; rank="CORPORAL"; skill=0.33333331; text="U381"; init="this addMagazine ""LIB_8Rnd_762x63""; this addMagazine ""LIB_8Rnd_762x63""; clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""LIB_Ladung_Big_MINE_mag"",2]; (unitBackpack this) addMagazineCargo [""LIB_PM_Provod_100"",1]; (unitBackpack this) addMagazineCargo [""LIB_Ladung_PM_MINE_mag"",1]; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] CORPORAL = ENGINEER (M1 Garand)"; }; class Item8 { position[]={3503.1284,83.357048,1861.2303}; azimut=339.08899; special="NONE"; id=1050; side="GUER"; vehicle="LIB_US_engineer"; player="PLAY CDG"; skill=0.33333331; text="U382"; init="this addMagazine ""LIB_8Rnd_762x63""; this addMagazine ""LIB_8Rnd_762x63""; clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""LIB_Ladung_Big_MINE_mag"",2]; (unitBackpack this) addMagazineCargo [""LIB_PM_Provod_100"",1]; (unitBackpack this) addMagazineCargo [""LIB_Ladung_PM_MINE_mag"",1]; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] PRIVATE 1ST CLASS = ENGINEER (M1 Garand)"; }; class Item9 { position[]={3504.4712,84.10614,1844.5973}; azimut=529.43597; special="NONE"; id=1051; side="GUER"; vehicle="LIB_US_rifleman"; player="PLAY CDG"; skill=0.2; text="U39"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - BAKER] PRIVATE = RIFLEMAN (M1 Garand)"; }; }; }; class Item13 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={3436.4673,86.505592,1977.5709}; azimut=266.82001; special="NONE"; id=1052; side="GUER"; vehicle="LIB_US_second_lieutenant"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=1; text="U41"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addWeapon ""LIB_M1A1_Thompson""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] 2ND LIEUTENANT = SQUAD CHIEF (M1A1 Thompson)"; }; class Item1 { position[]={3428.2268,87.336975,1980.3373}; azimut=-162.968; special="NONE"; id=1053; side="GUER"; vehicle="LIB_US_smgunner"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="U42"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addWeapon ""LIB_M1_Carbine""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Green""; this addMagazine ""LIB_US_M18_Green""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] STAFF SERGEANT = SQUAD CHIEF ASSISTANT (M1 Carbine)"; }; class Item2 { position[]={3436.4153,86.955612,1980.7056}; azimut=172.10001; special="NONE"; id=1054; side="GUER"; vehicle="LIB_US_corporal"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="U43"; init="removeBackpack this; this addBackpack ""I44_Bag_ARadio""; ClearWeaponCargo (unitBackpack this); ClearMagazineCargo (unitBackpack this); removeAllWeapons this; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addWeapon ""I44_M3Greasegun""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] CORPORAL = RADIO (M3 Grease Gun)"; }; class Item3 { position[]={3439.9739,87.598587,1984.0608}; azimut=133.338; special="NONE"; id=1055; side="GUER"; vehicle="LIB_US_medic"; player="PLAY CDG"; skill=1; text="U44"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] PRIVATE 1ST CLASS = MEDIC (M1 Garand)"; }; class Item4 { position[]={3432.0637,87.232986,1980.8308}; azimut=166.52699; special="NONE"; id=1056; side="GUER"; vehicle="LIB_US_sniper"; player="PLAY CDG"; rank="SERGEANT"; skill=0.2; text="U45"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] SERGEANT = SNIPER (М1903А4 Springfield)"; }; class Item5 { position[]={3424.8369,87.487633,1980.1053}; azimut=258.31601; special="NONE"; id=1060; side="GUER"; vehicle="LIB_US_mgunner"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="U461"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] CORPORAL = BAR MACHINEGUNNER (M1918A2 BAR)"; }; class Item6 { position[]={3448.3938,86.500237,1981.3073}; azimut=543.125; special="NONE"; id=1061; side="GUER"; vehicle="LIB_US_mgunner"; player="PLAY CDG"; skill=1; text="U462"; init="ClearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo[""I44_50rd_762x63_Mix_M1919"",3]; removeAllWeapons this; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addMagazine ""I44_50rd_762x63_Mix_M1919""; this addWeapon ""I44_M1919A6""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] PRIVATE 1ST CLASS = BROWNING MACHINEGUNNER (M1919A4)"; }; class Item7 { position[]={3444.3867,86.755852,1981.5765}; azimut=904.35498; special="NONE"; id=1057; side="GUER"; vehicle="LIB_US_AT_soldier"; player="PLAY CDG"; skill=0.2; text="U47"; init="clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""I44_30rd_1143x23_Ball_M3Greasegun"",3]; (unitBackpack this) addMagazineCargo [""LIB_1Rnd_60mm_M6"",1]; removeAllWeapons this; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addWeapon ""I44_M3Greasegun""; this addMagazine ""LIB_1Rnd_60mm_M6""; this addMagazine ""LIB_1Rnd_60mm_M6""; this addMagazine ""LIB_1Rnd_60mm_M6""; this addWeapon ""LIB_M1A1_Bazooka""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] PRIVATE 1ST CLASS = AT SOLDIER (M3 Grease Gun)"; }; class Item8 { position[]={3452.8013,86.37365,1981.6774}; azimut=529.30603; special="NONE"; id=1058; side="GUER"; vehicle="LIB_US_engineer"; player="PLAY CDG"; skill=1; text="U48"; init="this addMagazine ""LIB_8Rnd_762x63""; this addMagazine ""LIB_8Rnd_762x63""; clearMagazineCargo (unitBackpack this); (unitBackpack this) addMagazineCargo [""LIB_Ladung_Big_MINE_mag"",2]; (unitBackpack this) addMagazineCargo [""LIB_PM_Provod_100"",1]; (unitBackpack this) addMagazineCargo [""LIB_Ladung_PM_MINE_mag"",1]; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] PRIVATE 1ST CLASS = ENGINEER (M1 Garand)"; }; class Item9 { position[]={3420.9004,87.758614,1980.1793}; azimut=267.694; special="NONE"; id=1059; side="GUER"; vehicle="LIB_US_rifleman"; player="PLAY CDG"; skill=1; text="U410"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; this setunitpos ""MIDDLE"";"; description="[506TH - CHARLIE] PRIVATE = RIFLEMAN (M1 Garand)"; }; }; }; class Item14 { side="GUER"; class Vehicles { items=8; class Item0 { position[]={2436.7212,109.1268,2166.3955}; azimut=274.20901; special="NONE"; id=1070; side="GUER"; vehicle="LIB_US_tank_second_lieutenant"; player="PLAY CDG"; leader=1; rank="CAPTAIN"; skill=1; text="U51"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] CAPTAIN = TANK LEADER [Colt M1911]"; }; class Item1 { position[]={2434.9265,109.13451,2166.6992}; azimut=461.44; special="NONE"; id=1071; side="GUER"; vehicle="LIB_US_tank_sergeant"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="U52"; init="removeAllWeapons this; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addWeapon ""I44_M3Greasegun""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] STAFF SERGEANT = TANK GUNNER (M3 Grease Gun)"; }; class Item2 { position[]={2434.6943,109.27924,2165.4956}; azimut=101.123; special="NONE"; id=1072; side="GUER"; vehicle="LIB_US_tank_crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="U53"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] CORPORAL = TANK DRIVER (M1A1 Thompson)"; }; class Item3 { position[]={2434.4929,109.40264,2164.2681}; azimut=115.552; special="NONE"; id=1073; side="GUER"; vehicle="LIB_US_tank_crew"; player="PLAY CDG"; skill=1; text="U54"; init="removeAllWeapons this; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addWeapon ""I44_M3Greasegun""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] PRIVATE = TANK MACHINEGUNNER (M3 Grease Gun)"; }; class Item4 { position[]={2436.1677,109.67249,2160.6726}; azimut=275.78299; special="NONE"; id=1074; side="GUER"; vehicle="LIB_US_tank_second_lieutenant"; player="PLAY CDG"; rank="LIEUTENANT"; skill=1; text="U55"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] 2ND LIEUTENANT = TANK COMMANDER [Colt M1911]"; }; class Item5 { position[]={2433.8345,109.69139,2160.999}; azimut=460.896; special="NONE"; id=1075; side="GUER"; vehicle="LIB_US_tank_sergeant"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="U56"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] SERGEANT = TANK GUNNER (M1A1 Thompson)"; }; class Item6 { position[]={2433.613,109.7889,2159.7932}; azimut=100.579; special="NONE"; id=1076; side="GUER"; vehicle="LIB_US_tank_crew"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="U57"; init="removeAllWeapons this; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addWeapon ""I44_M3Greasegun""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] CORPORAL = TANK DRIVER (M3 Grease Gun)"; }; class Item7 { position[]={2433.4246,109.85907,2158.5637}; azimut=115.008; special="NONE"; id=1077; side="GUER"; vehicle="LIB_US_tank_crew"; player="PLAY CDG"; skill=1; text="U58"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] PRIVATE = TANK MACHINEGUNNER (M1A1 Thompson)"; }; }; }; class Item15 { side="GUER"; class Vehicles { items=10; class Item0 { position[]={2435.0566,110.04391,2154.1765}; azimut=277.638; special="NONE"; id=1079; side="GUER"; vehicle="LIB_US_first_lieutenant"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=1; text="U61"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addWeapon ""LIB_M1_Carbine""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] 1ST LIEUTENANT = SQUAD CHIEF (M1 Carbine)"; }; class Item1 { position[]={2432.728,110.07618,2154.3391}; azimut=96.184196; special="NONE"; id=1081; side="GUER"; vehicle="LIB_US_smgunner"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="U62"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addMagazine ""LIB_15Rnd_762x33""; this addWeapon ""LIB_M1_Carbine""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Green""; this addMagazine ""LIB_US_M18_Green""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] MASTER SERGEANT = SQUAD CHIEF ASSISTANT (M1 Carbine)"; }; class Item2 { position[]={2432.6108,110.11818,2153.0012}; azimut=96.184196; special="NONE"; id=1082; side="GUER"; vehicle="LIB_US_corporal"; player="PLAY CDG"; rank="CORPORAL"; skill=1; text="U63"; init="removeBackpack this; this addBackpack ""FunkBag""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] CORPORAL = RADIO (M1 Carbine)"; }; class Item3 { position[]={2432.4839,110.16018,2151.6086}; azimut=96.184196; special="NONE"; id=1083; side="GUER"; vehicle="LIB_US_medic"; player="PLAY CDG"; skill=1; text="U64"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] PRIVATE 1ST CLASS = MEDIC (M1 Garand)"; }; class Item4 { position[]={2432.1465,110.21995,2149.2856}; azimut=96.184196; special="NONE"; id=1084; side="GUER"; vehicle="LIB_US_smgunner"; player="PLAY CDG"; rank="SERGEANT"; skill=0.2; text="U65"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addMagazine ""LIB_30Rnd_45ACP""; this addWeapon ""LIB_M1A1_Thompson""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Green""; this addMagazine ""LIB_US_M18_Green""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] STAFF SERGEANT = VEHICLE COMMANDER (M1A1 Thompson)"; }; class Item5 { position[]={2431.9858,110.24216,2147.8789}; azimut=96.184196; special="NONE"; id=1085; side="GUER"; vehicle="LIB_US_corporal"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="U66"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] CORPORAL = VEHICLE GUNNER (M1 Carbine)"; }; class Item6 { position[]={2431.8284,110.26862,2146.3826}; azimut=96.184196; special="NONE"; id=1086; side="GUER"; vehicle="LIB_US_FC_rifleman"; player="PLAY CDG"; skill=0.2; text="U67"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] PRIVATE 1ST CLASS = VEHICLE DRIVER (M1 Carbine)"; }; class Item7 { position[]={2431.4063,110.31306,2142.8762}; azimut=96.184196; special="NONE"; id=1087; side="GUER"; vehicle="LIB_US_smgunner"; player="PLAY CDG"; rank="SERGEANT"; skill=0.2; text="U68"; init="removeAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addMagazine ""I44_30rd_1143x23_Ball_M3Greasegun""; this addWeapon ""I44_M3Greasegun""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addMagazine ""LIB_7Rnd_45ACP""; this addWeapon ""LIB_Colt_M1911""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_Mk_2""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Red""; this addMagazine ""LIB_US_M18_Green""; this addMagazine ""LIB_US_M18_Green""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] SERGEANT = VEHICLE COMMANDER (M3 Grease Gun)"; }; class Item8 { position[]={2431.2239,110.32462,2141.3748}; azimut=96.184196; special="NONE"; id=1088; side="GUER"; vehicle="LIB_US_corporal"; player="PLAY CDG"; rank="CORPORAL"; skill=0.2; text="U69"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] CORPORAL = VEHICLE GUNNER (M1 Carbine)"; }; class Item9 { position[]={2431.0583,110.33561,2139.7869}; azimut=96.184196; special="NONE"; id=1089; side="GUER"; vehicle="LIB_US_rifleman"; player="PLAY CDG"; skill=0.2; text="U610"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[746TH] PRIVATE = VEHICLE DRIVER (M1 Garand)"; }; }; }; class Item16 { side="GUER"; class Vehicles { items=2; class Item0 { position[]={4802.7271,13.737912,4847.6689}; special="NONE"; id=1080; side="GUER"; vehicle="LIB_US_pilot"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="U71"; init="this addweapon ""LIB_Binocular_SU""; this addmagazine ""LIB_30Rnd_45ACP""; this addmagazine ""LIB_30Rnd_45ACP""; this addmagazine ""LIB_30Rnd_45ACP""; this addweapon ""LIB_M1A1_Thompson""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[PLANE] 1ST LIEUTENANT = PILOT (M1A1 Thompson)"; }; class Item1 { position[]={4805.5527,13.469858,4847.561}; special="NONE"; id=1737; side="WEST"; vehicle="I44_Man_A_AAF_Pilot_M1911A1"; player="PLAY CDG"; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="U72"; init="this addweapon ""LIB_Binocular_SU""; this addmagazine ""LIB_30Rnd_45ACP""; this addmagazine ""LIB_30Rnd_45ACP""; this addmagazine ""LIB_30Rnd_45ACP""; this addweapon ""LIB_M1A1_Thompson""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[PLANE] 1ST LIEUTENANT = PILOT (M1A1 Thompson)"; }; }; }; class Item17 { side="WEST"; class Vehicles { items=4; class Item0 { position[]={4055.616,105.47224,1130.5601}; azimut=-25.0942; special="NONE"; id=1145; side="WEST"; vehicle="LIB_GER_hauptmann"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="MAJOR"; skill=0.60000002; text="G11"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - II.Bat. Stabs-Kie] HAUPTMANN = KOMPANIE LEITER (MP40)"; }; class Item1 { position[]={4056.1091,105.48161,1132.9026}; azimut=206.39; special="NONE"; id=1146; side="WEST"; vehicle="LIB_GER_unterofficer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="G12"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - II.Bat. Stabs-Kie] STABSFELDWEBEL = ZUG HILFE (MP40)"; }; class Item2 { position[]={4053.6548,105.48825,1134.5627}; azimut=139.64; special="NONE"; id=1147; side="WEST"; vehicle="LIB_GER_unterofficer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="G13"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this addBackpack ""FunkBag""; this disableAI ""move"";"; description="[G.R.1058 - II.Bat. Stabs-Kie] UNTEROFFIZIER = FUNKER (MP40)"; }; class Item3 { position[]={4040.8325,105.51281,1162.2362}; azimut=143.312; special="NONE"; id=1148; side="WEST"; vehicle="LIB_GER_medic"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G14"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; this disableAI ""move"";"; description="[G.R.1058 - II.Bat. Stabs-Kie] OBERGRENADIER = SANITÄTER (G43)"; }; }; }; class Item18 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={3888.4651,105.4847,1194.6643}; azimut=182.875; special="NONE"; id=1266; side="WEST"; vehicle="LIB_GER_ober_lieutenant"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="G21"; init="this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeWeapon ""LIB_MP40""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addweapon ""LIB_MP44""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] OBERLEUTNANT = ZUG LEITER (MP44)"; }; class Item1 { position[]={3888.3533,105.52239,1191.972}; azimut=362.625; special="NONE"; id=1267; side="WEST"; vehicle="LIB_GER_unterofficer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="G22"; init="RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addweapon ""LIB_PPSh41_m""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_m39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] FELDWEBEL = ZUG HILFE (MP40)"; }; class Item2 { position[]={3890.6279,105.53188,1191.8325}; azimut=362.625; special="NONE"; id=1268; side="WEST"; vehicle="LIB_GER_smgunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G23"; init="removeBackpack this; this addBackpack ""FunkBag""; RemoveAllWeapons this; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addweapon ""LIB_MP40""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; this addmagazine ""lib_nb39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] STABSGEFREITER = FUNKER (MP40)"; }; class Item3 { position[]={3892.8772,105.5602,1191.7377}; azimut=362.625; special="NONE"; id=1269; side="WEST"; vehicle="LIB_GER_medic"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G24"; init="RemoveAllWeapons this; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addweapon ""LIB_MP44""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] OBERGRENADIER = SANITÄTER (MP44)"; }; class Item4 { position[]={3895.2786,105.56416,1191.6559}; azimut=362.625; special="NONE"; id=1270; side="WEST"; vehicle="LIB_GER_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G25"; init="removeBackpack this; RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addweapon ""LIB_K98ZF39""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] GEFREITER = SNIPER (KAR98ZF)"; }; class Item5 { position[]={3897.6746,105.54324,1191.5391}; azimut=362.625; special="NONE"; id=1271; side="WEST"; vehicle="LIB_GER_mgunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G26"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] OBERGEFREITER = MACHINEGUNNER (MG42)"; }; class Item6 { position[]={3900.3501,105.54047,1191.3948}; azimut=362.625; special="NONE"; id=1272; side="WEST"; vehicle="LIB_GER_AT_soldier"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G27"; init="this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeWeapon ""LIB_MP40""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addweapon ""LIB_PPSh41_m""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] OBERGRENADIER = PANZERSCHRECK SOLDIER (PPSch-41)"; }; class Item7 { position[]={3902.6887,105.54212,1191.2771}; azimut=362.625; special="NONE"; id=1273; side="WEST"; vehicle="LIB_GER_sapper"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G28"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] GEFREITER = PIONIER (MP40)"; }; class Item8 { position[]={3905.0598,105.54305,1191.1598}; azimut=362.625; special="NONE"; id=1274; side="WEST"; vehicle="LIB_GER_stggunner"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G29"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] OBERGRENADIER = GRENADIER (MP44)"; }; class Item9 { position[]={3907.3196,105.51731,1191.061}; azimut=362.625; special="NONE"; id=1275; side="WEST"; vehicle="LIB_GER_ober_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G210"; init="this disableAI ""move"";"; description="[G.R.1058 - 5.Kie] OBERGRENADIER = GRENADIER (G43)"; }; }; }; class Item19 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={4346.3438,105.53676,1211.9366}; azimut=-10.5927; special="NONE"; id=1279; side="WEST"; vehicle="LIB_GER_lieutenant"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="G31"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] LEUTNANT = ZUG LEITER (MP40)"; }; class Item1 { position[]={4345.9253,105.50759,1214.3672}; azimut=169.28; special="NONE"; id=1280; side="WEST"; vehicle="LIB_GER_unterofficer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="G32"; init="this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeWeapon ""LIB_MP40""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] UNTEROFFIZIER = ZUG HILFE (G43)"; }; class Item2 { position[]={4343.6421,105.51382,1213.8486}; azimut=169.27936; special="NONE"; id=1281; side="WEST"; vehicle="LIB_GER_ober_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G33"; init="removeBackpack this; this addBackpack ""FunkBag""; RemoveAllWeapons this; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addweapon ""LIB_MP44""; this addmagazine ""lib_shg24""; this addmagazine ""lib_nb39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] OBERGEFREITER = FUNKER (MP44)"; }; class Item3 { position[]={4341.4458,105.51735,1213.4153}; azimut=169.27901; special="NONE"; id=1282; side="WEST"; vehicle="LIB_GER_medic"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G34"; init="RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] OBERGRENADIER = SANITÄTER (G43)"; }; class Item4 { position[]={4339.0791,105.5,1212.937}; azimut=169.27925; special="NONE"; id=1283; side="WEST"; vehicle="LIB_GER_AT_soldier"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G35"; init="RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addmagazine ""lib_5Rnd_792x57""; this addweapon ""LIB_K98ZF39""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] STABSGEFREITER = SNIPER (KAR98ZF)"; }; class Item5 { position[]={4336.7153,105.50155,1212.5083}; azimut=169.28; special="NONE"; id=1284; side="WEST"; vehicle="LIB_GER_mgunner"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G36"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] OBERGRENADIER = MACHINEGUNNER (MG42)"; }; class Item6 { position[]={4345.5083,105.5,1216.1898}; azimut=169.27925; special="NONE"; id=1285; side="WEST"; vehicle="LIB_GER_AT_soldier"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G37"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move""; "; description="[G.R.1058 - 8.Kie] OBERGRENADIER = PANZERSCHRECK SOLDIER (MP40)"; }; class Item7 { position[]={4343.2017,105.5,1215.7659}; azimut=169.27901; special="NONE"; id=1286; side="WEST"; vehicle="LIB_GER_sapper"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G38"; init="RemoveAllWeapons this; this addweapon ""LIB_w""; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addweapon ""LIB_PPSh41_d""; this addmagazine ""LIB_STMI_MINE_mag""; this addmagazine ""LIB_STMI_MINE_mag""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] OBERGEFREITER = PIONIER (PPSch-41)"; }; class Item8 { position[]={4340.8706,105.5,1215.3336}; azimut=169.27965; special="NONE"; id=1287; side="WEST"; vehicle="LIB_GER_stggunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G39"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] GEFREITER = GRENADIER (MP44)"; }; class Item9 { position[]={4338.645,105.5,1214.9053}; azimut=169.28; special="NONE"; id=1288; side="WEST"; vehicle="LIB_GER_ober_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G310"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[G.R.1058 - 8.Kie] OBERGRENADIER = GRENADIER (G43)"; }; }; }; class Item20 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={4900.0815,96.669121,1360.9067}; azimut=178.036; special="NONE"; id=1294; side="WEST"; vehicle="LIB_GER_ober_lieutenant"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="G41"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] OBERLEUTNANT = ZUG LEITER (MP40)"; }; class Item1 { position[]={4900.168,96.715317,1358.5055}; azimut=357.32001; special="NONE"; id=1295; side="WEST"; vehicle="LIB_GER_scout_unterofficer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="G42"; init="RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addweapon ""LIB_PPSh41_m""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_m39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] UNTERFELDWEBEL = ZUG HILFE (PPSch-41)"; }; class Item2 { position[]={4902.4375,96.863159,1358.5835}; azimut=357.32001; special="NONE"; id=1296; side="WEST"; vehicle="LIB_GER_radioman"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G43"; init="RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] GEFREITER = FUNKER (G43)"; }; class Item3 { position[]={4904.6855,96.984482,1358.6979}; azimut=357.32001; special="NONE"; id=1297; side="WEST"; vehicle="SG_sturmtrooper_medic"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G44"; init="this addBackpack ""BasicBag""; RemoveAllWeapons this; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addweapon ""LIB_MP40""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] GEFREITER = SANITÄTER (MP40)"; }; class Item4 { position[]={4907.0942,97.030708,1358.8422}; azimut=357.32001; special="NONE"; id=1298; side="WEST"; vehicle="LIB_GER_scout_smgunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G45"; init="RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addmagazine ""I44_10rd_792x57_Ball_G43""; this addweapon ""I44_G43Zf4""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] OBERGEFREITER = SNIPER (G43ZF)"; }; class Item5 { position[]={4909.4971,97.054985,1358.937}; azimut=357.32001; special="NONE"; id=1299; side="WEST"; vehicle="LIB_GER_scout_mgunner"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G46"; init="this addmagazine ""lib_50Rnd_792x57""; this addmagazine ""lib_50Rnd_792x57""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] OBERFLIEGER = MACHINEGUNNER (MG42)"; }; class Item6 { position[]={4911.9995,97.039787,1359.0043}; azimut=357.32001; special="NONE"; id=1300; side="WEST"; vehicle="LIB_GER_scout_smgunner"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G47"; init="RemoveAllWeapons this; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addweapon ""LIB_MP40""; this addmagazine ""LIB_1Rnd_RPzB""; this addmagazine ""LIB_1Rnd_RPzB""; this addmagazine ""LIB_1Rnd_RPzB""; this addweapon ""LIB_RPzB""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] GEFREITER = PANZERSCHRECK SOLDIER (MP40)"; }; class Item7 { position[]={4914.3374,97.011551,1359.1014}; azimut=357.32001; special="NONE"; id=1301; side="WEST"; vehicle="LIB_GER_sapper_gefr"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G48"; init="this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeWeapon ""LIB_MP40""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; this removeMagazine ""LIB_1Rnd_flare_white""; this removeMagazine ""LIB_1Rnd_flare_white""; this removeMagazine ""LIB_1Rnd_flare_red""; this removeMagazine ""LIB_1Rnd_flare_red""; this removeMagazine ""LIB_1Rnd_flare_green""; this removeMagazine ""LIB_1Rnd_flare_green""; this removeMagazine ""LIB_1Rnd_flare_yellow""; this removeMagazine ""LIB_1Rnd_flare_yellow""; this removeWeapon ""LIB_FLARE_PISTOL""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] GEFREITER = PIONIER (G43)"; }; class Item8 { position[]={4916.6973,96.976013,1359.209}; azimut=357.32001; special="NONE"; id=1302; side="WEST"; vehicle="SG_sturmtrooper_stggunner"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G49"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] OBERFLIEGER = FALLSCHIRMJÄGER (MP44)"; }; class Item9 { position[]={4918.9624,96.94397,1359.3148}; azimut=357.32001; special="NONE"; id=1303; side="WEST"; vehicle="LIB_GER_scout_ober_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G410"; init="(unitBackpack this) addMagazineCargo[""I44_20rd_792x57_Ball_FG42"",2]; RemoveAllWeapons this; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addweapon ""I44_FG42I""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 3.Kie] OBERFLIEGER = FALLSCHIRMJÄGER (FG42)"; }; }; }; class Item21 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={3500.7227,128.11914,928.85779}; azimut=573.60101; special="NONE"; id=1700; side="WEST"; vehicle="SG_sturmtrooper_lieutenant"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="G51"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] LEUTNANT = ZUG LEITER (MP40)"; }; class Item1 { position[]={3520.2981,127.56344,1015.3479}; azimut=911.79401; special="NONE"; id=1701; side="WEST"; vehicle="SG_sturmtrooper_unterofficer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="G52"; init="this addBackpack ""BasicBag""; (unitBackpack this) addMagazineCargo[""I44_20rd_792x57_Ball_FG42"",2]; RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Ball_FG42""; this addmagazine ""I44_20rd_792x57_Mix_FG42""; this addmagazine ""I44_20rd_792x57_Mix_FG42""; this addmagazine ""I44_20rd_792x57_Tracer_FG42""; this addweapon ""I44_FG42I""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_m39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] OBERFELDWEBEL = ZUG HILFE (FG42)"; }; class Item2 { position[]={3498.7246,128.14941,925.14618}; azimut=753.28998; special="NONE"; id=1702; side="WEST"; vehicle="LIB_GER_radioman"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G53"; init="RemoveAllWeapons this; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addweapon ""LIB_PPSh41_d""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; this addmagazine ""lib_nb39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] GEFREITER = FUNKER (PPSch-41)"; }; class Item3 { position[]={3500.6028,128.15428,923.92731}; azimut=753.29102; special="NONE"; id=1703; side="WEST"; vehicle="SG_sturmtrooper_medic"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G54"; init="this addBackpack ""BasicBag""; RemoveAllWeapons this; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addweapon ""LIB_MP44""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] OBERFLIEGER = SANITÄTER (MP44)"; }; class Item4 { position[]={3502.626,128.15947,922.63025}; azimut=753.29102; special="NONE"; id=1704; side="WEST"; vehicle="SG_sturmtrooper_sniper"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G55"; init="this addBackpack ""BasicBag""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] OBERGEFREITER = SNIPER (KAR98ZF)"; }; class Item5 { position[]={3504.6384,128.16481,921.29816}; azimut=753.29102; special="NONE"; id=1705; side="WEST"; vehicle="SG_sturmtrooper_mgunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G56"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] GEFREITER = MACHINEGUNNER (MG42)"; }; class Item6 { position[]={3506.9312,128.17148,919.75262}; azimut=753.29102; special="NONE"; id=1706; side="WEST"; vehicle="SG_sturmtrooper_AT_soldier"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G57"; init="this addBackpack ""BasicBag""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeWeapon ""LIB_MP40""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addweapon ""LIB_PPSh41_m""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] OBERGEFREITER = PANZERSCHRECK SOLDIER (PPSch-41)"; }; class Item7 { position[]={3508.8918,128.1792,918.46735}; azimut=753.29102; special="NONE"; id=1707; side="WEST"; vehicle="SG_sturmtrooper_sapper_gefr"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G58"; init="this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeMagazine ""LIB_32Rnd_9x19""; this removeWeapon ""LIB_MP40""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addmagazine ""lib_30Rnd_792x33""; this addweapon ""LIB_MP44""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] OBERGEFREITER = PIONIER (MP44)"; }; class Item8 { position[]={3518.5188,127.61231,1013.4483}; azimut=739.90503; special="NONE"; id=1708; side="WEST"; vehicle="SG_sturmtrooper_stggunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G59"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] GEFREITER = FALLSCHIRMJÄGER (MP44)"; }; class Item9 { position[]={3520.6541,127.5887,1012.6788}; azimut=739.90503; special="NONE"; id=1709; side="WEST"; vehicle="SG_sturmtrooper_ober_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G510"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FJR.6 - 4.Kie] OBERFLIEGER = FALLSCHIRMJÄGER (G43)"; }; }; }; class Item22 { side="WEST"; class Vehicles { items=10; class Item0 { position[]={4344.0396,105.5,1175.0697}; azimut=819.11102; special="NONE"; id=1710; side="WEST"; vehicle="LIB_GER_lieutenant"; player="PLAY CDG"; leader=1; lock="UNLOCKED"; rank="LIEUTENANT"; skill=0.60000002; text="G61"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] LEUTNANT = ZUG LEITER (MP40)"; }; class Item1 { position[]={4347.3657,105.5,1174.4563}; azimut=641.58502; special="NONE"; id=1711; side="WEST"; vehicle="LIB_GER_unterofficer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="G62"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] UNTERFELDWEBEL = ZUG HILFE (MP40)"; }; class Item2 { position[]={4347.8594,105.5,1176.6814}; azimut=641.58502; special="NONE"; id=1712; side="WEST"; vehicle="LIB_GER_smgunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G63"; init="removeBackpack this; this addBackpack ""FunkBag""; RemoveAllWeapons this; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addmagazine ""lib_35Rnd_762x25""; this addweapon ""LIB_PPSh41_m""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; this addmagazine ""lib_nb39""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] OBERGEFREITER = FUNKER (PPSch-41)"; }; class Item3 { position[]={4348.2935,105.5,1178.8931}; azimut=641.58502; special="NONE"; id=1713; side="WEST"; vehicle="LIB_GER_medic"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; fuel=0.99000001; text="G64"; init="RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] OBERFLIEGER = SANITÄTER (G43)"; }; class Item4 { position[]={4348.7544,105.5,1181.2576}; azimut=641.58502; special="NONE"; id=1714; side="WEST"; vehicle="LIB_GER_unterofficer"; player="PLAY CDG"; lock="UNLOCKED"; rank="SERGEANT"; skill=0.60000002; text="G65"; init="RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addmagazine ""lib_71Rnd_762x25""; this addweapon ""LIB_PPSh41_d""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_m39""; this addmagazine ""lib_shg24""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] UNTEROFFIZIER = FLAK GUNNER (PPSch-41)"; }; class Item5 { position[]={4349.2471,105.5,1183.6014}; azimut=641.58502; special="NONE"; id=1715; side="WEST"; vehicle="LIB_GER_smgunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G66"; init="removeBackpack this; RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] HAUPTGEFREITER = FLAK GUNNER (G43)"; }; class Item6 { position[]={4350.4556,105.5,1176.1841}; azimut=640.45099; special="NONE"; id=1716; side="WEST"; vehicle="LIB_GER_smgunner"; player="PLAY CDG"; lock="UNLOCKED"; rank="CORPORAL"; skill=0.60000002; text="G67"; init="removeBackpack this; RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] GEFREITER = FLAK GUNNER (G43)"; }; class Item7 { position[]={4351.1533,105.5,1178.7451}; azimut=640.45099; special="NONE"; id=1717; side="WEST"; vehicle="LIB_GER_ober_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G68"; init="removeBackpack this; RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] OBERFLIEGER = FLAK GUNNER (G43)"; }; class Item8 { position[]={4351.5894,105.5,1181.0557}; azimut=640.45099; special="NONE"; id=1718; side="WEST"; vehicle="LIB_GER_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G69"; init="removeBackpack this; RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] FLIEGER = FLAK GUNNER (G43)"; }; class Item9 { position[]={4351.9844,105.5,1183.2921}; azimut=640.45099; special="NONE"; id=1719; side="WEST"; vehicle="LIB_GER_rifleman"; player="PLAY CDG"; lock="UNLOCKED"; skill=0.60000002; text="G610"; init="removeBackpack this; RemoveAllWeapons this; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addmagazine ""lib_10Rnd_792x57""; this addweapon ""LIB_G43""; this addmagazine ""lib_shg24""; this addmagazine ""lib_shg24""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[FLAKZUG] FLIEGER = FLAK GUNNER (G43)"; }; }; }; class Item23 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={5112.2539,128.20944,327.21808}; azimut=1.51577; special="NONE"; id=1720; side="WEST"; vehicle="LIB_GER_tank_lieutenant"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=1; text="G71"; init="this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addweapon ""LIB_MP40""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[PzKpfwIV H - 129] LEUTNANT = PANZER LEITER (MP40)"; }; class Item1 { position[]={5112.2974,128.13733,328.78934}; azimut=-178.33099; special="NONE"; id=1721; side="WEST"; vehicle="LIB_GER_tank_unterofficer"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="G72"; init="RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addweapon ""LIB_MP40""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[PzKpfwIV H - 129] UNTEROFFIZIER = PANZER ZEIGER (MP40)"; }; class Item2 { position[]={5110.9009,128.16548,328.81046}; azimut=-178.33099; special="NONE"; id=1722; side="WEST"; vehicle="LIB_GER_tank_crew"; player="PLAY CDG"; skill=1; text="G73"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[PzKpfwIV H - 129] OBERSCHÜTZE = PANZER FAHRER (MP40)"; }; }; }; class Item24 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={5106.3857,128.41029,327.32217}; azimut=5.1605401; special="NONE"; id=1723; side="WEST"; vehicle="LIB_GER_spg_unterofficer"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=1; text="G74"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[StuG III - 424] OBERFELDWEBEL = PANZER LEITER (MP40)"; }; class Item1 { position[]={5106.3989,128.36995,328.90222}; azimut=-179.879; special="NONE"; id=1724; side="WEST"; vehicle="LIB_GER_spg_unterofficer"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="G75"; init="RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addweapon ""LIB_MP40""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[StuG III - 424] UNTEROFFIZIER = PANZER ZEIGER (MP40)"; }; class Item2 { position[]={5105.0039,128.41217,328.88672}; azimut=-179.879; special="NONE"; id=1725; side="WEST"; vehicle="LIB_GER_spg_crew"; player="PLAY CDG"; skill=1; text="G76"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[StuG III - 424] OBERSCHÜTZE = PANZER FAHRER (MP40)"; }; }; }; class Item25 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={3965.1021,105.5,1174.598}; azimut=180.894; special="NONE"; id=1764; side="WEST"; vehicle="LIB_GER_spg_unterofficer"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=1; text="G77"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 222] OBERFELDWEBEL = FAHRZEUG LEITER (MP40)"; }; class Item1 { position[]={3965.2073,105.5,1173.0203}; azimut=-4.1459298; special="NONE"; id=1765; side="WEST"; vehicle="LIB_GER_spg_unterofficer"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="G78"; init="this removeweapon ""LIB_Binocular_SU""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 222] UNTEROFFIZIER = FAHRZEUG ZEIGER (MP40)"; }; class Item2 { position[]={3966.5962,105.5,1173.1403}; azimut=-4.1459298; special="NONE"; id=1766; side="WEST"; vehicle="LIB_GER_spg_crew"; player="PLAY CDG"; skill=1; text="G79"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 222] SCHÜTZE = FAHRZEUG FAHRER (MP40)"; }; }; }; class Item26 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4055.0105,105.47662,1220.8445}; azimut=393.88126; special="NONE"; id=1773; side="WEST"; vehicle="LIB_GER_spg_unterofficer"; player="PLAY CDG"; leader=1; rank="SERGEANT"; skill=1; text="G710"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 234/1] STABSFELDWEBEL = FAHRZEUG LEITER (MP40)"; }; class Item1 { position[]={4055.78,105.47109,1222.2267}; azimut=208.84125; special="NONE"; id=1774; side="WEST"; vehicle="LIB_GER_spg_unterofficer"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="G711"; init="this removeweapon ""LIB_Binocular_SU""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 234/1] UNTERFELDWEBEL = FAHRZEUG ZEIGER (MP40)"; }; class Item2 { position[]={4054.551,105.46848,1222.8815}; azimut=208.84125; special="NONE"; id=1775; side="WEST"; vehicle="LIB_GER_spg_crew"; player="PLAY CDG"; skill=1; text="G712"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 234/1] OBERSCHÜTZE = FAHRZEUG FAHRER (MP40)"; }; }; }; class Item27 { side="WEST"; class Vehicles { items=3; class Item0 { position[]={4061.5852,105.48346,1218.2711}; azimut=378.09634; special="NONE"; id=1776; side="WEST"; vehicle="LIB_GER_spg_lieutenant"; player="PLAY CDG"; leader=1; rank="LIEUTENANT"; skill=1; text="G713"; init="this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addweapon ""LIB_MP40""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 234/2] LEUTNANT = FAHRZEUG LEITER (MP40)"; }; class Item1 { position[]={4061.9504,105.48038,1219.8098}; azimut=193.05647; special="NONE"; id=1777; side="WEST"; vehicle="LIB_GER_spg_unterofficer"; player="PLAY CDG"; rank="SERGEANT"; skill=1; text="G714"; init="this removeweapon ""LIB_Binocular_SU""; nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 234/2] FELDWEBEL = FAHRZEUG ZEIGER (MP40)"; }; class Item2 { position[]={4060.5886,105.47979,1220.1058}; azimut=193.05647; special="NONE"; id=1778; side="WEST"; vehicle="LIB_GER_spg_crew"; player="PLAY CDG"; skill=1; text="G715"; init="nul = this execVM ""scripts\Uniforme_script.sqf""; this disableAI ""move"";"; description="[SdKfz 234/2] OBERSCHÜTZE = FAHRZEUG FAHRER (MP40)"; }; }; }; class Item28 { side="WEST"; class Vehicles { items=1; class Item0 { position[]={5825.2695,5.1174421,5888.2871}; azimut=180; special="NONE"; id=1734; side="WEST"; vehicle="LIB_GER_tank_unterofficer"; leader=1; rank="SERGEANT"; skill=1; text="TESTEUR"; init="this setObjectTexture [1,""@GEIST\Uniformes\GER_PzWf-TAN_TanV3P_2048_CO.paa""]; this setObjectTexture [5,""@GEIST\Uniformes\GER_Grade_Feldwebel_Unteroffizier_TANK_2048.paa""]; this setObjectTexture [((getArray (configFile/""cfgVehicles""/(typeOf this)/""hiddenSelections"")) find ""eqip_tank_crew_cap""),""""]; this setObjectTexture [((getArray (configFile/""cfgVehicles""/(typeOf this)/""hiddenSelections"")) find ""eqip_tank_officer_cap""),""lib\LIB_GER_infantry\data\ger_eqipment_1_co.paa""]; this setObjectTexture [16,""@GEIST\Uniformes\GER_Casquettes_PzWf_Equip1PzWf-Tiger_1024.paa""]; this setObjectTexture [((getArray (configFile/""cfgVehicles""/(typeOf this)/""hiddenSelections"")) find ""eqip_headphones_down""),""""]; this setObjectTexture [((getArray (configFile/""cfgVehicles""/(typeOf this)/""hiddenSelections"")) find ""eqip_laryngophone""),""""]; RemoveAllWeapons this; this addweapon ""LIB_Binocular_SU""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addmagazine ""LIB_32Rnd_9x19""; this addweapon ""LIB_MP40""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addmagazine ""lib_8Rnd_9x19""; this addweapon ""LIB_M1908""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this addmagazine ""lib_nb39""; this disableAI ""move""; this setPosATL [getPosATL this select 0, getPosATL this select 1, 0];"; description="TESTEUR // "; }; }; }; }; class Vehicles { items=1816; class Item0 { position[]={4154.8848,109.44169,1226.6057}; id=0; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item1 { position[]={4136.2627,108.37383,1232.8015}; azimut=-2.992759; id=1; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item2 { position[]={4148.3228,105.42023,1235.8265}; id=2; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item3 { position[]={4152.9912,105.43507,1233.7271}; id=3; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item4 { position[]={4152.5688,105.29483,1244.4946}; id=4; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item5 { position[]={4140.502,105.24599,1247.1373}; id=5; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item6 { position[]={4132.3091,108.35394,1236.3705}; id=6; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item7 { position[]={4138.5757,104.84946,1257.616}; azimut=90.074844; id=7; side="EMPTY"; vehicle="land_lib_french_stone_house2"; skill=0.60000002; }; class Item8 { position[]={4154.4067,109.41881,1232.5945}; azimut=-89.527603; id=8; side="EMPTY"; vehicle="land_lib_city_house_2e_shops"; skill=1; health=0; }; class Item9 { position[]={4135.8374,108.3779,1232.1129}; azimut=-92.99691; id=9; side="EMPTY"; vehicle="land_lib_dlc1_city_house_2e_lone_3"; skill=0.60000002; }; class Item10 { position[]={4149.8125,105.14994,1250.1429}; azimut=31.760622; id=10; side="EMPTY"; vehicle="Land_transport_cart_EP1"; skill=0.60000002; }; class Item11 { position[]={4126.894,105.34473,1242.8899}; azimut=-90.174553; id=11; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item12 { position[]={4126.9497,105.19104,1250.031}; azimut=-90.174553; id=12; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item13 { position[]={4128.1538,105.46364,1248.7783}; id=13; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item14 { position[]={4132.4893,105.31429,1244.9773}; id=14; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item15 { position[]={4139.4014,108.35772,1235.4794}; id=15; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item16 { position[]={4148.333,105.46828,1227.7703}; azimut=86.26741; id=16; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item17 { position[]={4154.1079,109.37356,1238.0594}; id=17; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item18 { position[]={4130.9414,105.65594,1248.8463}; azimut=-145.33151; id=18; side="EMPTY"; vehicle="land_krater"; skill=0.60000002; }; class Item19 { position[]={4138.8789,105.48871,1220.1448}; id=19; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item20 { position[]={4160.5791,105.10254,1251.0033}; azimut=-20.491163; id=20; side="EMPTY"; vehicle="land_krater"; skill=0.60000002; }; class Item21 { position[]={4246.2822,105.54182,1135.4167}; azimut=-186.31436; id=21; side="EMPTY"; vehicle="land_lib_central_3e_1"; skill=1; }; class Item22 { position[]={4274.3052,109.73318,1131.2563}; azimut=-89.527603; id=22; side="EMPTY"; vehicle="land_lib_corner_house_3_damaged"; skill=1; }; class Item23 { position[]={4252.5903,105.712,1136.0061}; id=23; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item24 { position[]={4271.5933,105.61269,1130.251}; id=24; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item25 { position[]={4275.5322,109.92438,1132.2598}; id=25; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item26 { position[]={4245.7544,109.37744,1135.3113}; id=26; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item27 { position[]={4278.769,105.67422,1122.5349}; azimut=-17.223368; id=27; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item28 { position[]={4270.6851,105.63106,1123.6481}; azimut=-169.84653; id=28; side="EMPTY"; vehicle="land_krater"; skill=0.60000002; }; class Item29 { position[]={4305.5601,105.50019,1183.5134}; azimut=-90.564911; id=29; side="EMPTY"; vehicle="land_lib_corner_house_1c"; skill=0.60000002; }; class Item30 { position[]={4325.4771,108.43076,1169.7202}; azimut=72.629868; id=30; side="EMPTY"; vehicle="land_lib_city_house_2e_lone_3"; skill=0.60000002; }; class Item31 { position[]={4312.7393,106.23646,1144.7375}; azimut=179.93231; id=31; side="EMPTY"; vehicle="land_lib_french_stone_house2"; skill=0.60000002; }; class Item32 { position[]={4289.2334,108.96143,1185.697}; azimut=83.108902; id=32; side="EMPTY"; vehicle="land_lib_dlc1_house_2e_arc1"; skill=0.60000002; }; class Item33 { position[]={4293.5962,108.72729,1167.7513}; azimut=171.50214; id=33; side="EMPTY"; vehicle="land_lib_city_house_2e_lone_2"; skill=0.60000002; }; class Item34 { position[]={4289.3047,105.62105,1195.6202}; azimut=-7.0595212; id=34; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item35 { position[]={4303.8003,105.50075,1192.8054}; azimut=89.127029; id=35; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item36 { position[]={4288.4497,105.52103,1197.871}; azimut=-4.5794396; id=36; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item37 { position[]={4417.7627,108.58096,1172.9137}; azimut=89.056; id=37; side="EMPTY"; vehicle="land_lib_dlc1_apteka"; skill=0.60000002; }; class Item38 { position[]={4124.6631,115.89628,1157.0708}; azimut=103.614; id=38; side="EMPTY"; vehicle="land_lib_kostel_1"; skill=0.60000002; }; class Item39 { position[]={4110.7813,129.9342,1153.8636}; azimut=-164.34801; id=39; side="EMPTY"; vehicle="Land_ladder_half_EP1"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1, 10];"; }; class Item40 { position[]={4110.7798,129.93396,1153.8635}; azimut=-164.34801; id=40; side="EMPTY"; vehicle="Land_ladder_half_EP1"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1, 0.8];"; }; class Item41 { position[]={4110.0205,129.952,1154.0576}; azimut=-164.34801; id=41; side="EMPTY"; vehicle="Land_ladder_half_EP1"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1, 14.5];"; }; class Item42 { position[]={4216.7563,105.50032,1171.5054}; azimut=0.62809002; id=42; side="EMPTY"; vehicle="land_lib_dlc1_house_2e_arc1"; skill=0.60000002; }; class Item43 { position[]={4244.3022,105.50024,1160.5752}; azimut=-89.961304; id=43; side="EMPTY"; vehicle="land_lib_town_house_1"; skill=0.60000002; }; class Item44 { position[]={4248.79,105.50033,1161.6226}; id=44; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item45 { position[]={4218.7393,109.42736,1175.4163}; id=45; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item46 { position[]={4109.0576,130.89304,1155.1729}; azimut=106.879; id=46; side="EMPTY"; vehicle="LIB_BasicWeaponsBox_GER"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1, 18.5]; nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item47 { position[]={4112.8076,130.03679,1155.046}; azimut=285.55399; id=47; side="EMPTY"; vehicle="Gunrack2"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1, 18.5];"; }; class Item48 { position[]={4147.812,105.45033,1233.2148}; azimut=140; id=48; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item49 { position[]={4141.0659,108.54842,1248.9196}; azimut=140; id=49; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item50 { position[]={4269.4541,105.51573,1147.0435}; azimut=140; id=50; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item51 { position[]={4084.4092,105.49979,1161.8274}; azimut=140; id=51; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item52 { position[]={3993.4238,106.06991,1179.7974}; azimut=140; id=52; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item53 { position[]={3957.2905,105.56398,1195.8633}; azimut=140; id=53; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item54 { position[]={4126.8306,105.49951,1199.2452}; azimut=140; id=54; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item55 { position[]={4333.1392,105.50034,1219.3762}; azimut=140; id=55; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item56 { position[]={4397.353,104.29421,1287.8379}; azimut=140; id=56; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item57 { position[]={4402.9961,105.71909,1182.4271}; azimut=140; id=57; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item58 { position[]={3494.0789,128.01492,971.32605}; azimut=67.580032; id=58; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item59 { position[]={3453.6577,130.81064,993.28992}; azimut=101.47814; id=59; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item60 { position[]={3474.9397,128.02988,955.28577}; azimut=67.580032; id=60; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item61 { position[]={3499.9392,129.55838,975.79327}; azimut=67.580032; id=61; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item62 { position[]={3482.7502,127.9945,990.9585}; id=62; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item63 { position[]={3480.824,137.1472,1001.4371}; azimut=90.074844; id=63; side="EMPTY"; vehicle="land_lib_french_stone_house2"; skill=0.60000002; }; class Item64 { position[]={3499.4326,131.87177,974.05182}; azimut=-21.947565; id=64; side="EMPTY"; vehicle="land_lib_city_house_2e_shops"; skill=1; health=0; }; class Item65 { position[]={3453.0979,130.7771,993.8761}; azimut=11.47393; id=65; side="EMPTY"; vehicle="land_lib_dlc1_city_house_2e_lone_3"; skill=0.60000002; }; class Item66 { position[]={3495.4565,128.02878,965.61389}; azimut=262.466; id=66; side="EMPTY"; vehicle="Land_bags_EP1"; skill=0.60000002; }; class Item67 { position[]={3525.9414,127.6612,990.93591}; azimut=-203.17337; id=67; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item68 { position[]={3445.4658,127.87235,972.61023}; azimut=-171.55635; id=68; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item69 { position[]={3504.3704,131.77438,976.41278}; azimut=67.580032; id=69; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item70 { position[]={3459.0476,127.98639,953.94879}; azimut=-145.33151; id=70; side="EMPTY"; vehicle="land_krater"; skill=0.60000002; }; class Item71 { position[]={3473.7031,127.9153,1009.118}; azimut=-28.627285; id=71; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item72 { position[]={3424.009,126.90245,1000.9981}; azimut=-20.491199; id=72; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item73 { position[]={3507.3572,127.88114,984.5647}; azimut=207.58005; id=73; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item74 { position[]={3538.0515,127.3674,1008.963}; azimut=140; id=74; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item75 { position[]={3516.5303,127.99388,954.76935}; azimut=-149.36618; id=75; side="EMPTY"; vehicle="land_lib_corner_house_1c"; skill=0.60000002; }; class Item76 { position[]={3561.7861,127.24828,989.19147}; azimut=175.03952; id=76; side="EMPTY"; vehicle="land_lib_city_house_2e_lone_3"; skill=0.60000002; }; class Item77 { position[]={3355.5361,127.14858,1047.9181}; azimut=254.34955; id=77; side="EMPTY"; vehicle="land_lib_french_stone_house2"; skill=0.60000002; }; class Item78 { position[]={3469.3723,128.02499,952.50055}; azimut=397.20935; id=78; side="EMPTY"; vehicle="land_lib_dlc1_house_2e_arc1"; skill=0.60000002; }; class Item79 { position[]={3509.3752,130.99393,1006.1371}; azimut=245.33968; id=79; side="EMPTY"; vehicle="land_lib_city_house_2e_lone_2"; skill=0.60000002; }; class Item80 { position[]={3507.6716,128.01465,958.07813}; azimut=30.32575; id=80; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item81 { position[]={3560.3201,127.0637,995.92627}; azimut=67.580032; id=81; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item82 { position[]={3562.4312,130.10936,991.26166}; azimut=67.580032; id=82; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item83 { position[]={3561.9893,130.17415,986.30255}; azimut=67.580032; id=83; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item84 { position[]={3560.6726,128.40689,885.9823}; azimut=-231.87268; id=84; side="EMPTY"; vehicle="land_lib_central_3e_1"; skill=1; }; class Item85 { position[]={3563.4751,128.13835,919.90863}; azimut=-135.08592; id=85; side="EMPTY"; vehicle="land_lib_corner_house_3_damaged"; skill=1; }; class Item86 { position[]={3564.6692,128.39836,890.8988}; azimut=-45.558342; id=86; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item87 { position[]={3562.2944,128.14474,917.26843}; azimut=-45.558342; id=87; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item88 { position[]={3563.6177,128.13257,921.48712}; azimut=-45.558342; id=88; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item89 { position[]={3560.3777,128.40846,885.53113}; azimut=-45.558342; id=89; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item90 { position[]={3572.8274,128.23236,916.98871}; azimut=-62.781715; id=90; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item91 { position[]={3566.3723,128.21774,911.9967}; azimut=-215.40485; id=91; side="EMPTY"; vehicle="land_krater"; skill=0.60000002; }; class Item92 { position[]={3539.0173,128.02582,913.37415}; azimut=-45.558342; id=92; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item93 { position[]={3541.5281,127.99089,927.6131}; azimut=94.441666; id=93; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item94 { position[]={3537.8384,130.8954,942.39178}; azimut=128.89133; id=94; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item95 { position[]={3537.6106,130.89384,943.16998}; azimut=38.887104; id=95; side="EMPTY"; vehicle="land_lib_dlc1_city_house_2e_lone_3"; skill=0.60000002; }; class Item96 { position[]={3535.3425,128.47453,909.89838}; azimut=44.601547; id=96; side="EMPTY"; vehicle="land_lib_city_house_2e_shops"; skill=1; health=0; }; class Item97 { position[]={3564.321,127.7927,930.11475}; azimut=-118.77493; id=97; side="EMPTY"; vehicle="Land_Table_EP1"; skill=0.60000002; }; class Item98 { position[]={3559.8611,127.78718,932.78149}; azimut=-226.25046; id=98; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; }; class Item99 { position[]={3562.043,127.75257,934.36328}; azimut=-205.4892; id=99; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; }; class Item100 { position[]={3564.6753,127.76473,931.99005}; azimut=-220.93335; id=100; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item101 { position[]={3351.1843,126.67889,1280.7485}; azimut=135.68201; id=101; side="EMPTY"; vehicle="LIB_M4A3_75_wreck"; skill=1; health=0; }; class Item102 { position[]={3352.6135,126.29649,1277.502}; azimut=72.728569; id=102; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item103 { position[]={3354.6064,124.82964,1264.6028}; azimut=-36.793533; id=103; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item104 { position[]={3607.7017,129.04065,885.13281}; azimut=-122.68008; id=104; side="EMPTY"; vehicle="Dirtmount_EP1"; skill=0.60000002; }; class Item105 { position[]={3862.3003,104.658,1224.7858}; azimut=328.51575; id=105; side="EMPTY"; vehicle="trench_mortar"; skill=0.60000002; }; class Item106 { position[]={3853.7505,105.1769,1137.4764}; azimut=281.82001; id=106; side="EMPTY"; vehicle="Fort_EnvelopeBig"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0];"; }; class Item107 { position[]={4128.5454,104.73536,1260.2925}; azimut=269.78299; id=107; side="EMPTY"; vehicle="Land_BagFenceShort"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.5];"; }; class Item108 { position[]={4129.6597,104.73299,1260.2783}; azimut=90; id=108; side="EMPTY"; vehicle="LIB_BasicWeaponsBox_GER"; leader=1; lock="LOCKED"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.78];"; }; class Item109 { position[]={4003.6125,105.1647,1109.6025}; azimut=-194.58907; id=109; side="EMPTY"; vehicle="land_lib_corner_house_1c"; skill=0.60000002; }; class Item110 { position[]={3995.0237,105.17273,1105.6449}; azimut=-14.897113; id=110; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item111 { position[]={4089.5813,104.94421,1100.969}; azimut=-359.91904; id=111; side="EMPTY"; vehicle="land_lib_central_3e_1"; skill=1; }; class Item112 { position[]={4060.4468,109.30984,1120.5675}; azimut=-270.67462; id=112; side="EMPTY"; vehicle="land_lib_corner_house_2e_4"; skill=1; }; class Item113 { position[]={4083.2466,104.92357,1101.0848}; azimut=-173.60475; id=113; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item114 { position[]={4062.8113,105.90334,1117.752}; azimut=-88.538094; id=114; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item115 { position[]={4060.9053,109.48211,1121.7413}; azimut=-88.538094; id=115; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item116 { position[]={4090.1174,104.94712,1101.015}; azimut=-173.60475; id=116; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item117 { position[]={4069.3894,105.26311,1116.6761}; azimut=-258.38458; id=117; side="EMPTY"; vehicle="land_krater"; skill=0.60000002; }; class Item118 { position[]={4056.6401,108.84502,1104.1434}; azimut=92.173203; id=118; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item119 { position[]={4028.3423,108.06886,1115.264}; azimut=83.986794; id=119; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item120 { position[]={4027.6313,108.07932,1115.6525}; azimut=-6.0174527; id=120; side="EMPTY"; vehicle="land_lib_dlc1_city_house_2e_lone_3"; skill=0.60000002; }; class Item121 { position[]={4057.1194,108.7392,1099.6915}; azimut=1.6218069; id=121; side="EMPTY"; vehicle="land_lib_city_house_2e_shops"; skill=1; health=0; }; class Item122 { position[]={4054.8411,105.45446,1128.6873}; azimut=-161.75468; id=122; side="EMPTY"; vehicle="Land_Table_EP1"; skill=0.60000002; }; class Item123 { position[]={4049.7617,105.41678,1125.348}; azimut=-269.23016; id=123; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; }; class Item124 { position[]={4050.2793,105.46895,1130.2419}; azimut=-248.46892; id=124; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=0.60000002; }; class Item125 { position[]={4053.8225,105.46978,1130.2993}; azimut=-263.91309; id=125; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; skill=0.60000002; }; class Item126 { position[]={4069.8108,105.05707,1103.2825}; azimut=140; id=126; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item127 { position[]={4038.1187,105.25899,1112.4817}; azimut=-105.76146; id=127; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item128 { position[]={4046.2043,105.14176,1111.1926}; azimut=-5.7784295; id=128; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item129 { position[]={4030.1292,104.8723,1103.0673}; azimut=-7.3805037; id=129; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item130 { position[]={3990.8313,105.1648,1093.9099}; azimut=76.933556; id=130; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item131 { position[]={4006.8174,104.97939,1099.9601}; azimut=-283.62799; id=131; side="EMPTY"; vehicle="LIB_opelblitz_tent_y_camo"; skill=1; init="this setObjectTexture [2,""@GEIST\Vehicules\GER_OpelBlitz_Cabine_Tarn7-2_BKxx_1024.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\GER_OpelBlitz_Caisse_Tarn7-2_BK123_1024.paa""]; this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; this animate [""doorzad_rotate"",1];"; }; class Item132 { position[]={4146.02,105.35118,1241.5922}; id=132; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item133 { position[]={4148.354,105.50807,1215.873}; id=133; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item134 { position[]={4141.3145,108.38214,1231.1937}; id=134; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item135 { position[]={4149.0098,105.48842,1219.88}; id=135; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item136 { position[]={4081.2834,101.82758,1311.5181}; id=136; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item137 { position[]={4130.73,101.02863,1301.9758}; id=137; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item138 { position[]={4177.7188,98.437111,1363.4221}; id=138; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item139 { position[]={4206.6348,104.5466,1274.5049}; id=139; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item140 { position[]={4234.8281,105.45749,1243.1306}; id=140; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item141 { position[]={4310.2847,104.31037,1298.0995}; id=141; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item142 { position[]={3948.0493,100.22889,1294.4114}; id=142; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item143 { position[]={3882.979,98.537659,1326.288}; id=143; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item144 { position[]={4025.5435,105.36875,1227.5793}; id=144; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item145 { position[]={3860.8369,104.63207,1224.7261}; azimut=264.83997; id=145; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item146 { position[]={3863.4141,104.58115,1226.0131}; azimut=407.80801; id=146; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item147 { position[]={3862.9902,104.8679,1221.3748}; azimut=240.16885; id=147; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item148 { position[]={3864.7896,104.84058,1222.4147}; azimut=240.16885; id=148; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item149 { position[]={3864.7871,104.84027,1222.4192}; azimut=240.16885; id=149; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item150 { position[]={3862.9888,104.86724,1221.3849}; azimut=240.16885; id=150; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item151 { position[]={3864.8152,105.0106,1219.1798}; azimut=218.8519; id=151; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item152 { position[]={3866.5317,104.98061,1220.3173}; azimut=218.85185; id=152; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.50]; "; }; class Item153 { position[]={3866.5198,104.979,1220.3435}; azimut=218.8519; id=153; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item154 { position[]={3864.8096,105.01016,1219.1888}; azimut=218.85185; id=154; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.50]; "; }; class Item155 { position[]={3866.645,105.11266,1217.0126}; azimut=240.16885; id=155; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item156 { position[]={3868.8928,105.06522,1218.9304}; azimut=202.55885; id=156; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.60]; "; }; class Item157 { position[]={3868.8928,105.06522,1218.9304}; azimut=202.55872; id=157; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item158 { position[]={3866.646,105.11224,1217.0232}; azimut=240.16885; id=158; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.60]; "; }; class Item159 { position[]={3340.7146,127.05331,1050.2253}; azimut=90; special="NONE"; id=159; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; leader=1; skill=1; }; class Item160 { position[]={4018.8223,105.4994,1141.1671}; azimut=270.87503; id=160; side="EMPTY"; vehicle="trench_mortar"; skill=0.60000002; }; class Item161 { position[]={4018.0896,105.49905,1139.8997}; azimut=207.19925; id=161; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item162 { position[]={4018.3809,105.49972,1142.7651}; azimut=350.1673; id=162; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item163 { position[]={4022.071,105.49904,1139.9242}; azimut=182.52823; id=163; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item164 { position[]={4022.156,105.49954,1142.001}; azimut=182.52823; id=164; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item165 { position[]={4022.1501,105.49954,1142.0004}; azimut=182.52823; id=165; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item166 { position[]={4022.0615,105.49905,1139.9286}; azimut=182.52823; id=166; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item167 { position[]={4024.9028,105.49918,1140.2903}; azimut=161.21127; id=167; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item168 { position[]={4024.863,105.49962,1142.3512}; azimut=161.21124; id=168; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.50]; "; }; class Item169 { position[]={4024.8347,105.49962,1142.3549}; azimut=161.21127; id=169; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item170 { position[]={4024.8928,105.49918,1140.2916}; azimut=161.21124; id=170; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.50]; "; }; class Item171 { position[]={4027.7131,105.49926,1140.6779}; azimut=182.52823; id=171; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item172 { position[]={4027.2949,105.49989,1143.6014}; azimut=144.91809; id=172; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item173 { position[]={4027.2949,105.49989,1143.6014}; azimut=144.91809; id=173; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item174 { position[]={4027.7046,105.49926,1140.6836}; azimut=182.52823; id=174; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item175 { position[]={3938.8262,105.20176,1102.6943}; azimut=161.211; special="NONE"; id=175; side="EMPTY"; vehicle="ClutterCutter_EP1"; leader=1; skill=1; text="cible2"; init="this setpos [getpos this select 0, getpos this select 1, 80]; this allowdamage false;"; }; class Item176 { position[]={4346.7446,105.50002,1163.7412}; azimut=171.29103; id=176; side="EMPTY"; vehicle="trench_mortar"; skill=0.60000002; }; class Item177 { position[]={4348.1172,105.50002,1163.2279}; azimut=107.61541; id=177; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item178 { position[]={4345.2441,105.50002,1163.0391}; azimut=250.58333; id=178; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item179 { position[]={4347.4302,105.50003,1167.1525}; azimut=82.944405; id=179; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item180 { position[]={4345.3672,105.50003,1166.8909}; azimut=82.944405; id=180; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item181 { position[]={4345.3696,105.50003,1166.8849}; azimut=82.944405; id=181; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item182 { position[]={4347.4258,105.50003,1167.1421}; azimut=82.944405; id=182; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item183 { position[]={4346.5977,105.50005,1169.8831}; azimut=61.627457; id=183; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item184 { position[]={4344.5713,105.50005,1169.5007}; azimut=61.627411; id=184; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.50]; "; }; class Item185 { position[]={4344.5723,105.50005,1169.4723}; azimut=61.627457; id=185; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item186 { position[]={4346.5967,105.50005,1169.8729}; azimut=61.627411; id=186; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.50]; "; }; class Item187 { position[]={4346.0156,105.50006,1171.0977}; azimut=67.652229; id=187; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item188 { position[]={4343.959,105.50005,1170.4872}; azimut=53.167011; id=188; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item189 { position[]={3846.1628,104.09574,1227.1554}; azimut=73.12014; id=189; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.25];"; }; class Item190 { position[]={3851.7739,104.65128,1126.9644}; azimut=616.58447; id=190; side="EMPTY"; vehicle="Fort_EnvelopeSmall"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.10];"; }; class Item191 { position[]={3875.6384,114.64389,1143.7888}; azimut=222.037; id=191; side="EMPTY"; vehicle="lib_4Rnd_RPzB"; lock="LOCKED"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 3.55];"; }; class Item192 { position[]={4110.0205,129.952,1154.0576}; azimut=-164.34801; id=192; side="EMPTY"; vehicle="Land_ladder_half_EP1"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1, 5.5];"; }; class Item193 { position[]={4476.9727,105.48892,1203.3092}; azimut=100.07727; id=193; side="EMPTY"; vehicle="land_lib_corner_house_1c"; skill=0.60000002; }; class Item194 { position[]={4435.5972,108.43074,1197.3309}; azimut=362.85675; id=194; side="EMPTY"; vehicle="land_lib_city_house_2e_lone_3"; skill=0.60000002; }; class Item195 { position[]={4477.0786,105.33676,1242.7443}; azimut=370.57455; id=195; side="EMPTY"; vehicle="land_lib_french_stone_house2"; skill=0.60000002; }; class Item196 { position[]={4492.6177,105.37805,1198.1471}; azimut=273.75113; id=196; side="EMPTY"; vehicle="land_lib_dlc1_house_2e_arc1"; skill=0.60000002; }; class Item197 { position[]={4491.6421,105.41743,1216.5919}; azimut=362.14432; id=197; side="EMPTY"; vehicle="land_lib_city_house_2e_lone_2"; skill=0.60000002; }; class Item198 { position[]={4490.7119,105.34393,1188.408}; azimut=183.58261; id=198; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item199 { position[]={4476.9868,105.48351,1193.8519}; azimut=279.76923; id=199; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item200 { position[]={4491.1382,105.32926,1186.0403}; azimut=186.06268; id=200; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item201 { position[]={4484.3848,104.67882,1264.281}; azimut=-6.9639602; id=201; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item202 { position[]={4478.0132,108.85098,1242.4998}; id=202; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item203 { position[]={4491.4004,108.63693,1216.8369}; id=203; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item204 { position[]={4478.0649,109.4918,1203.1324}; id=204; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item205 { position[]={4491.8228,110.22313,1198.0521}; id=205; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item206 { position[]={4492.5098,105.6619,1184.8236}; id=206; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item207 { position[]={4485.7075,104.86517,1256.6614}; azimut=-6.9639602; id=207; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item208 { position[]={4485.7075,105.07672,1248.1423}; azimut=-6.9639602; id=208; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item209 { position[]={4484.8086,105.24257,1239.9935}; azimut=-6.9639602; id=209; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item210 { position[]={4483.5913,105.35963,1231.6329}; azimut=-6.9639602; id=210; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item211 { position[]={4482.9556,105.47093,1215.7585}; azimut=-6.9639602; id=211; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item212 { position[]={4483.5903,105.48743,1207.1863}; azimut=-6.9639602; id=212; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item213 { position[]={4483.0615,105.47752,1198.8259}; azimut=-6.9639602; id=213; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item214 { position[]={4482.3735,105.45541,1189.725}; azimut=-6.9639602; id=214; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item215 { position[]={4494.5762,105.18948,1232.6473}; azimut=273.75101; id=215; side="EMPTY"; vehicle="land_lib_house_2e_arc2"; skill=0.60000002; }; class Item216 { position[]={4493.7813,109.08966,1232.5524}; id=216; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item217 { position[]={4492.9243,104.63687,1256.0463}; azimut=267.448; id=217; side="EMPTY"; vehicle="land_lib_dlc1_corner_house_3"; skill=0.60000002; }; class Item218 { position[]={4492.1426,108.41054,1255.8643}; azimut=-6.3029656; id=218; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item219 { position[]={4492.5229,104.92705,1246.7937}; azimut=182.34999; id=219; side="EMPTY"; vehicle="Land_cages_EP1"; skill=0.60000002; }; class Item220 { position[]={4478.2446,105.45438,1262.937}; azimut=140; id=220; side="EMPTY"; vehicle="land_krater_sand"; skill=1; }; class Item221 { position[]={4473.895,105.24431,1254.6857}; azimut=140; id=221; side="EMPTY"; vehicle="land_krater_sand"; skill=1; }; class Item222 { position[]={4506.6763,104.61441,1246.4905}; azimut=140; id=222; side="EMPTY"; vehicle="land_krater_sand"; skill=1; }; class Item223 { position[]={4490.2847,104.31425,1268.1838}; azimut=140; id=223; side="EMPTY"; vehicle="land_krater"; skill=1; }; class Item224 { position[]={4489.3203,105.00218,1247.1652}; azimut=140; id=224; side="EMPTY"; vehicle="land_krater"; skill=1; }; class Item225 { position[]={4480.8359,113.255,1250.0579}; azimut=140; id=225; side="EMPTY"; vehicle="land_krater"; skill=1; }; class Item226 { position[]={4482.0903,105.34715,1234.6313}; azimut=140; id=226; side="EMPTY"; vehicle="land_krater"; skill=1; }; class Item227 { position[]={4487.6826,110.26542,1197.897}; azimut=140; id=227; side="EMPTY"; vehicle="land_krater"; skill=1; }; class Item228 { position[]={4483.4199,105.46757,1216.2318}; azimut=140; id=228; side="EMPTY"; vehicle="land_krater"; skill=1; }; class Item229 { position[]={4482.6216,105.48743,1208.6292}; azimut=140; id=229; side="EMPTY"; vehicle="land_krater"; skill=1; }; class Item230 { position[]={4435.7539,108.4307,1195.5983}; id=230; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item231 { position[]={4071.0173,105.49821,1202.4584}; azimut=354.74933; id=231; side="EMPTY"; vehicle="WoodChair"; leader=1; skill=1; }; class Item232 { position[]={4070.9348,105.49857,1200.8933}; azimut=267.50299; id=232; side="EMPTY"; vehicle="Land_Chest_EP1"; leader=1; skill=1; text="MOGCOFFRE"; }; class Item233 { position[]={4074.4114,105.49855,1201.9497}; azimut=487.47446; id=233; side="EMPTY"; vehicle="Land_Cabinet_EP1"; leader=1; skill=1; }; class Item234 { position[]={3966.8501,108.58102,1215.8558}; azimut=264.5947; id=234; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 3.2];"; }; class Item235 { position[]={3956.4666,105.49994,1164.427}; azimut=-1.40245; id=235; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0]; "; }; class Item236 { position[]={3916.2783,105.50036,1176.1107}; azimut=140; id=236; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item237 { position[]={4069.885,105.4982,1202.2159}; azimut=330.52792; id=237; side="EMPTY"; vehicle="WoodChair"; leader=1; skill=1; }; class Item238 { position[]={4070.7275,105.49858,1200.8516}; azimut=368.14301; id=238; side="EMPTY"; vehicle="LIB_Mine_Ammo_Box_Ger"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.58]; "; }; class Item239 { position[]={4071.488,105.49867,1200.6188}; azimut=352.97601; id=239; side="EMPTY"; vehicle="GerBag_sap"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.2]; "; }; class Item240 { position[]={3967.0979,108.58102,1213.2397}; azimut=264.5947; id=240; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 3.2];"; }; class Item241 { position[]={3967.634,108.58102,1211.345}; azimut=437.09583; id=241; side="EMPTY"; vehicle="Land_Bag_EP1"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 3.2];"; }; class Item242 { position[]={3967.7078,108.58102,1210.7821}; azimut=306.50528; id=242; side="EMPTY"; vehicle="Land_Bag_EP1"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 3.2];"; }; class Item243 { position[]={3967.8855,108.58102,1208.5498}; azimut=306.50528; id=243; side="EMPTY"; vehicle="Land_Bag_EP1"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 3.2];"; }; class Item244 { position[]={3958.6082,108.58177,1164.9855}; azimut=86.745903; id=244; side="EMPTY"; vehicle="Land_Cabinet_EP1"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.2];"; }; class Item245 { position[]={3954.6892,108.58177,1165.4142}; azimut=-22.0411; id=245; side="EMPTY"; vehicle="Land_Rack_EP1"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.2];"; }; class Item246 { position[]={3953.9055,108.70531,1165.6803}; azimut=-161.532; id=246; side="EMPTY"; vehicle="WoodChair"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.2];"; }; class Item247 { position[]={4282.1406,105.52802,1213.5781}; azimut=237.79791; id=247; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; }; class Item248 { position[]={4279.9014,105.50892,1214.3857}; azimut=246.653; id=248; side="EMPTY"; vehicle="land_lib_wire_2"; leader=1; skill=1; }; class Item249 { position[]={4283.6753,105.59779,1211.0404}; azimut=77.496231; id=249; side="EMPTY"; vehicle="Land_Chest_EP1"; leader=1; skill=1; }; class Item250 { position[]={4280.2764,106.24101,1216.0364}; azimut=230; id=250; side="EMPTY"; vehicle="Land_Rack_EP1"; leader=1; skill=1; init="this setvectordirandup [[0.5,0.5,0.707],[0,0,1]];"; }; class Item251 { position[]={4281.6235,105.53222,1211.6239}; azimut=390.35083; id=251; side="EMPTY"; vehicle="land_lib_wire_2"; leader=1; skill=1; }; class Item252 { position[]={4285.8462,105.5001,1217.0602}; azimut=355.25601; id=252; side="EMPTY"; vehicle="LIB_AmmoCrate_Arty_GER"; leader=1; skill=1; }; class Item253 { position[]={3960.0864,105.54431,1192.0115}; azimut=12.7439; id=253; side="EMPTY"; vehicle="LIB_OpelBlitz_2_Wreck"; leader=1; skill=1; health=0; init="this setvectordirandup [[0.2,0.9,0.1],[0.3,0.8,0.5]];"; }; class Item254 { position[]={4339.5903,110.3422,1240.5067}; azimut=-374.29022; id=254; side="EMPTY"; vehicle="land_lib_house_2e_arc1"; skill=0.60000002; health=0; }; class Item255 { position[]={4402.8418,106.85484,1298.1532}; azimut=-368.06201; id=255; side="EMPTY"; vehicle="land_lib_dlc1_apteka_damaged"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.4]; this setvectordirandup [[1.9,-7.0,0.0],[0.0,0.0,1.9]];"; }; class Item256 { position[]={4375.0171,110.86935,1274.3363}; azimut=-637.57599; id=256; side="EMPTY"; vehicle="land_lib_corner_house_2e_4"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 1]; this setvectordirandup [[1.9,0.0,0.0],[0.0,0.0,1.9]];"; }; class Item257 { position[]={4396.5532,103.53198,1297.3707}; azimut=-181.74765; id=257; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item258 { position[]={4377.7046,110.86603,1271.8237}; azimut=-455.43872; id=258; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item259 { position[]={4375.3315,110.87524,1275.5548}; azimut=-455.43872; id=259; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item260 { position[]={4403.3652,106.85484,1298.275}; azimut=-181.74765; id=260; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item261 { position[]={4331.7236,105.41502,1255.1339}; azimut=-113.49335; id=261; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item262 { position[]={4383.0659,103.39896,1299.7675}; azimut=-266.5275; id=262; side="EMPTY"; vehicle="land_krater"; skill=0.60000002; }; class Item263 { position[]={4344.7686,108.20612,1262.3282}; azimut=76.254898; id=263; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item264 { position[]={4344.0107,108.202,1262.6171}; azimut=-13.749341; id=264; side="EMPTY"; vehicle="land_lib_dlc1_city_house_2e_lone_3"; skill=0.60000002; }; class Item265 { position[]={4395.605,102.27628,1312.3086}; azimut=131.8571; id=265; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item266 { position[]={4354.8291,105.49977,1260.886}; azimut=-113.49335; id=266; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item267 { position[]={4363.0151,105.33164,1260.6969}; azimut=-13.510318; id=267; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item268 { position[]={4341.8486,106.20726,1222.671}; azimut=-15.112398; id=268; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item269 { position[]={4394.73,104.09875,1290.0469}; azimut=-14.984831; id=269; side="EMPTY"; vehicle="LIB_SdKfz251_Wreck"; skill=1; }; class Item270 { position[]={4383.1372,104.78384,1278.7595}; azimut=140; id=270; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item271 { position[]={3854.998,105.17945,1137.0115}; azimut=297.70001; id=271; side="EMPTY"; vehicle="LIB_Pak40"; leader=1; skill=1; }; class Item272 { position[]={3862.1316,104.63403,1225.1001}; azimut=324.509; id=272; side="EMPTY"; vehicle="LIB_Flakvierling_38"; leader=1; skill=1; text="Flak_02"; init="this setpos [getpos this select 0, getpos this select 1, 0.2];"; }; class Item273 { position[]={4018.4563,105.7024,1141.2}; azimut=266.509; id=273; side="EMPTY"; vehicle="LIB_Flakvierling_38"; leader=1; skill=1; text="Flak_03"; init="this setpos [getpos this select 0, getpos this select 1, 0.2];"; }; class Item274 { position[]={4346.7671,105.70119,1163.3732}; azimut=166.925; id=274; side="EMPTY"; vehicle="LIB_Flakvierling_38"; leader=1; skill=1; text="Flak_05"; init="this setpos [getpos this select 0, getpos this select 1, 0.2];"; }; class Item275 { position[]={4283.4604,105.72622,1214.4552}; azimut=247.9903; id=275; side="EMPTY"; vehicle="LIB_Pak40"; leader=1; skill=1; }; class Item276 { position[]={4129.3535,104.73486,1260.2639}; azimut=269.78299; id=276; side="EMPTY"; vehicle="LIB_MG42_Lafette_low"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.75];"; }; class Item277 { position[]={3869.8335,106.24158,1146.2225}; azimut=271.22601; id=277; side="EMPTY"; vehicle="LIB_MG42_Lafette"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.88];"; }; class Item278 { position[]={3877.063,113.91098,1143.3181}; azimut=180.88499; id=278; side="EMPTY"; vehicle="LIB_MG42_Lafette_low"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 3.16];"; }; class Item279 { position[]={4065.116,105.49561,1137.2913}; azimut=-268.67868; id=279; side="EMPTY"; vehicle="Land_transport_cart_EP1"; skill=0.60000002; }; class Item280 { position[]={3430.9285,127.66432,981.68304}; azimut=247.86687; id=280; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item281 { position[]={3426.7742,127.5829,982.99603}; azimut=457.28098; id=281; side="EMPTY"; vehicle="LIB_PzKpfwIV_H_Wreck"; leader=1; skill=1; health=0; init="this setvectordirandup [[5.2,0.9,0.1],[0.3,0.8,4.5]];"; }; class Item282 { position[]={4085.4326,105.49538,1136.7061}; id=282; side="EMPTY"; vehicle="Fort_Crate_wood"; skill=0.60000002; }; class Item283 { position[]={4211.8071,105.50143,1184.8458}; azimut=-451.41101; id=283; side="EMPTY"; vehicle="lib_opelblitz_ammo"; skill=1; text="OpelBlitz_02"; init="this setObjectTexture [2,""@GEIST\Vehicules\GER_OpelBlitz_Cabine_Tarn7-2_BKxx_1024.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\GER_OpelBlitz_Caisse_Tarn7-2_BK123_1024.paa""]; this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; this animate [""doorzad_rotate"",1]; clearWeaponCargo this;"; }; class Item284 { position[]={4207.5469,105.50053,1176.0071}; azimut=205; id=284; side="EMPTY"; vehicle="LIB_MG42_Lafette"; skill=1; }; class Item285 { position[]={4206.0156,105.50057,1176.8353}; azimut=-111.61775; id=285; side="EMPTY"; vehicle="Land_BagFenceEnd"; skill=1; }; class Item286 { position[]={4208.5332,105.50048,1175.2006}; azimut=198.10825; id=286; side="EMPTY"; vehicle="Land_BagFenceShort"; skill=1; }; class Item287 { position[]={4207.1055,105.5005,1175.6891}; azimut=198.10825; id=287; side="EMPTY"; vehicle="Land_BagFenceShort"; skill=1; }; class Item288 { position[]={4206.7563,105.50055,1176.4127}; azimut=70; id=288; side="EMPTY"; vehicle="LIB_BasicAmmunitionBox_GER"; skill=1; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item289 { position[]={4195.9316,105.55172,1205.5074}; azimut=140; id=289; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item290 { position[]={4178.7344,105.65379,1197.696}; azimut=140; id=290; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item291 { position[]={4161.1201,105.49655,1210.1196}; azimut=140; id=291; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item292 { position[]={4164.3306,105.97874,1184.1053}; id=292; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item293 { position[]={4173.396,105.64451,1175.5441}; id=293; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item294 { position[]={4189.7632,106.01087,1167.7379}; id=294; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item295 { position[]={4183.7202,105.88715,1146.0824}; id=295; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item296 { position[]={4156.5249,105.64321,1158.1691}; id=296; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item297 { position[]={4204.4302,105.4076,1114.9377}; id=297; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item298 { position[]={4017.2759,105.33588,1093.202}; id=298; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item299 { position[]={4451.8989,105.64393,1194.4288}; id=299; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item300 { position[]={4411.3579,105.63689,1204.7533}; id=300; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item301 { position[]={3999.7065,105.1992,1268.3364}; azimut=-613.57098; id=301; side="EMPTY"; vehicle="land_lib_city_house_2e_lone_2"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.4]; this setvectordirandup [[-5.9,-5.0,0.0],[0.0,0.0,1.9]];"; }; class Item302 { position[]={4002.1516,102.05261,1265.6133}; azimut=-451.30301; id=302; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item303 { position[]={4000.0537,105.1992,1269.5057}; azimut=-451.30301; id=303; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item304 { position[]={4000.7903,103.42617,1252.0916}; azimut=164.513; id=304; side="EMPTY"; vehicle="land_krater2"; skill=1; }; class Item305 { position[]={4016.1719,102.62664,1273.9005}; azimut=-180.31335; id=305; side="EMPTY"; vehicle="Fort_StoneWall_EP1"; skill=0.60000002; }; class Item306 { position[]={4518.7896,100.79336,1336.5491}; azimut=-304.1427; id=306; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item307 { position[]={4515.5044,100.93909,1334.394}; azimut=-304.1427; id=307; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item308 { position[]={4512.1411,101.15984,1332.1873}; azimut=-304.1427; id=308; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item309 { position[]={4514.4731,100.62695,1342.8907}; azimut=-304.1427; id=309; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item310 { position[]={4511.1875,100.67275,1340.7382}; azimut=-304.1427; id=310; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item311 { position[]={4507.8237,100.83282,1338.5306}; azimut=-304.1427; id=311; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item312 { position[]={4509.064,101.24842,1330.2793}; azimut=-304.1427; id=312; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item313 { position[]={4505.7749,101.32253,1328.1254}; azimut=-304.1427; id=313; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item314 { position[]={4502.415,101.56651,1325.9177}; azimut=-304.1427; id=314; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item315 { position[]={4504.7422,101.02275,1336.62}; azimut=-304.1427; id=315; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item316 { position[]={4501.4575,101.06069,1334.4675}; azimut=-304.1427; id=316; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item317 { position[]={4498.0933,101.1234,1332.2609}; azimut=-304.1427; id=317; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item318 { position[]={4515.6948,100.75794,1337.8397}; azimut=-644.89337; id=318; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item319 { position[]={4508.5557,101.20826,1332.8699}; azimut=-644.89337; id=319; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item320 { position[]={4502.2944,101.45842,1328.8694}; azimut=-644.89337; id=320; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item321 { position[]={4520.1704,101.98225,1320.1754}; azimut=-304.1427; id=321; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item322 { position[]={4522.5005,100.99566,1330.8767}; azimut=-304.1427; id=322; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item323 { position[]={4519.2148,101.03799,1328.7217}; azimut=-304.1427; id=323; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item324 { position[]={4515.8516,101.32509,1326.5164}; azimut=-304.1427; id=324; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item325 { position[]={4517.0874,102.37038,1318.2644}; azimut=-304.1427; id=325; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item326 { position[]={4513.8062,102.06596,1316.1122}; azimut=-304.1427; id=326; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item327 { position[]={4510.4395,102.27684,1313.9032}; azimut=-304.1427; id=327; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item328 { position[]={4512.7705,101.39191,1324.6063}; azimut=-304.1427; id=328; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item329 { position[]={4509.4844,101.47045,1322.4519}; azimut=-304.1427; id=329; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item330 { position[]={4506.123,101.7361,1320.2461}; azimut=-304.1427; id=330; side="EMPTY"; vehicle="land_lib_gryada"; skill=0.60000002; }; class Item331 { position[]={4523.7246,101.06578,1325.8256}; azimut=-644.89337; id=331; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item332 { position[]={4516.584,102.32126,1320.8556}; azimut=-644.89337; id=332; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item333 { position[]={4510.3198,102.19933,1316.8544}; azimut=-644.89337; id=333; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item334 { position[]={4524.5649,101.10683,1324.7598}; azimut=-155.73543; id=334; side="EMPTY"; vehicle="land_krater2"; skill=0.60000002; }; class Item335 { position[]={4549.5073,100.77611,1329.8716}; azimut=-270.90497; id=335; side="EMPTY"; vehicle="Land_Wicker_basket_EP1"; skill=0.60000002; }; class Item336 { position[]={4548.3159,105.1673,1334.8177}; azimut=-299.60001; id=336; side="EMPTY"; vehicle="land_lib_city_house_2e_shops"; skill=0.60000002; init="this setpos [getpos this select 0, getpos this select 1, 0.5]; this setvectordirandup [[2.9,-5.0,0.0],[0.0,0.0,1.9]];"; }; class Item337 { position[]={4544.9502,105.1673,1332.9097}; azimut=-611.65564; id=337; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item338 { position[]={4552.7573,105.1673,1338.163}; azimut=-611.65564; id=338; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item339 { position[]={4382.7544,110.34105,1196.2947}; azimut=-285.07001; id=339; side="EMPTY"; vehicle="LIB_opelblitz_tent_y_camo"; skill=1; init="this setObjectTexture [2,""@GEIST\Vehicules\GER_OpelBlitz_Cabine_Tarn7-2_BKxx_1024.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\GER_OpelBlitz_Caisse_Tarn7-2_BK123_1024.paa""]; this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""];"; }; class Item340 { position[]={4021.76,106.15799,1209.2471}; azimut=-361.577; id=340; side="EMPTY"; vehicle="LIB_MG42_Lafette_low"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.7];"; }; class Item341 { position[]={4011.4292,101.62963,1284.3617}; azimut=179.702; special="NONE"; id=341; side="EMPTY"; vehicle="ClutterCutter_EP1"; leader=1; skill=1; text="Ger2cible"; init="this setpos [getpos this select 0, getpos this select 1, 0]; this allowdamage false;"; }; class Item342 { position[]={4021.7463,106.11006,1209.8146}; azimut=-364.65201; id=342; side="EMPTY"; vehicle="Land_BagFenceShort"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.2];"; }; class Item343 { position[]={4281.6313,105.49743,1238.4612}; azimut=-76.311577; id=343; side="EMPTY"; vehicle="LIB_Pak40"; leader=1; skill=1; }; class Item344 { position[]={4413.8291,105.49896,1225.6207}; azimut=46.181839; id=344; side="EMPTY"; vehicle="LIB_Pak40"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0];"; }; class Item345 { position[]={3283.0286,130.81639,1258.7928}; azimut=79.190483; id=346; side="AMBIENT LIFE"; vehicle="Cow04"; skill=1; }; class Item346 { position[]={3295.9763,128.60065,1220.6628}; azimut=127.26326; id=347; side="AMBIENT LIFE"; vehicle="Cow04"; skill=1; }; class Item347 { position[]={3318.1948,128.4807,1223.8635}; azimut=311.75424; id=348; side="AMBIENT LIFE"; vehicle="Cow04"; skill=1; }; class Item348 { position[]={3326.4587,128.50905,1255.4038}; azimut=-47.203526; id=349; side="AMBIENT LIFE"; vehicle="Cow04"; skill=1; health=0; }; class Item349 { position[]={3291.53,129.83763,1246.7805}; azimut=-23.471045; id=350; side="AMBIENT LIFE"; vehicle="Cow04"; skill=1; }; class Item350 { position[]={3325.3999,129.062,1251.0507}; azimut=-36.793533; id=351; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item351 { position[]={3350.1672,125.96864,1236.097}; azimut=-36.793533; id=352; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item352 { position[]={3338.251,127.98923,1325.1189}; azimut=-36.793533; id=353; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item353 { position[]={3303.2029,130.00089,1269.9767}; azimut=-36.793533; id=354; side="EMPTY"; vehicle="land_krater_sand"; skill=0.60000002; }; class Item354 { position[]={3362.3491,125.38232,1206.5898}; azimut=79.190498; id=361; side="AMBIENT LIFE"; vehicle="Cow04"; skill=1; health=0; }; class Item355 { position[]={4289.2754,105.46173,1247.9531}; azimut=-13.201447; id=362; side="EMPTY"; vehicle="LIB_MG42_Lafette"; leader=1; skill=1; }; class Item356 { position[]={4245.208,106.15958,1166.2347}; azimut=-356.68933; id=363; side="EMPTY"; vehicle="Body"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.54];"; }; class Item357 { position[]={4244.0986,106.15957,1166.3102}; azimut=-356.68933; id=364; side="EMPTY"; vehicle="Body"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.54];"; }; class Item358 { position[]={4241.8472,106.15954,1166.2147}; azimut=-356.68933; id=365; side="EMPTY"; vehicle="Body"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.54];"; }; class Item359 { position[]={4244.9473,105.50121,1171.0917}; azimut=85.124702; id=366; side="EMPTY"; vehicle="LIB_opelblitz_ambulance"; leader=1; skill=1; fuel=0.50087726; init="this setObjectTexture [2,""@GEIST\Vehicules\GER_OpelBlitz_Cabine_Tarn5-2_BK12_1024.paa""];"; }; class Item360 { position[]={4339.6406,108.20004,1263.0604}; azimut=-98.1521; id=367; side="EMPTY"; vehicle="LIB_MG42_Lafette"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 2.95];"; }; class Item361 { position[]={4380.1416,110.01125,1275.2562}; azimut=548.211; id=368; side="EMPTY"; vehicle="Land_Table_EP1"; leader=1; skill=1; text="table1"; init="this setpos [getpos this select 0, getpos this select 1, 1.14];"; }; class Item362 { position[]={4380.2397,110.01064,1275.0469}; azimut=337.16699; special="NONE"; id=369; side="EMPTY"; vehicle="land_GerRadio"; leader=1; skill=1; init="this attachto [table1,[0,0.2,0.45]];"; }; class Item363 { position[]={4375.5122,109.99199,1273.571}; azimut=545.76099; id=370; side="EMPTY"; vehicle="Lib_AmmoCrates_NoInteractive_Large"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 1.14];"; }; class Item364 { position[]={3557.4211,128.11555,916.49603}; azimut=-43.625198; id=371; side="EMPTY"; vehicle="LIB_opelblitz_tent_y_camo"; skill=1; fuel=0.45156613; init="this setObjectTexture [2,""@GEIST\Vehicules\GER_OpelBlitz_Cabine_Tarn7-2_BKxx_1024.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\GER_OpelBlitz_Caisse_Tarn7-2_BK123_1024.paa""]; this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; this animate [""doorzad_rotate"",1];"; }; class Item365 { position[]={3473.3672,128.02673,959.51349}; azimut=-56.363598; id=372; side="EMPTY"; vehicle="LIB_MG42_Lafette"; skill=1; }; class Item366 { position[]={3474.1514,128.02742,960.43842}; azimut=-21.925192; id=373; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item367 { position[]={3477.2527,128.03,955.78473}; azimut=376.73999; id=374; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; leader=1; skill=1; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item368 { position[]={3472.4636,128.02493,958.7406}; azimut=-66.853127; id=375; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item369 { position[]={4080.7742,104.98711,1104.5723}; azimut=-168.32877; id=376; side="EMPTY"; vehicle="LIB_MG42_Lafette"; skill=1; }; class Item370 { position[]={4079.623,104.99207,1104.9534}; azimut=-133.89037; id=377; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item371 { position[]={4082.0374,105.10845,1109.6123}; azimut=359.45901; id=378; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; leader=1; skill=1; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item372 { position[]={4081.8291,104.97881,1104.0231}; azimut=-178.8183; id=379; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item373 { position[]={4396.5854,105.50001,1169.2485}; azimut=151.03035; id=380; side="EMPTY"; vehicle="LIB_MG42_Lafette"; skill=1; }; class Item374 { position[]={4395.4639,105.50001,1168.7893}; azimut=185.46877; id=381; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item375 { position[]={4394.0723,105.50002,1173.6526}; azimut=260.258; id=382; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; leader=1; skill=1; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item376 { position[]={4397.7446,105.5,1169.5186}; azimut=140.54082; id=383; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item377 { position[]={4044.074,105.14233,1113.2024}; azimut=-167.75787; id=384; side="EMPTY"; vehicle="LIB_Pak40"; leader=1; skill=1; }; class Item378 { position[]={3505.3794,127.73191,1017.3417}; azimut=278.5174; id=385; side="EMPTY"; vehicle="LIB_Pak40"; leader=1; skill=1; }; class Item379 { position[]={3525.9363,127.64042,994.58594}; azimut=-292.276; special="NONE"; id=386; side="EMPTY"; vehicle="LIB_OpelBlitz_Wreck"; leader=1; skill=0.2; }; class Item380 { position[]={3524.0701,127.64651,998.66425}; azimut=-158.64482; id=387; side="EMPTY"; vehicle="land_krater2_city"; skill=1; init="This setposATL [getposATL this select 0, getposATL this select 1, -0.35];"; }; class Item381 { position[]={2445.0337,110.24531,2124.4004}; azimut=271.45001; special="NONE"; id=388; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=1; text="USA_QG_01_Teleport"; }; class Item382 { position[]={2430.9622,110.39456,2124.7651}; azimut=271.45001; special="NONE"; id=389; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=1; }; class Item383 { position[]={2457.9128,110.21748,2136.5386}; azimut=270.42133; special="NONE"; id=390; side="EMPTY"; vehicle="I44_tent_a_large"; leader=1; lock="UNLOCKED"; skill=1; init="this addaction [""Se soigner à la Tente Médicale"",""scripts\Vehicle_Heal.sqf""];"; }; class Item384 { position[]={2446.6584,110.2446,2121.502}; azimut=270.30759; special="NONE"; id=391; side="EMPTY"; vehicle="Land_Table_EP1"; leader=1; skill=1; }; class Item385 { position[]={2431.0032,110.41602,2122.3911}; azimut=91.028198; special="NONE"; id=392; side="EMPTY"; vehicle="LIB_Mine_AmmoBox_US"; lock="UNLOCKED"; skill=1; }; class Item386 { position[]={2429.917,109.28345,2166.3726}; azimut=101.111; special="NONE"; id=393; side="EMPTY"; vehicle="I44_Veh_A_Army_M4A3_Sherman_Army"; lock="UNLOCKED"; skill=1; text="M4A3_01"; description="M4A3 / 01"; }; class Item387 { position[]={2428.7864,109.81525,2160.8188}; azimut=100.485; special="NONE"; id=394; side="EMPTY"; vehicle="I44_Veh_A_Army_M4A3_76_Sherman_Army"; lock="UNLOCKED"; skill=1; text="M4A3_02"; init="this setObjectTexture [0,""@GEIST\Vehicules\USA_M4A3_75_Caisse_body_co_Kaki2-3_2048.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\USA_M4A3_75_Tourelle_turret_co_Kaki2_2048.paa""];"; description="M4A3 / 02"; }; class Item388 { position[]={2442.2234,110.22862,2134.019}; special="NONE"; id=395; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item389 { position[]={2431.1304,110.34126,2136.46}; special="NONE"; id=396; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item390 { position[]={2438.406,110.22212,2143.3816}; special="NONE"; id=397; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item391 { position[]={2422.6384,110.5251,2132.8093}; special="NONE"; id=398; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item392 { position[]={2413.5017,110.84314,2129.1289}; special="NONE"; id=399; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item393 { position[]={2403.4282,111.27036,2124.6853}; special="NONE"; id=400; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item394 { position[]={2441.3777,109.98014,2153.3149}; special="NONE"; id=401; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item395 { position[]={2446.0798,109.27783,2162.4609}; special="NONE"; id=402; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item396 { position[]={2415.832,110.98398,2115.8821}; azimut=155; special="NONE"; id=403; side="EMPTY"; vehicle="Land_CamoNetB_NATO"; lock="UNLOCKED"; skill=1; }; class Item397 { position[]={2415.6873,110.99364,2115.7327}; azimut=259.37027; special="NONE"; id=404; side="EMPTY"; vehicle="ClutterCutter_EP1"; lock="UNLOCKED"; skill=1; }; class Item398 { position[]={2417.6997,110.8726,2117.2095}; azimut=-40.8671; special="NONE"; id=405; side="EMPTY"; vehicle="LIB_US_M3_Halftrack"; lock="UNLOCKED"; skill=1; text="M3_HalfTrack_02"; init="this addaction [""Déployer le Filet de Camouflage"",""scripts\Vehicle_Camo_-_Deploy_M3HalTrack.sqf""]; this addaction [""Replier le Filet de Camouflage"",""scripts\Vehicle_Camo_-_Reploy.sqf""]; this setObjectTexture [0,""@GEIST\Vehicules\USA_M3A1_Caisse_Kaki-2_2048.paa""];"; }; class Item399 { position[]={2413.3809,111.10614,2114.9375}; azimut=-25.064501; special="NONE"; id=406; side="EMPTY"; vehicle="LIB_US_M3_Halftrack"; lock="UNLOCKED"; skill=1; text="M3_HalfTrack_03"; init="this addaction [""Déployer le Filet de Camouflage"",""scripts\Vehicle_Camo_-_Deploy_M3HalTrack.sqf""]; this addaction [""Replier le Filet de Camouflage"",""scripts\Vehicle_Camo_-_Reploy.sqf""];"; }; class Item400 { position[]={2915.5566,133.32265,1288.5939}; azimut=136.55829; id=407; side="EMPTY"; vehicle="LIB_MINE_TM_44_obj"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.02];"; }; class Item401 { position[]={2914.9873,133.52364,1285.9185}; azimut=136.55829; id=408; side="EMPTY"; vehicle="LIB_MINE_TM_44_obj"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.02];"; }; class Item402 { position[]={2918.7256,133.22528,1290.4641}; azimut=135.90245; id=409; side="EMPTY"; vehicle="LIB_MINE_TM_44_obj"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.02];"; }; class Item403 { position[]={2918.1863,133.25836,1287.7825}; azimut=135.90245; id=410; side="EMPTY"; vehicle="LIB_MINE_TM_44_obj"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.02];"; }; class Item404 { position[]={2921.9597,133.33818,1292.3992}; azimut=138.08727; id=411; side="EMPTY"; vehicle="LIB_MINE_TM_44_obj"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.02];"; }; class Item405 { position[]={2921.3191,133.2243,1289.7405}; azimut=138.08727; id=412; side="EMPTY"; vehicle="LIB_MINE_TM_44_obj"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.02];"; }; class Item406 { position[]={2924.9255,133.64188,1293.9021}; azimut=132.39841; id=413; side="EMPTY"; vehicle="LIB_MINE_TM_44_obj"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.02];"; }; class Item407 { position[]={2924.5518,133.36261,1291.1936}; azimut=132.39841; id=414; side="EMPTY"; vehicle="LIB_MINE_TM_44_obj"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.02];"; }; class Item408 { position[]={3613.4346,128.09859,914.96295}; azimut=162.30261; id=415; side="EMPTY"; vehicle="trench_mortar"; skill=0.60000002; }; class Item409 { position[]={3614.9365,128.12364,914.52844}; azimut=98.626877; id=416; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item410 { position[]={3612.1262,128.12022,913.89288}; azimut=241.59497; id=417; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item411 { position[]={3613.8655,128.00931,918.43378}; azimut=75.57766; id=418; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item412 { position[]={3611.6516,128.01801,917.71729}; azimut=73.95591; id=419; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item413 { position[]={3611.6533,128.01819,917.71002}; azimut=73.95591; id=420; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item414 { position[]={3613.8645,128.00963,918.4223}; azimut=75.57766; id=421; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item415 { position[]={3610.4624,127.94816,920.14215}; azimut=52.639011; id=422; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item416 { position[]={3612.8062,127.93336,921.07147}; azimut=59.881035; id=423; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0]; "; }; class Item417 { position[]={4497.8667,100.00323,1358.8459}; azimut=433.09711; id=424; side="EMPTY"; vehicle="trench_mortar"; skill=0.60000002; }; class Item418 { position[]={4498.3213,99.939774,1360.3413}; azimut=369.42133; id=425; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item419 { position[]={4498.9209,100.04774,1357.5225}; azimut=512.38947; id=426; side="EMPTY"; vehicle="Land_fort_bagfence_round"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70];"; }; class Item420 { position[]={4494.4028,100.01437,1359.324}; azimut=346.37207; id=427; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item421 { position[]={4495.0908,100.10087,1357.1007}; azimut=344.75037; id=428; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item422 { position[]={4495.0972,100.1007,1357.1029}; azimut=344.75037; id=429; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item423 { position[]={4494.4165,100.01425,1359.3236}; azimut=346.37207; id=430; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.70]; "; }; class Item424 { position[]={4492.647,100.17383,1355.9453}; azimut=323.43347; id=431; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item425 { position[]={4491.7505,100.08379,1358.3026}; azimut=330.67548; id=432; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0]; "; }; class Item426 { position[]={2431.042,110.39295,2124.7869}; azimut=90; special="NONE"; id=433; side="EMPTY"; vehicle="LIB_BasicAmmunitionBox_US"; skill=1; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_US_Munitions.sqf"";"; }; class Item427 { position[]={2452.5349,110.20617,2126.9141}; azimut=-14.4196; special="NONE"; id=434; side="EMPTY"; vehicle="LIB_US_Willys_MB"; lock="UNLOCKED"; skill=1; }; class Item428 { position[]={2431.0576,110.37879,2127.0293}; azimut=90; special="NONE"; id=435; side="EMPTY"; vehicle="LIB_BasicWeaponsBox_US"; lock="UNLOCKED"; skill=1; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_US_Munitions.sqf"";"; }; class Item429 { position[]={4051.6724,105.47324,1131.079}; azimut=269.46201; special="NONE"; id=436; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; lock="UNLOCKED"; skill=1; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item430 { position[]={4386.8936,105.40274,1257.1304}; azimut=-1.237323; id=437; side="EMPTY"; vehicle="LIB_MG42_Lafette"; skill=1; }; class Item431 { position[]={4388.1011,105.40551,1257.0159}; azimut=33.201073; id=438; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item432 { position[]={4386.9199,105.43758,1253.0266}; azimut=526.55103; id=439; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; leader=1; skill=1; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item433 { position[]={4385.7437,105.39818,1257.428}; azimut=-11.726856; id=440; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item434 { position[]={4912.813,97.896561,1339.145}; azimut=1009.7802; special="NONE"; id=441; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.2; }; class Item435 { position[]={4913.9688,97.855461,1340.0696}; azimut=956.46802; id=442; side="EMPTY"; vehicle="LIB_Flakvierling_38"; leader=1; lock="UNLOCKED"; skill=1; text="Flak_10"; }; class Item436 { position[]={4909.2705,97.617432,1346.2762}; azimut=810.94641; id=443; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.8];"; }; class Item437 { position[]={4909.2803,97.615288,1346.3334}; azimut=811.55151; id=444; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0];"; }; class Item438 { position[]={4909.481,97.520355,1348.7179}; azimut=818.33301; id=445; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 1];"; }; class Item439 { position[]={4922.4077,97.335587,1350.2153}; azimut=1313.0967; id=446; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; }; class Item440 { position[]={4915.3799,97.274567,1353.4808}; azimut=1259.0284; id=447; side="EMPTY"; vehicle="Land_fort_rampart"; leader=1; skill=1; }; class Item441 { position[]={4912.293,97.335991,1352.7318}; azimut=537.74542; id=448; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0.8];"; }; class Item442 { position[]={4912.2861,97.337257,1352.7056}; azimut=538.70734; id=449; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0];"; }; class Item443 { position[]={4909.481,97.520355,1348.7179}; azimut=818.33252; id=450; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 1];"; }; class Item444 { position[]={4910.2305,98.056206,1335.319}; azimut=1654.1548; id=451; side="EMPTY"; vehicle="Land_fort_artillery_nest"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, 0];"; }; class Item445 { position[]={4915.4985,98.329536,1349.4285}; azimut=1620.0898; id=452; side="EMPTY"; vehicle="Land_CamoNetVar_EAST"; leader=1; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.9];"; }; class Item446 { position[]={3556.5652,128.29657,893.6358}; azimut=-5.3600349; id=453; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item447 { position[]={3552.062,128.26276,893.3736}; azimut=-129.30365; id=454; side="EMPTY"; vehicle="LIB_MG42_Lafette"; skill=1; }; class Item448 { position[]={3551.408,128.24731,894.39435}; azimut=-94.865265; id=455; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item449 { position[]={3552.5366,128.28542,892.28265}; azimut=-139.79318; id=456; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item450 { position[]={4159.6587,105.39773,1237.4301}; azimut=132.7417; id=457; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item451 { position[]={4162.0625,105.36855,1240.0143}; azimut=8.7980719; id=458; side="EMPTY"; vehicle="LIB_MG42_Lafette"; skill=1; }; class Item452 { position[]={4163.231,105.37206,1239.6921}; azimut=43.236465; id=459; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item453 { position[]={4160.9814,105.35985,1240.5104}; azimut=-1.691451; id=460; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item454 { position[]={4269.8145,105.59075,1132.9952}; azimut=-48.346996; id=461; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; skill=0.60000002; }; class Item455 { position[]={4267.3979,105.59927,1131.2136}; azimut=-172.29056; id=462; side="EMPTY"; vehicle="LIB_MG42_Lafette"; skill=1; }; class Item456 { position[]={4266.2222,105.5955,1131.5143}; azimut=-137.85219; id=463; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item457 { position[]={4268.4878,105.60398,1130.7393}; azimut=-182.78008; id=464; side="EMPTY"; vehicle="Land_fort_bagfence_long"; skill=1; }; class Item458 { position[]={3941.7754,105.5,1184.6184}; azimut=140; id=470; side="EMPTY"; vehicle="land_krater2_city"; skill=1; }; class Item459 { position[]={2599.9377,85.434349,2519.7698}; special="NONE"; id=471; side="EMPTY"; vehicle="HeliHEmpty"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item460 { position[]={15.039793,0.15562269,5004.377}; special="NONE"; id=485; side="EMPTY"; vehicle="land_GerRadio"; lock="UNLOCKED"; skill=0.60000002; text="Kubel_II01_Radio_02"; init="this attachTo [Kubel_II01,[0.035,-1.22,0.7]]; this setDir 90;"; }; class Item461 { position[]={15.028807,0.090382189,5014.707}; special="NONE"; id=486; side="EMPTY"; vehicle="land_GerRadio"; lock="UNLOCKED"; skill=0.60000002; text="Kubel_II01_Radio_01"; init="this attachTo [Kubel_II01,[-0.035,-1.26,0.7]]; this setDir 270;"; }; class Item462 { position[]={5.0278287,0.35177088,5014.7598}; special="NONE"; id=487; side="EMPTY"; vehicle="land_GerRadio"; lock="UNLOCKED"; skill=0.60000002; text="SdKfz251_II01_Radio_01"; init="this attachTo [SdKfz251_II01,[-0.755,-0.14,1.1]]; this setDir 90;"; }; class Item463 { position[]={5.0226712,0.35087207,5004.4238}; special="NONE"; id=488; side="EMPTY"; vehicle="land_GerRadio"; lock="UNLOCKED"; skill=0.60000002; text="SdKfz251_II01_Radio_02"; init="this attachTo [SdKfz251_II01,[0.755,-2.58,1.19]]; this setDir 270;"; }; class Item464 { position[]={5.0433011,0.16721323,4994.0947}; special="NONE"; id=489; side="EMPTY"; vehicle="land_GerRadio"; lock="UNLOCKED"; skill=0.60000002; text="SdKfz251_II01_Radio_03"; init="this attachTo [SdKfz251_II01,[-0.755,-2.549,1.19]]; this setDir 90;"; }; class Item465 { position[]={25.038704,0.2512551,5004.3486}; special="NONE"; id=490; side="EMPTY"; vehicle="land_GerRadio"; lock="UNLOCKED"; skill=0.60000002; text="Kubel_R12_Radio_02"; init="this attachTo [Kubel_R12,[0.035,-1.22,0.7]]; this setDir 90;"; }; class Item466 { position[]={25.027718,0.078093246,5014.6797}; special="NONE"; id=491; side="EMPTY"; vehicle="land_GerRadio"; lock="UNLOCKED"; skill=0.60000002; text="Kubel_R12_Radio_01"; init="this attachTo [Kubel_R12,[-0.035,-1.26,0.7]]; this setDir 270;"; }; class Item467 { position[]={5082.8691,128.37093,330.41885}; azimut=270; special="NONE"; id=492; side="EMPTY"; vehicle="I44_Tank_G_StuGIII_G_Late_Skirt_WH"; lock="UNLOCKED"; skill=1; text="StuG_III_424"; init="this setVariable [""LIB_Numbers"",424];"; description="StuG III // 424"; }; class Item468 { position[]={5091.0566,129.12688,318.83768}; azimut=276.961; special="NONE"; id=493; side="EMPTY"; vehicle="I44_Tank_G_PzKpfwIV_G_Skirt_WH"; lock="UNLOCKED"; skill=1; text="PzKpfw_IV_129"; init="this setVariable [""LIB_Numbers"",129];"; description="PzKpfwIV H // 129"; }; class Item469 { position[]={1484.9313,99.288544,14.941184}; azimut=137.03423; special="NONE"; id=494; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item470 { position[]={1472.4574,97.40284,10.392227}; azimut=180.33525; special="NONE"; id=495; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item471 { position[]={1496.9426,100.42522,25.550842}; azimut=672.36499; special="NONE"; id=496; side="EMPTY"; vehicle="LIB_opelblitz_open_y_camo"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setObjectTexture [0,""@GEIST\Vehicules\GER_OpelBlitz_Habitacle_Bas_Caisse_Feldgrau-44_1024.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\GER_OpelBlitz_Caisse_Feldgrau-44_BK12x_1024.paa""]; this setObjectTexture [2,""@GEIST\Vehicules\GER_OpelBlitz_Cabine_Feldgrau-44_BK12_1024.paa""]; this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item472 { position[]={1503.488,100.90601,33.0737}; azimut=848.11365; id=497; side="EMPTY"; vehicle="Land_LIB_CamoNet_Tank"; skill=0.60000002; init="veh = [this, 3, 3] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item473 { position[]={1503.3917,100.88459,33.13229}; azimut=578.11401; special="NONE"; id=498; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item474 { position[]={1505.7843,100.94226,37.538826}; azimut=562.71619; special="NONE"; id=499; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item475 { position[]={1505.6244,100.83331,38.352394}; azimut=562.71619; special="NONE"; id=500; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item476 { position[]={1505.1882,100.81683,37.923687}; azimut=527.00317; special="NONE"; id=501; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item477 { position[]={1504.5914,100.64765,38.481335}; azimut=527.00317; special="NONE"; id=502; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item478 { position[]={1497.0332,100.43706,25.554001}; azimut=582.01367; special="NONE"; id=503; side="EMPTY"; vehicle="Land_setka_car"; skill=0.60000002; init="veh = [this, 3, 3] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item479 { position[]={1498.0648,100.51292,26.177668}; azimut=807.4491; special="NONE"; id=504; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item480 { position[]={1496.4242,99.868484,31.028242}; azimut=707.01428; special="NONE"; id=505; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item481 { position[]={1497.0339,100.0477,30.471497}; azimut=707.01428; special="NONE"; id=506; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item482 { position[]={1497.8802,100.28175,29.559526}; azimut=747.76294; special="NONE"; id=507; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item483 { position[]={1497.9771,100.33792,28.734436}; azimut=747.76294; special="NONE"; id=508; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item484 { position[]={1477.0122,98.490662,6.2961349}; azimut=587.38306; special="NONE"; id=509; side="EMPTY"; vehicle="Land_setka_car"; skill=0.60000002; init="veh = [this, 3, 3] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item485 { position[]={1478.0847,98.557671,6.8387108}; azimut=812.81909; special="NONE"; id=510; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item486 { position[]={1477.2217,98.474663,6.7253895}; azimut=678.03497; special="NONE"; id=511; side="EMPTY"; vehicle="LIB_opelblitz_open_y_camo"; lock="UNLOCKED"; skill=0.60000002; init="this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item487 { position[]={1476.9132,98.055748,11.809679}; azimut=712.38416; special="NONE"; id=512; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item488 { position[]={1477.4578,98.222984,11.205479}; azimut=712.38416; special="NONE"; id=513; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item489 { position[]={1483.7577,99.230644,7.7226677}; azimut=295.06796; special="NONE"; id=514; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item490 { position[]={1476.7319,97.745941,14.468808}; azimut=331.79642; special="NONE"; id=515; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item491 { position[]={1486.7445,99.33902,16.927216}; azimut=320.13501; special="NONE"; id=516; side="EMPTY"; vehicle="LIB_opelblitz_tent_y_camo"; lock="UNLOCKED"; skill=0.60000002; init="this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item492 { position[]={1487.3022,99.505165,15.872987}; azimut=587.76245; special="NONE"; id=517; side="EMPTY"; vehicle="Land_setka_car"; skill=0.60000002; init="veh = [this, 3, 3] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item493 { position[]={1488.3817,99.589691,16.409233}; azimut=813.19836; special="NONE"; id=518; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item494 { position[]={1503.2542,100.8203,33.890339}; azimut=666.02698; special="NONE"; id=519; side="EMPTY"; vehicle="LIB_opelblitz_tent_y_camo"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setObjectTexture [0,""@GEIST\Vehicules\GER_OpelBlitz_Habitacle_Bas_Caisse_Sernyt_1024.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\GER_OpelBlitz_Caisse_Sernyt_BKxx3_1024.paa""]; this setObjectTexture [2,""@GEIST\Vehicules\GER_OpelBlitz_Cabine_Sernyt_BKxx_1024.paa""]; this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item495 { position[]={1506.765,100.34339,45.011566}; azimut=-21.488199; special="NONE"; id=520; side="EMPTY"; vehicle="I44_Car_G_Kfz1_Gray_WH"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item496 { position[]={1517.2687,101.35877,55.644726}; azimut=53.438965; special="NONE"; id=521; side="EMPTY"; vehicle="land_sign1"; lock="UNLOCKED"; skill=0.60000002; init="this setVectorUp [0,0,1]; this addEventHandler [""HandleDamage"", {false}];"; }; class Item497 { position[]={1509.3857,101.01205,67.213898}; azimut=53.438965; special="NONE"; id=522; side="EMPTY"; vehicle="land_sign1"; lock="UNLOCKED"; skill=0.60000002; init="this setVectorUp [0,0,1]; this addEventHandler [""HandleDamage"", {false}];"; }; class Item498 { position[]={1439.8475,95.793106,-1.8320934}; azimut=-388.83817; special="NONE"; id=523; side="EMPTY"; vehicle="Land_setka_car"; skill=0.60000002; init="this allowDamage false;"; }; class Item499 { position[]={1438.1592,95.938309,-0.8487221}; azimut=241.97099; special="NONE"; id=524; side="EMPTY"; vehicle="LIB_Static_opelblitz_radio"; leader=1; skill=0.60000002; text="GER_REtour"; init="this allowDamage false; this addaction [""Panzer"",""scripts\Teleportation.sqf"",""GER_Teleport_Panzer""];"; description="GER REtour"; }; class Item500 { position[]={1509.7737,100.61417,48.163548}; azimut=-21.488197; special="NONE"; id=525; side="EMPTY"; vehicle="LIB_kfz1"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item501 { position[]={1442.4844,95.285027,1.1470959}; azimut=-118.23601; special="NONE"; id=526; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item502 { position[]={1508.2264,100.52652,46.830956}; azimut=64.753899; special="NONE"; id=527; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item503 { position[]={2453.8801,110.2,2135.6072}; azimut=180.68246; special="NONE"; id=528; side="EMPTY"; vehicle="FlagCarrierRedCross_EP1"; lock="UNLOCKED"; skill=0.60000002; text="Flag_CR_02"; }; class Item504 { position[]={4217.3223,105.5,1163.9088}; azimut=-183.53329; special="NONE"; id=529; side="EMPTY"; vehicle="Land_CamoNet_NATO"; skill=0.60000002; init="this allowdamage false"; }; class Item505 { position[]={4212.3887,105.5,1165.2399}; azimut=303.11609; id=530; side="EMPTY"; vehicle="LIB_MG42_Lafette_low"; skill=0.60000002; }; class Item506 { position[]={4227.2397,105.5,1163.681}; azimut=-183.53329; special="NONE"; id=531; side="EMPTY"; vehicle="Land_CamoNet_NATO"; skill=0.60000002; init="this allowdamage false"; }; class Item507 { position[]={4232.79,105.5,1164.0038}; azimut=60.570789; id=532; side="EMPTY"; vehicle="LIB_MG42_Lafette_low"; skill=0.60000002; }; class Item508 { position[]={4215.6387,105.5,1166.9521}; azimut=343.36417; special="NONE"; id=533; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item509 { position[]={4228.8584,105.5,1166.6823}; azimut=382.78973; special="NONE"; id=534; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item510 { position[]={4219.9512,105.5,1167.076}; azimut=376.44724; special="NONE"; id=535; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item511 { position[]={4225.2422,105.5,1166.8065}; azimut=346.61572; special="NONE"; id=536; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_GER"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_GER_Munitions.sqf"";"; }; class Item512 { position[]={4222.2637,105.5,1162.3572}; azimut=359.07278; special="NONE"; id=537; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_SU"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\IF_-_Caisse_RUS_Munitions.sqf"";"; }; class Item513 { position[]={4422.0337,11.213292,2494.7649}; azimut=-158.85289; special="NONE"; id=538; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item514 { position[]={4412.4839,11.22,2503.9885}; azimut=-115.55177; special="NONE"; id=539; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item515 { position[]={4390.8188,11.146861,2506.1326}; azimut=384.72; special="NONE"; id=540; side="EMPTY"; vehicle="LIB_US_GMC_Open"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item516 { position[]={4399.9658,11.20701,2502.1763}; azimut=560.46863; id=541; side="EMPTY"; vehicle="Land_LIB_CamoNet_Tank"; skill=0.60000002; init="veh = [this, 3, 3] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item517 { position[]={4400.0039,11.2063,2502.2847}; azimut=290.46866; special="NONE"; id=542; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item518 { position[]={4404.9248,11.224353,2501.3367}; azimut=275.07101; special="NONE"; id=543; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item519 { position[]={4405.6494,11.221769,2501.7329}; azimut=275.07101; special="NONE"; id=544; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item520 { position[]={4405.1021,11.221715,2502.02}; azimut=239.358; special="NONE"; id=545; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item521 { position[]={4405.4575,11.218029,2502.7642}; azimut=239.358; special="NONE"; id=546; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item522 { position[]={4390.8447,11.147994,2506.0454}; azimut=294.36862; special="NONE"; id=547; side="EMPTY"; vehicle="Land_setka_car"; skill=0.60000002; init="veh = [this, 3, 3] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item523 { position[]={4391.752,11.165063,2505.2456}; azimut=519.80365; special="NONE"; id=548; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item524 { position[]={4395.8853,11.158777,2508.2876}; azimut=419.36887; special="NONE"; id=549; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item525 { position[]={4395.5322,11.168447,2507.5408}; azimut=419.36887; special="NONE"; id=550; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item526 { position[]={4394.9175,11.181997,2506.4453}; azimut=460.11783; special="NONE"; id=551; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item527 { position[]={4394.1655,11.180099,2506.1021}; azimut=460.11783; special="NONE"; id=552; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item528 { position[]={4410.7861,11.240417,2498.1155}; azimut=291.49603; special="NONE"; id=553; side="EMPTY"; vehicle="Land_setka_car"; skill=0.60000002; init="veh = [this, 3, 3] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item529 { position[]={4411.7422,11.249713,2497.3772}; azimut=516.93054; special="NONE"; id=554; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item530 { position[]={4411.2651,11.241497,2498.1033}; azimut=382.14828; special="NONE"; id=555; side="EMPTY"; vehicle="lib_us6_tent"; lock="UNLOCKED"; skill=0.60000002; init="this setObjectTexture [0,""@GEIST\Vehicules\USA_GMC353_Habitacle-Bas_Caisse_stud1_2048.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\USA_GMC353_Caisse_stud2_2048.paa""]; this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item531 { position[]={4415.7124,11.22,2500.6023}; azimut=416.4964; special="NONE"; id=556; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item532 { position[]={4415.3955,11.219685,2499.842}; azimut=416.4964; special="NONE"; id=557; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item533 { position[]={4415.0063,11.28,2492.6531}; azimut=-0.81847548; special="NONE"; id=558; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item534 { position[]={4424.6084,11.224032,2493.9976}; azimut=24.24918; special="NONE"; id=559; side="EMPTY"; vehicle="LIB_US_GMC_Tent"; lock="UNLOCKED"; skill=0.60000002; init="this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item535 { position[]={4423.9009,11.237578,2493.03}; azimut=291.87509; special="NONE"; id=560; side="EMPTY"; vehicle="Land_setka_car"; skill=0.60000002; init="veh = [this, 3, 3] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item536 { position[]={4424.8408,11.247884,2492.2939}; azimut=517.30981; special="NONE"; id=561; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item537 { position[]={4428.8369,11.194652,2495.4829}; azimut=416.87549; special="NONE"; id=562; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item538 { position[]={4428.519,11.200714,2494.7339}; azimut=416.87549; special="NONE"; id=563; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item539 { position[]={4400.6763,11.205508,2502.6406}; azimut=378.38229; special="NONE"; id=564; side="EMPTY"; vehicle="lib_us6_open"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setObjectTexture [0,""@GEIST\Vehicules\USA_GMC353_Habitacle-Bas_Caisse_stud1_2048.paa""]; this setObjectTexture [1,""@GEIST\Vehicules\USA_GMC353_Caisse_stud2_2048.paa""]; this addAction [""Ouvrir la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Open""],0,false,true,"""",""true""]; this addAction [""Fermer la ridelle"",""scripts\IF_-_Camion_Ridelle.sqf"",[""Close""],0,false,true,"""",""true""]; veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item540 { position[]={4438.3364,11.172297,2492.604}; azimut=764.86798; special="NONE"; id=565; side="EMPTY"; vehicle="I44_Car_A_WillysMB_Closed_Army"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item541 { position[]={4452.2832,11.157677,2501.1614}; azimut=111.71262; special="NONE"; id=566; side="EMPTY"; vehicle="land_sign1"; lock="UNLOCKED"; skill=0.60000002; init="this setVectorUp [0,0,1]; this addEventHandler [""HandleDamage"", {false}];"; }; class Item542 { position[]={4356.3667,10.833062,2511.8936}; azimut=108.33124; special="NONE"; id=567; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.60000002; text="USA_REtour"; init="this allowDamage false;"; description="USA REtour"; }; class Item543 { position[]={4354.0703,10.848862,2510.0767}; azimut=198.33118; special="NONE"; id=568; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_SU"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_US_Munitions.sqf"";"; }; class Item544 { position[]={4448.6475,10.612179,2490.7964}; azimut=111.71262; special="NONE"; id=569; side="EMPTY"; vehicle="land_sign1"; lock="UNLOCKED"; skill=0.60000002; init="this setVectorUp [0,0,1]; this addEventHandler [""HandleDamage"", {false}];"; }; class Item545 { position[]={4356.7681,10.73562,2516.9119}; azimut=288.33115; special="NONE"; id=570; side="EMPTY"; vehicle="FlagCarrierUSA"; lock="UNLOCKED"; skill=0.60000002; text="USA_REtour_Teleporteur"; init="this allowDamage false; this addaction [""Aérodrome Américain"",""scripts\Teleportation.sqf"",""USA_BA_Teleport""]; this allowDamage false; this addaction [""QG du 2nd Battalion"",""scripts\Teleportation.sqf"",""USA_QG_01_Teleport""];"; }; class Item546 { position[]={4433.3628,11.189793,2494.3481}; azimut=764.86823; special="NONE"; id=571; side="EMPTY"; vehicle="LIB_US_Willys_MB"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="veh = [this, 60, 180] execVM ""scripts\Vehicle_Respawn.sqf"";"; }; class Item547 { position[]={4051.4185,105.45582,1128.5818}; azimut=27.326599; special="NONE"; id=572; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_SU"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\IF_-_Caisse_RUS_Munitions.sqf"";"; }; class Item548 { position[]={4013.415,104.9696,1103.5048}; special="NONE"; id=573; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item549 { position[]={4021.2466,104.94255,1104.8878}; special="NONE"; id=574; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item550 { position[]={4029.6543,105.59372,1106.2017}; special="NONE"; id=575; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item551 { position[]={4038.2468,104.96858,1107.0546}; special="NONE"; id=576; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item552 { position[]={4046.1479,104.99535,1107.8843}; special="NONE"; id=577; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item553 { position[]={4054.4404,105.01987,1108.1147}; special="NONE"; id=578; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item554 { position[]={4063.2629,105.04239,1108.1609}; special="NONE"; id=579; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item555 { position[]={4371.939,105.36237,1258.9686}; special="NONE"; id=580; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item556 { position[]={4380.5352,105.36006,1260.0559}; special="NONE"; id=581; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item557 { position[]={4363.7305,105.3789,1257.3799}; special="NONE"; id=582; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item558 { position[]={4355.146,105.41695,1254.2742}; special="NONE"; id=583; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item559 { position[]={4346.4961,105.4378,1252.2917}; special="NONE"; id=584; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item560 { position[]={4337.8789,105.45203,1250.442}; special="NONE"; id=585; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item561 { position[]={4482.3726,105.45789,1190.3944}; special="NONE"; id=586; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item562 { position[]={4482.8521,105.47776,1198.9015}; special="NONE"; id=587; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item563 { position[]={4483.6138,105.48547,1207.6924}; special="NONE"; id=588; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item564 { position[]={4483.644,105.47364,1215.634}; special="NONE"; id=589; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item565 { position[]={4483.293,105.41998,1224.2205}; special="NONE"; id=590; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item566 { position[]={4305.1929,105.58434,1139.0034}; special="NONE"; id=591; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item567 { position[]={4304.6646,105.53635,1146.5366}; special="NONE"; id=592; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item568 { position[]={4304.1704,105.51549,1153.9705}; special="NONE"; id=593; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item569 { position[]={4303.478,105.51359,1162.4619}; special="NONE"; id=594; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item570 { position[]={4301.7285,105.51352,1170.5242}; special="NONE"; id=595; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item571 { position[]={4300.1108,105.51411,1178.8832}; special="NONE"; id=596; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item572 { position[]={4299.3184,105.51382,1187.3088}; special="NONE"; id=597; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item573 { position[]={4298.2617,105.51347,1195.6678}; special="NONE"; id=598; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item574 { position[]={4146.0933,105.50343,1217.4973}; special="NONE"; id=599; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item575 { position[]={4145.7583,105.48605,1226.2522}; special="NONE"; id=600; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item576 { position[]={4145.4219,105.82639,1234.0388}; special="NONE"; id=601; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item577 { position[]={4205.4258,105.51301,1183.3354}; special="NONE"; id=602; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item578 { position[]={4205.2656,110.75986,1191.9856}; special="NONE"; id=603; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item579 { position[]={3340.8381,127.16969,1047.0824}; azimut=74.574646; id=604; side="EMPTY"; vehicle="land_lib_Kladovka2"; skill=0.60000002; }; class Item580 { position[]={4223.8145,105.5,1146.8871}; azimut=450.79099; special="NONE"; id=605; side="EMPTY"; vehicle="Land_stodola_old_open"; lock="UNLOCKED"; skill=0.60000002; text="Land_stodola_old_open_01"; init="this setVectorUp [0,0,1];"; }; class Item581 { position[]={4201.8525,114.81955,1146.8523}; azimut=630.79102; special="NONE"; id=606; side="EMPTY"; vehicle="Land_stodola_open"; lock="UNLOCKED"; skill=0.60000002; text="Land_stodola_open_01"; init="this setVectorUp [0,0,1];"; }; class Item582 { position[]={4370.543,105.43746,1251.5676}; azimut=164.92072; special="NONE"; id=607; side="EMPTY"; vehicle="Land_cihlovej_dum_in"; lock="UNLOCKED"; skill=0.60000002; text="Land_cihlovej_dum_in__01"; init="this setVectorUp [0,0,1]; this setPosATL [getPosATL this select 0, getPosATL this select 1, 0.25];"; }; class Item583 { position[]={4358.6846,116.39256,1248.2046}; azimut=435.14954; special="NONE"; id=608; side="EMPTY"; vehicle="Land_dum_mesto2"; lock="UNLOCKED"; skill=0.60000002; text="Land_dum_mesto2__01"; init="this setVectorUp [0,0,1]; this setPosATL [getPosATL this select 0, getPosATL this select 1, 0.25];"; }; class Item584 { position[]={3878.9233,104.02216,1235.8361}; azimut=5; id=609; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item585 { position[]={3881.4146,104.09783,1235.6469}; azimut=5; id=610; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item586 { position[]={3883.9695,104.16653,1235.4576}; azimut=5; id=611; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item587 { position[]={3886.5242,104.23021,1235.2998}; azimut=5; id=612; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item588 { position[]={3918.2446,105.49,1191.1439}; azimut=5; id=613; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item589 { position[]={3842.9561,105.42876,1196.624}; azimut=91.886284; id=614; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item590 { position[]={3844.2751,105.47102,1195.1931}; azimut=11.88628; id=615; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item591 { position[]={3846.7903,105.48596,1194.6987}; azimut=11.88628; id=616; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item592 { position[]={3849.3066,105.49418,1194.2363}; azimut=11.88628; id=617; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item593 { position[]={3849.3066,105.49418,1194.2363}; azimut=11.88628; id=618; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; init="this setpos[getpos this select 0, getpos this select 1, +0.6]"; }; class Item594 { position[]={3843.094,105.38229,1198.7483}; azimut=96.886284; id=619; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item595 { position[]={3913.4924,104.92154,1229.5646}; azimut=5; id=620; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item596 { position[]={3915.9836,104.95641,1229.3754}; azimut=5; id=621; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item597 { position[]={3918.5386,104.97648,1229.1862}; azimut=5; id=622; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item598 { position[]={3923.7935,104.9939,1228.7168}; azimut=5; id=623; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item599 { position[]={3921.0933,104.98081,1229.0283}; azimut=5; id=624; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item600 { position[]={3910.989,104.87622,1229.762}; azimut=5; id=625; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item601 { position[]={3948.7822,105.5,1177.8479}; azimut=260; id=626; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item602 { position[]={3948.3594,105.5,1180.2305}; azimut=260; id=627; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item603 { position[]={3914.2197,104.93279,1229.5439}; azimut=5; id=628; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item604 { position[]={3822.6931,105.28426,1183.2687}; azimut=130; special="NONE"; id=629; side="EMPTY"; vehicle="LIB_OpelBlitz_2_Wreck"; lock="UNLOCKED"; skill=0.60000002; }; class Item605 { position[]={2457.8611,110.02997,2147.5896}; azimut=-90.372597; special="NONE"; id=630; side="EMPTY"; vehicle="LIB_US_M3_Halftrack"; lock="UNLOCKED"; skill=0.60000002; ammo=0; text="M3_HalfTrack_01"; init="this addaction [""Se soigner au Half-Track Sanitaire"",""scripts\Vehicle_Heal.sqf""]; this addaction [""Déployer le Filet de Camouflage"",""scripts\Vehicle_Camo_-_Deploy_M3HalTrack.sqf""]; this addaction [""Replier le Filet de Camouflage"",""scripts\Vehicle_Camo_-_Reploy.sqf""]; this setObjectTexture [0,""@GEIST\Vehicules\USA_M3A1_Caisse_Medical-CRC_Kaki_2048.paa""];"; description="M3 HalfTrack / 01"; }; class Item606 { position[]={3921.8096,105.36249,1216.0942}; azimut=-73.744331; id=631; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item607 { position[]={3922.4944,105.32088,1218.5631}; azimut=-73.744331; id=632; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item608 { position[]={3923.9995,105.19475,1223.7592}; azimut=-73.744331; id=633; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item609 { position[]={3923.1479,105.27296,1221.0374}; azimut=-73.744331; id=634; side="EMPTY"; vehicle="Land_fort_bagfence_long"; leader=1; skill=1; }; class Item610 { position[]={3849.8997,102.90286,1237.9299}; azimut=141.89983; id=635; side="EMPTY"; vehicle="Land_fort_rampart"; skill=1; init="this setpos [getpos this select 0, getpos this select 1, -0.25];"; }; class Item611 { position[]={3338.2712,127.03963,1049.9915}; azimut=90; special="NONE"; id=636; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; leader=1; skill=1; }; class Item612 { position[]={3354.4243,127.19567,1054.8813}; azimut=90; special="NONE"; id=637; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; leader=1; skill=1; }; class Item613 { position[]={3350.0454,127.10036,1054.1165}; azimut=90; special="NONE"; id=638; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; leader=1; skill=1; }; class Item614 { position[]={3345.7839,127.07471,1053.0392}; azimut=90; special="NONE"; id=639; side="EMPTY"; vehicle="ClutterCutter_small_EP1"; leader=1; skill=1; }; class Item615 { position[]={3844.9119,103.32581,1233.6415}; azimut=-430.52692; id=640; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; }; class Item616 { position[]={3844.8997,103.32542,1233.6417}; azimut=-430.52679; id=641; side="EMPTY"; vehicle="Land_fort_bagfence_round"; leader=1; skill=1; init="this setPosATL [getPosATL this select 0, getPosATL this select 1, +0.6];"; }; class Item617 { position[]={4789.9697,14.24252,4835.5176}; azimut=187.77; special="NONE"; id=642; side="EMPTY"; vehicle="Land_Antenna"; leader=1; lock="UNLOCKED"; skill=0.60000002; text="USA_BA_Teleporteur"; init="this allowDamage false; this addaction [""QG du 2nd Battalion"",""scripts\Teleportation.sqf"",""USA_QG_01_Teleport""]; this addaction [""Retour Américains"",""scripts\Teleportation.sqf"",""USA_Retour""]; this setVectorUp [0,0,1];"; }; class Item618 { position[]={4943.2324,8.1987543,4897.3901}; azimut=-165.541; special="NONE"; id=643; side="EMPTY"; vehicle="I44_Car_A_WillysMB_Army"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item619 { position[]={4823.3198,16.533836,4818.1963}; azimut=196.522; special="NONE"; id=644; side="EMPTY"; vehicle="Land_Mil_Barracks_i"; lock="UNLOCKED"; skill=0.60000002; text="Land_Mil_Barracks_i_02"; init="this setVectorUp [0,0,1];"; }; class Item620 { position[]={4836.2368,15.267645,4819.7192}; azimut=466.52301; special="NONE"; id=645; side="EMPTY"; vehicle="Land_Mil_Barracks_i"; lock="UNLOCKED"; skill=0.60000002; text="Land_Mil_Barracks_i_03"; init="this setVectorUp [0,0,1];"; }; class Item621 { position[]={4627.7002,7.0536366,4940.0059}; azimut=62.151325; id=646; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item622 { position[]={4627.2842,7.0293798,4941.0127}; azimut=331.07468; id=647; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item623 { position[]={4628.5645,7.0842614,4937.9912}; azimut=355.78448; special="NONE"; id=648; side="EMPTY"; vehicle="Land_CamoNetB_EAST"; lock="UNLOCKED"; skill=0.60000002; text="WALL2"; }; class Item624 { position[]={4995.894,6.4249649,4799.9785}; azimut=286.57172; id=649; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; lock="UNLOCKED"; skill=0.60000002; }; class Item625 { position[]={4959.5298,8.21,4811.3599}; azimut=376.5715; id=650; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; lock="UNLOCKED"; skill=0.60000002; }; class Item626 { position[]={4970.9043,8.21,4847.6577}; azimut=466.57175; id=651; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; lock="UNLOCKED"; skill=0.60000002; }; class Item627 { position[]={5007.252,27.910229,4836.3076}; azimut=556.57129; id=652; side="EMPTY"; vehicle="Land_fort_bagfence_corner"; lock="UNLOCKED"; skill=0.60000002; }; class Item628 { position[]={4960.1689,8.21,4811.6821}; azimut=468.15399; id=653; side="EMPTY"; vehicle="Land_Ind_IlluminantTower"; leader=1; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; class Item629 { position[]={4995.6309,6.5077882,4800.6255}; azimut=288.15399; id=654; side="EMPTY"; vehicle="Land_Ind_IlluminantTower"; leader=1; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; class Item630 { position[]={4985.9492,8.202405,4833.1572}; azimut=124.57817; id=655; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item631 { position[]={4982.3657,8.1958055,4821.6074}; azimut=124.57817; id=656; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item632 { position[]={5001.0903,6.9434013,4818.2827}; azimut=126.98402; id=657; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item633 { position[]={4971.1338,8.21,4847.0854}; azimut=468.15399; id=658; side="EMPTY"; vehicle="Land_Ind_IlluminantTower"; leader=1; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; class Item634 { position[]={5006.7139,7.7691998,4836.0166}; azimut=288.15399; id=659; side="EMPTY"; vehicle="Land_Ind_IlluminantTower"; leader=1; skill=0.60000002; init="this setVectorUp [0,0,1];"; }; class Item635 { position[]={5010.5923,6.6296754,4826.5557}; azimut=-435.12454; id=660; side="EMPTY"; vehicle="Land_CamoNetVar_NATO"; skill=0.60000002; }; class Item636 { position[]={5009.1177,7.0598631,4829.5122}; azimut=-396.38843; id=661; side="EMPTY"; vehicle="Barrel1"; skill=0.60000002; }; class Item637 { position[]={5009.0103,7.0114236,4828.9639}; azimut=-396.38843; id=662; side="EMPTY"; vehicle="Barrel1"; skill=0.60000002; }; class Item638 { position[]={5008.8794,6.9663548,4828.4297}; azimut=-396.38843; id=663; side="EMPTY"; vehicle="Barrel1"; skill=0.60000002; }; class Item639 { position[]={5008.6567,7.1370044,4829.8994}; azimut=-396.38818; id=664; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item640 { position[]={5008.5225,7.0907445,4829.3516}; azimut=-396.38843; id=665; side="EMPTY"; vehicle="Barrel1"; skill=0.60000002; }; class Item641 { position[]={5008.416,7.0443263,4828.8232}; azimut=-396.38843; id=666; side="EMPTY"; vehicle="Barrel1"; skill=0.60000002; }; class Item642 { position[]={5011.8579,6.8195858,4829.2593}; azimut=-258.61603; id=667; side="EMPTY"; vehicle="Land_Ind_TankSmall2"; skill=0.60000002; }; class Item643 { position[]={5008.5254,6.8109422,4826.6631}; azimut=-346.51169; id=668; side="EMPTY"; vehicle="Lib_AmmoCrates_NoInteractive_Large"; skill=0.60000002; }; class Item644 { position[]={5008.0786,6.7032838,4824.8345}; azimut=-346.5112; id=669; side="EMPTY"; vehicle="Lib_AmmoCrates_NoInteractive_Large"; skill=0.60000002; }; class Item645 { position[]={5010.2563,6.327971,4823.3257}; azimut=-253.06493; id=670; side="EMPTY"; vehicle="Land_Ind_TankSmall2"; skill=0.60000002; }; class Item646 { position[]={5009.291,7.1091943,4830.1733}; azimut=-396.38818; id=671; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item647 { position[]={5009.376,7.154098,4830.8125}; azimut=-396.38818; id=672; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item648 { position[]={5008.8081,7.1725807,4830.5171}; azimut=-396.38818; id=673; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item649 { position[]={5009.9756,7.0897493,4830.4756}; azimut=-396.38818; id=674; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item650 { position[]={5009.8472,7.0182714,4829.6733}; azimut=-396.38818; id=675; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item651 { position[]={5009.6479,6.973506,4829.0898}; azimut=-396.38818; id=676; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item652 { position[]={5009.5,6.9092703,4828.3584}; azimut=-396.38843; id=677; side="EMPTY"; vehicle="Barrel1"; skill=0.60000002; }; class Item653 { position[]={5006.9019,6.8554883,4825.166}; azimut=13.489023; id=678; side="EMPTY"; vehicle="Lib_AmmoCrates_NoInteractive_Large"; skill=0.60000002; }; class Item654 { position[]={5005.5918,7.2110524,4827.9072}; azimut=287.11853; id=679; side="EMPTY"; vehicle="RoadBarrier_long"; skill=0.60000002; }; class Item655 { position[]={5004.3203,7.0043521,4823.811}; azimut=287.11853; id=680; side="EMPTY"; vehicle="RoadBarrier_long"; skill=0.60000002; }; class Item656 { position[]={5003.0693,6.8228235,4819.7173}; azimut=287.11853; id=681; side="EMPTY"; vehicle="RoadBarrier_long"; skill=0.60000002; }; class Item657 { position[]={5006.835,7.4375587,4832.0049}; azimut=287.11853; id=682; side="EMPTY"; vehicle="RoadBarrier_long"; skill=0.60000002; }; class Item658 { position[]={4998.3618,6.1662302,4802.6904}; azimut=107.04295; id=683; side="EMPTY"; vehicle="Land_setka_dor"; skill=0.60000002; }; class Item659 { position[]={5001.4644,6.4463267,4812.8066}; azimut=107.04295; id=684; side="EMPTY"; vehicle="Land_setka_dor"; skill=0.60000002; }; class Item660 { position[]={5005.8472,6.631155,4821.4082}; azimut=286.57913; special="NONE"; id=685; side="EMPTY"; vehicle="Land_transport_crates_EP1"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item661 { position[]={5007.3198,6.6358533,4823.3711}; azimut=373.48907; special="NONE"; id=686; side="EMPTY"; vehicle="Fort_Crate_wood"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item662 { position[]={5006.2246,6.7772021,4823.6245}; azimut=373.48907; special="NONE"; id=687; side="EMPTY"; vehicle="Fort_Crate_wood"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item663 { position[]={5008.9624,7.2363133,4831.416}; azimut=-396.38818; id=688; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item664 { position[]={5009.5913,7.2325068,4831.687}; azimut=-396.38818; id=689; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item665 { position[]={5009.6797,7.2934813,4832.3281}; azimut=-396.38818; id=690; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item666 { position[]={5009.1128,7.2916384,4832.0322}; azimut=-396.38818; id=691; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item667 { position[]={5010.2803,7.2235403,4831.9917}; azimut=-396.38818; id=692; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item668 { position[]={5010.1533,7.1510272,4831.1938}; azimut=-396.38818; id=693; side="EMPTY"; vehicle="Barrel4"; skill=0.60000002; }; class Item669 { position[]={4800.376,16.488523,4823.5938}; azimut=376.33099; special="NONE"; id=694; side="EMPTY"; vehicle="Land_Mil_Barracks_i"; lock="UNLOCKED"; skill=0.60000002; text="Land_Mil_Barracks_i_05"; init="this setVectorUp [0,0,1];"; }; class Item670 { position[]={5011.3735,11.288589,4884.0015}; azimut=104.589; special="NONE"; id=695; side="EMPTY"; vehicle="Land_Ind_Workshop01_04"; lock="UNLOCKED"; skill=0.60000002; text="Land_Ind_Workshop01_04_01"; init="this setVectorUp [0,0,1];"; }; class Item671 { position[]={4993.2134,8.1636305,4885.9941}; azimut=194.589; special="NONE"; id=696; side="EMPTY"; vehicle="Land_Ind_Workshop01_02"; lock="UNLOCKED"; skill=0.60000002; text="Land_Ind_Workshop01_02_01"; init="this setVectorUp [0,0,1];"; }; class Item672 { position[]={4765.6465,7.6419101,4957.6528}; azimut=375.71838; id=697; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item673 { position[]={4756.5698,8.1599483,4948.3638}; azimut=466.10471; id=698; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item674 { position[]={4768.7007,8.1542435,4945.0679}; azimut=283.73703; id=699; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item675 { position[]={4766.5889,7.2554798,4960.688}; azimut=-53.810986; special="NONE"; id=700; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item676 { position[]={4764.7847,7.8808045,4955.4614}; azimut=-53.810986; special="NONE"; id=701; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item677 { position[]={4763.1621,8.1162434,4949.6274}; azimut=-53.810986; special="NONE"; id=702; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item678 { position[]={4762.1094,8.1655369,4946.0244}; azimut=-53.810986; special="NONE"; id=703; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item679 { position[]={4761.1104,8.1911983,4942.2002}; azimut=-53.810986; special="NONE"; id=704; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item680 { position[]={4765.0591,8.1925592,4941.2202}; azimut=-53.810986; special="NONE"; id=705; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item681 { position[]={4757.4976,8.1922569,4943.187}; azimut=-53.810986; special="NONE"; id=706; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item682 { position[]={4758.8848,8.1524534,4948.2007}; azimut=-53.810986; special="NONE"; id=707; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item683 { position[]={4759.9692,8.0690937,4952.0425}; azimut=-53.810986; special="NONE"; id=708; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item684 { position[]={4761.3857,7.84513,4956.4419}; azimut=-53.810986; special="NONE"; id=709; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item685 { position[]={4766.5083,8.1524391,4945.8232}; azimut=-53.810986; special="NONE"; id=710; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item686 { position[]={4767.6914,8.0616064,4950.3188}; azimut=-53.810986; special="NONE"; id=711; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item687 { position[]={4768.4644,7.8502393,4954.4956}; azimut=-53.810986; special="NONE"; id=712; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item688 { position[]={4786.5664,7.4942679,4952.0718}; azimut=375.71838; id=713; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item689 { position[]={4777.4897,8.1461773,4942.7773}; azimut=466.10471; id=714; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item690 { position[]={4789.6172,8.1366758,4939.4854}; azimut=283.73703; id=715; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item691 { position[]={4787.5083,7.0035872,4955.1045}; azimut=-53.810986; special="NONE"; id=716; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item692 { position[]={4785.7021,7.8032236,4949.8818}; azimut=-53.810986; special="NONE"; id=717; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item693 { position[]={4784.0835,8.0844707,4944.0479}; azimut=-53.810986; special="NONE"; id=718; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item694 { position[]={4783.0273,8.1516743,4940.4438}; azimut=-53.810986; special="NONE"; id=719; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item695 { position[]={4782.0269,8.1862545,4936.6152}; azimut=-53.810986; special="NONE"; id=720; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item696 { position[]={4785.9771,8.18297,4935.6343}; azimut=-53.810986; special="NONE"; id=721; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item697 { position[]={4778.415,8.1875257,4937.6074}; azimut=-53.810986; special="NONE"; id=722; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item698 { position[]={4779.8018,8.1345348,4942.6182}; azimut=-53.810986; special="NONE"; id=723; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item699 { position[]={4780.8867,8.0375204,4946.4575}; azimut=-53.810986; special="NONE"; id=724; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item700 { position[]={4782.3032,7.7774816,4950.8589}; azimut=-53.810986; special="NONE"; id=725; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item701 { position[]={4787.4282,8.1359854,4940.2388}; azimut=-53.810986; special="NONE"; id=726; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item702 { position[]={4788.6108,8.0235491,4944.7354}; azimut=-53.810986; special="NONE"; id=727; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item703 { position[]={4789.3833,7.7406015,4948.9111}; azimut=-53.810986; special="NONE"; id=728; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item704 { position[]={4807.4297,7.6143136,4946.5596}; azimut=375.71838; id=729; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item705 { position[]={4798.3516,8.1403818,4937.2632}; azimut=466.10471; id=730; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item706 { position[]={4810.4844,8.1582441,4933.9692}; azimut=283.73703; id=731; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item707 { position[]={4806.5713,7.855422,4944.3652}; azimut=-53.810986; special="NONE"; id=732; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item708 { position[]={4804.9482,8.0966444,4938.5313}; azimut=-53.810986; special="NONE"; id=733; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item709 { position[]={4803.8921,8.1626368,4934.9297}; azimut=-53.810986; special="NONE"; id=734; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item710 { position[]={4802.894,8.1876059,4931.1011}; azimut=-53.810986; special="NONE"; id=735; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item711 { position[]={4806.8442,8.1892576,4930.1235}; azimut=-53.810986; special="NONE"; id=736; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item712 { position[]={4799.2778,8.1889048,4932.0898}; azimut=-53.810986; special="NONE"; id=737; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item713 { position[]={4800.6704,8.135026,4937.1021}; azimut=-53.810986; special="NONE"; id=738; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item714 { position[]={4801.751,8.0433769,4940.9434}; azimut=-53.810986; special="NONE"; id=739; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item715 { position[]={4803.1719,7.8140402,4945.3438}; azimut=-53.810986; special="NONE"; id=740; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item716 { position[]={4808.2915,8.1556187,4934.7246}; azimut=-53.810986; special="NONE"; id=741; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item717 { position[]={4809.478,8.0676823,4939.2202}; azimut=-53.810986; special="NONE"; id=742; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item718 { position[]={4810.249,7.8659863,4943.3984}; azimut=-53.810986; special="NONE"; id=743; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item719 { position[]={4828.6221,8.2004423,4941.0332}; azimut=375.71838; id=744; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item720 { position[]={4826.248,8.2009659,4932.0132}; azimut=195.62801; special="NONE"; id=745; side="EMPTY"; vehicle="LIB_P47"; leader=1; skill=0.2; }; class Item721 { position[]={4819.5488,8.1852131,4931.7354}; azimut=466.10471; id=746; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item722 { position[]={4831.6753,8.2202339,4928.4414}; azimut=283.73703; id=747; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item723 { position[]={4827.7607,8.2177868,4938.8335}; azimut=-53.810986; special="NONE"; id=748; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item724 { position[]={4826.1401,8.198554,4933.0029}; azimut=-53.810986; special="NONE"; id=749; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item725 { position[]={4825.0806,8.2011995,4929.4004}; azimut=-53.810986; special="NONE"; id=750; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item726 { position[]={4824.085,8.2088556,4925.5723}; azimut=-53.810986; special="NONE"; id=751; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item727 { position[]={4828.0352,8.21,4924.5903}; azimut=-53.810986; special="NONE"; id=752; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item728 { position[]={4820.4731,8.2068758,4926.562}; azimut=-53.810986; special="NONE"; id=753; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item729 { position[]={4821.8613,8.1874294,4931.5713}; azimut=-53.810986; special="NONE"; id=754; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item730 { position[]={4822.9448,8.1694355,4935.4116}; azimut=-53.810986; special="NONE"; id=755; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item731 { position[]={4824.3613,8.1483145,4939.8184}; azimut=-53.810986; special="NONE"; id=756; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item732 { position[]={4829.4834,8.2163315,4929.1987}; azimut=-53.810986; special="NONE"; id=757; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item733 { position[]={4830.6699,8.2287226,4933.6914}; azimut=-53.810986; special="NONE"; id=758; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item734 { position[]={4831.4404,8.2701635,4937.8667}; azimut=-53.810986; special="NONE"; id=759; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item735 { position[]={4849.4863,8.5197201,4935.5122}; azimut=375.71838; id=760; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item736 { position[]={4840.4092,8.2357044,4926.2217}; azimut=466.10471; id=761; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item737 { position[]={4852.5376,8.2367926,4922.9292}; azimut=283.73703; id=762; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item738 { position[]={4848.627,8.4204359,4933.3213}; azimut=-53.810986; special="NONE"; id=763; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item739 { position[]={4847.0039,8.2598896,4927.4863}; azimut=-53.810986; special="NONE"; id=764; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item740 { position[]={4845.9468,8.2355299,4923.8823}; azimut=-53.810986; special="NONE"; id=765; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item741 { position[]={4844.9531,8.2201395,4920.0581}; azimut=-53.810986; special="NONE"; id=766; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item742 { position[]={4848.8994,8.2200003,4919.0801}; azimut=-53.810986; special="NONE"; id=767; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item743 { position[]={4841.335,8.2220993,4921.0493}; azimut=-53.810986; special="NONE"; id=768; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item744 { position[]={4842.7246,8.239686,4926.0591}; azimut=-53.810986; special="NONE"; id=769; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item745 { position[]={4843.8086,8.2720356,4929.8979}; azimut=-53.810986; special="NONE"; id=770; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item746 { position[]={4845.229,8.3846321,4934.3022}; azimut=-53.810986; special="NONE"; id=771; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item747 { position[]={4850.3457,8.2354279,4923.6841}; azimut=-53.810986; special="NONE"; id=772; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item748 { position[]={4851.5332,8.2875471,4928.1772}; azimut=-53.810986; special="NONE"; id=773; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item749 { position[]={4852.3052,8.4135141,4932.3525}; azimut=-53.810986; special="NONE"; id=774; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item750 { position[]={4870.7202,8.5740204,4930.0249}; azimut=375.71838; id=775; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item751 { position[]={4868.3438,8.2568445,4921.0156}; azimut=195.62801; special="NONE"; id=776; side="EMPTY"; vehicle="I44_P47"; leader=1; skill=0.2; text="P47D_20_01"; description="P47D-20 / 01"; }; class Item752 { position[]={4861.6416,8.2376776,4920.7324}; azimut=466.10471; id=777; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item753 { position[]={4873.7729,8.2421894,4917.4404}; azimut=283.73703; id=778; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item754 { position[]={4869.8599,8.4619551,4927.8364}; azimut=-53.810986; special="NONE"; id=779; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item755 { position[]={4868.2358,8.2678881,4922}; azimut=-53.810986; special="NONE"; id=780; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item756 { position[]={4867.1841,8.2379522,4918.396}; azimut=-53.810986; special="NONE"; id=781; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item757 { position[]={4866.1802,8.2215023,4914.5708}; azimut=-53.810986; special="NONE"; id=782; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item758 { position[]={4870.1313,8.2271786,4913.5894}; azimut=-53.810986; special="NONE"; id=783; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item759 { position[]={4862.5708,8.2211266,4915.563}; azimut=-53.810986; special="NONE"; id=784; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item760 { position[]={4863.9575,8.2413578,4920.5737}; azimut=-53.810986; special="NONE"; id=785; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item761 { position[]={4865.0391,8.2842093,4924.4131}; azimut=-53.810986; special="NONE"; id=786; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item762 { position[]={4866.458,8.4068203,4928.814}; azimut=-53.810986; special="NONE"; id=787; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item763 { position[]={4871.582,8.2427855,4918.1963}; azimut=-53.810986; special="NONE"; id=788; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item764 { position[]={4872.7671,8.299468,4922.689}; azimut=-53.810986; special="NONE"; id=789; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item765 { position[]={4873.5386,8.4345999,4926.8672}; azimut=-53.810986; special="NONE"; id=790; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item766 { position[]={4891.5845,8.7191458,4924.5103}; azimut=375.71838; id=791; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item767 { position[]={4882.5059,8.2521925,4915.2168}; azimut=466.10471; id=792; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item768 { position[]={4894.6372,8.2609453,4911.9268}; azimut=283.73703; id=793; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item769 { position[]={4890.7231,8.5606556,4922.3198}; azimut=-53.810986; special="NONE"; id=794; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item770 { position[]={4889.1006,8.295455,4916.4839}; azimut=-53.810986; special="NONE"; id=795; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item771 { position[]={4888.0439,8.2533731,4912.8809}; azimut=-53.810986; special="NONE"; id=796; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item772 { position[]={4887.0474,8.2303247,4909.0576}; azimut=-53.810986; special="NONE"; id=797; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item773 { position[]={4890.9976,8.2322989,4908.0747}; azimut=-53.810986; special="NONE"; id=798; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item774 { position[]={4883.4346,8.2270489,4910.0449}; azimut=-53.810986; special="NONE"; id=799; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item775 { position[]={4884.8218,8.2598543,4915.0566}; azimut=-53.810986; special="NONE"; id=800; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item776 { position[]={4885.9043,8.3241663,4918.8975}; azimut=-53.810986; special="NONE"; id=801; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item777 { position[]={4887.3242,8.5289946,4923.2983}; azimut=-53.810986; special="NONE"; id=802; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item778 { position[]={4892.4473,8.2568512,4912.6807}; azimut=-53.810986; special="NONE"; id=803; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item779 { position[]={4893.6304,8.3396587,4917.1763}; azimut=-53.810986; special="NONE"; id=804; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item780 { position[]={4894.4023,8.5000296,4921.3506}; azimut=-53.810986; special="NONE"; id=805; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item781 { position[]={4912.7808,8.4542131,4918.9834}; azimut=375.71838; id=806; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item782 { position[]={4903.6992,8.2555418,4909.6904}; azimut=466.10471; id=807; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item783 { position[]={4915.832,8.2339182,4906.3955}; azimut=283.73703; id=808; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item784 { position[]={4911.9165,8.4034481,4916.7905}; azimut=-53.810986; special="NONE"; id=809; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item785 { position[]={4910.2935,8.2747498,4910.9585}; azimut=-53.810986; special="NONE"; id=810; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item786 { position[]={4909.2393,8.2441263,4907.3545}; azimut=-53.810986; special="NONE"; id=811; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item787 { position[]={4908.2412,8.2270527,4903.5264}; azimut=-53.810986; special="NONE"; id=812; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item788 { position[]={4912.186,8.2250948,4902.5474}; azimut=-53.810986; special="NONE"; id=813; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item789 { position[]={4904.6279,8.2290325,4904.5166}; azimut=-53.810986; special="NONE"; id=814; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item790 { position[]={4906.0156,8.2571764,4909.5293}; azimut=-53.810986; special="NONE"; id=815; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item791 { position[]={4907.0981,8.3196955,4913.3682}; azimut=-53.810986; special="NONE"; id=816; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item792 { position[]={4908.5161,8.4914789,4917.7681}; azimut=-53.810986; special="NONE"; id=817; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item793 { position[]={4913.6372,8.2413321,4907.1519}; azimut=-53.810986; special="NONE"; id=818; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item794 { position[]={4914.8237,8.2678633,4911.6455}; azimut=-53.810986; special="NONE"; id=819; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item795 { position[]={4915.5942,8.3193359,4915.8247}; azimut=-53.810986; special="NONE"; id=820; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item796 { position[]={4933.6416,8.141634,4913.4707}; azimut=375.71838; id=821; side="EMPTY"; vehicle="Land_fort_artillery_nest"; lock="LOCKED"; skill=0.60000002; }; class Item797 { position[]={4924.5635,8.2183428,4904.1714}; azimut=466.10471; id=822; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item798 { position[]={4936.6909,8.2030945,4900.8809}; azimut=283.73703; id=823; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item799 { position[]={4932.7798,8.1826668,4911.2734}; azimut=-53.810986; special="NONE"; id=824; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item800 { position[]={4931.1572,8.2053709,4905.438}; azimut=-53.810986; special="NONE"; id=825; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item801 { position[]={4930.1025,8.21,4901.8384}; azimut=-53.810986; special="NONE"; id=826; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item802 { position[]={4929.103,8.21,4898.0127}; azimut=-53.810986; special="NONE"; id=827; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item803 { position[]={4933.0537,8.21,4897.0293}; azimut=-53.810986; special="NONE"; id=828; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item804 { position[]={4925.4922,8.21,4899.0049}; azimut=-53.810986; special="NONE"; id=829; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item805 { position[]={4926.8784,8.2162437,4904.0127}; azimut=-53.810986; special="NONE"; id=830; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item806 { position[]={4927.9639,8.2181444,4907.8516}; azimut=-53.810986; special="NONE"; id=831; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item807 { position[]={4929.3799,8.214613,4912.2573}; azimut=-53.810986; special="NONE"; id=832; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item808 { position[]={4934.5029,8.2054424,4901.6362}; azimut=-53.810986; special="NONE"; id=833; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item809 { position[]={4935.6875,8.1827288,4906.1299}; azimut=-53.810986; special="NONE"; id=834; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item810 { position[]={4936.4604,8.1446056,4910.3091}; azimut=-53.810986; special="NONE"; id=835; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item811 { position[]={5007.6104,7.1087475,4828.8228}; azimut=160.26132; id=836; side="EMPTY"; vehicle="Fuel_can"; skill=0.60000002; }; class Item812 { position[]={5010.0913,27.651745,4833.895}; azimut=160.26132; id=837; side="EMPTY"; vehicle="Barrels"; skill=0.60000002; }; class Item813 { position[]={5010.2588,7.286068,4832.5898}; azimut=160.26132; id=838; side="EMPTY"; vehicle="Barrel5"; skill=0.60000002; }; class Item814 { position[]={5008.0942,7.1871018,4829.9482}; azimut=8.7404375; id=839; side="EMPTY"; vehicle="Fuel_can"; skill=0.60000002; }; class Item815 { position[]={5005.4302,5.9531493,4813.4438}; azimut=286.89108; special="NONE"; id=840; side="EMPTY"; vehicle="Land_Ind_TankSmall"; skill=0.60000002; init="this setPos [(getPos this select 0), (getPos this select 1),0.0];"; }; class Item816 { position[]={5003.6582,5.7243967,4807.7432}; azimut=466.89108; special="NONE"; id=841; side="EMPTY"; vehicle="Land_Ind_TankSmall"; skill=0.60000002; init="this setPos [(getPos this select 0), (getPos this select 1),0.0];"; }; class Item817 { position[]={4812.8721,27.30283,4833.626}; azimut=376.599; special="NONE"; id=842; side="EMPTY"; vehicle="Land_Mil_ControlTower"; lock="UNLOCKED"; skill=0.60000002; text="Land_Mil_ControlTower_01"; init="this setVectorUp [0,0,1]; this setpos [getpos this select 0, getpos this select 1, -0.5];"; }; class Item818 { position[]={4796.8701,18.77771,4833.7378}; azimut=106.599; id=843; side="EMPTY"; vehicle="Land_ladder_half_EP1"; skill=0.60000002; init="this setVectorUp [0,0,1]; this setpos [getpos this select 0, getpos this select 1, 0.5];"; }; class Item819 { position[]={4802.4106,18.754051,4833.9556}; azimut=286.599; special="NONE"; id=844; side="EMPTY"; vehicle="Land_Antenna"; leader=1; lock="UNLOCKED"; skill=0.60000002; init="this setVectorUp [0,0,1]; this setpos [getpos this select 0, getpos this select 1, 4.5];"; }; class Item820 { position[]={4802.7271,14.366118,4842.6167}; azimut=16.372299; special="NONE"; id=845; side="EMPTY"; vehicle="FlagCarrierUSA"; lock="UNLOCKED"; skill=0.60000002; text="Flag_USA_01"; }; class Item821 { position[]={2443.9209,110.22777,2129.3542}; azimut=271.29901; special="NONE"; id=846; side="EMPTY"; vehicle="FlagCarrierUSA"; lock="UNLOCKED"; skill=0.60000002; text="Flag_USA_03"; }; class Item822 { position[]={4779.23,14.010025,4836.8384}; azimut=188.942; special="NONE"; id=847; side="EMPTY"; vehicle="Land_tent_east"; leader=1; skill=0.60000002; text="USA_BA_Teleport"; init="this allowDamage false; this setVectorUp [0,0,1]; this setpos [getpos this select 0, getpos this select 1, 0.1];"; }; class Item823 { position[]={4777.1489,14.107357,4839.1475}; azimut=278.94208; special="NONE"; id=848; side="EMPTY"; vehicle="LIB_WeaponsBox_Big_SU"; skill=0.60000002; init="nul0 = [this] execVM ""scripts\I44-IFR_-_Caisse_US_Munitions.sqf"";"; }; class Item824 { position[]={4790.376,14.586862,4843.793}; azimut=-9.1286001; special="NONE"; id=849; side="EMPTY"; vehicle="I44_Car_A_WillysMB_Closed_Army"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item825 { position[]={4793.0366,14.565447,4844.2036}; azimut=-9.128603; special="NONE"; id=850; side="EMPTY"; vehicle="Lib_Willys_MB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item826 { position[]={4795.833,14.515669,4844.6084}; azimut=-9.1286001; special="NONE"; id=851; side="EMPTY"; vehicle="LIB_US_Willys_MB"; leader=1; lock="UNLOCKED"; skill=0.60000002; }; class Item827 { position[]={4889.8794,8.1922398,4810.5601}; azimut=285.29755; id=852; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item828 { position[]={4872.4976,8.3015966,4815.3521}; azimut=105.29761; id=853; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item829 { position[]={4876.8359,8.2013712,4804.8276}; azimut=15.297496; special="NONE"; id=854; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item830 { position[]={4880.6343,8.04175,4803.7344}; azimut=15.297496; special="NONE"; id=855; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item831 { position[]={4873.2627,8.376626,4805.7495}; azimut=15.297496; special="NONE"; id=856; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item832 { position[]={4884.2925,7.9536576,4802.6665}; azimut=15.297496; special="NONE"; id=857; side="EMPTY"; vehicle="ClutterCutter_EP1"; skill=0.60000002; }; class Item833 { position[]={4887.7676,7.9262223,4802.6934}; azimut=285.29755; id=858; side="EMPTY"; vehicle="Land_fort_rampart"; lock="LOCKED"; skill=0.60000002; }; class Item834 { position[]={4870.3794